Merge pull request #2256 from NZJenkins/cubemap-copy

Fix cubemap faces all being the same face
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PatrickvL 2021-07-02 16:42:31 +02:00 committed by GitHub
commit 85daa21ae2
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1 changed files with 27 additions and 48 deletions

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@ -6019,10 +6019,7 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
return;
}
DWORD D3DLockFlags = D3DLOCK_NOSYSLOCK;
DWORD dwCubeFaceOffset = 0;
DWORD dwCubeFaceSize = 0;
D3DCUBEMAP_FACES last_face = (bCubemap) ? D3DCUBEMAP_FACE_NEGATIVE_Z : D3DCUBEMAP_FACE_POSITIVE_X;
// Block size only applies to compressed DXT formats
@ -6036,11 +6033,10 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
for (int face = D3DCUBEMAP_FACE_POSITIVE_X; face <= last_face; face++) {
// As we iterate through mipmap levels, we'll adjust the source resource offset
DWORD dwMipOffset = 0;
DWORD pxMipWidth = xboxWidth;
DWORD pxMipHeight = xboxHeight;
DWORD pxMipDepth = dwDepth;
DWORD dwMipRowPitch = dwRowPitch;
DWORD dwSrcSlicePitch = dwMipRowPitch * pxMipHeight; // TODO
DWORD pxMipWidth = xboxWidth; // the current mip width in pixels
DWORD pxMipHeight = xboxHeight; // the current mip height in pixels
DWORD pxMipDepth = dwDepth; // the current mip depth in pixels
DWORD dwMipRowPitch = dwRowPitch; // bytes to the next row of pixels (or DXT blocks)
for (unsigned int mipmap_level = 0; mipmap_level < dwMipMapLevels; mipmap_level++) {
@ -6048,16 +6044,22 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
DWORD numRows = pxMipHeight;
if (bCompressed) {
// Each row contains a 4x4 pixel blocks, instead of single pixels
// Each row contains a 4x4 pixel DXT blocks, instead of single pixels
// So divide by 4 to get the number of rows
numRows = (numRows + 3) / 4;
if (dwDepth > 1) {
LOG_TEST_CASE("Unsupported compressed volume texture");
}
}
DWORD dwMipSize = dwMipRowPitch * numRows;
DWORD mip2dSize = dwMipRowPitch * numRows; // the size of one layer of the mip slice
DWORD mipSlicePitch = mip2dSize * pxMipDepth; // the total size of the mip slice (depth is only > 1 for volume textures)
// Lock the host resource
D3DLOCKED_RECT LockedRect = {};
D3DLOCKED_BOX LockedBox = {};
DWORD D3DLockFlags = D3DLOCK_NOSYSLOCK;
switch (XboxResourceType) {
case xbox::X_D3DRTYPE_SURFACE:
@ -6102,28 +6104,26 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
dwDstSlicePitch = 0;
}
uint8_t *pSrc = (uint8_t *)VirtualAddr + dwMipOffset;
uint8_t *pSrc = (uint8_t *)VirtualAddr + dwCubeFaceOffset + dwMipOffset;
// Do we need to convert to ARGB?
// Copy texture data to the host resource
if (bConvertToARGB) {
EmuLog(LOG_LEVEL::DEBUG, "Unsupported texture format, expanding to D3DFMT_A8R8G8B8");
// In case where there is a palettized texture without a palette attached,
// fill it with zeroes for now. This might not be correct, but it prevents a crash.
// Test case: DRIV3R
bool skipDueToNoPalette = false;
if (X_Format == xbox::X_D3DFMT_P8 && g_pXbox_Palette_Data[iTextureStage] == nullptr) {
bool missingPalette = X_Format == xbox::X_D3DFMT_P8 && g_pXbox_Palette_Data[iTextureStage] == nullptr;
if (missingPalette) {
LOG_TEST_CASE("Palettized texture bound without a palette");
memset(pDst, 0, dwDstRowPitch * pxMipHeight);
skipDueToNoPalette = true;
}
// Convert a row at a time, using a libyuv-like callback approach :
if (!skipDueToNoPalette) {
else {
// Try to convert to ARGB
if (!ConvertD3DTextureToARGBBuffer(
X_Format,
pSrc, pxMipWidth, pxMipHeight, dwMipRowPitch, dwMipSize,//use dwMipSize instead of dwSrcSlicePitch here, because the mipSize changed in 3D mip map.
pSrc, pxMipWidth, pxMipHeight, dwMipRowPitch, mip2dSize,
pDst, dwDstRowPitch, dwDstSlicePitch,
pxMipDepth,//used pxMipDepth here because in 3D mip map the 3rd dimension also shrinked to 1/2 at each mip level.
iTextureStage)) {
@ -6132,7 +6132,7 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
}
}
else if (bSwizzled) {
// First we need to unswizzle the texture data
// Unswizzle the texture data into the host texture
EmuUnswizzleBox(
pSrc, pxMipWidth, pxMipHeight, pxMipDepth,
dwBPP,
@ -6140,28 +6140,15 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
);
}
else if (bCompressed) {
memcpy(pDst, pSrc, dwMipSize);
memcpy(pDst, pSrc, mip2dSize);
}
else {
/* TODO : // Let DirectX convert the surface (including palette formats) :
if(!EmuXBFormatRequiresConversionToARGB) {
D3DXLoadSurfaceFromMemory(
GetHostSurface(pResource),
nullptr, // no destination palette
&destRect,
pSrc, // Source buffer
dwMipPitch, // Source pitch
g_pXbox_Palette_Data,
&SrcRect,
D3DX_DEFAULT, // D3DX_FILTER_NONE,
0 // No ColorKey?
);
} else {
*/
if ((dwDstRowPitch == dwMipRowPitch) && (dwMipRowPitch == pxMipWidth * dwBPP)) {
memcpy(pDst, pSrc, dwMipSize);
if (dwDstRowPitch == dwMipRowPitch) {
// Source and destination layout match - simple copy
memcpy(pDst, pSrc, mip2dSize);
}
else {
// Copy accounting for different row pitch
for (DWORD v = 0; v < pxMipHeight; v++) {
memcpy(pDst, pSrc, pxMipWidth * dwBPP);
pDst += dwDstRowPitch;
@ -6195,12 +6182,8 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
EmuLog(LOG_LEVEL::WARNING, "Unlocking host %s failed!", ResourceTypeName);
}
if (face == D3DCUBEMAP_FACE_POSITIVE_X) {
dwCubeFaceSize += pxMipDepth * dwMipSize;
}
// Calculate the next mipmap level dimensions
dwMipOffset += pxMipDepth * dwMipSize;//for 3D volumeTexture, the dwDepth >1 in mip_level 0, pxMipDepth must be multiplied.
dwMipOffset += mipSlicePitch;
if (pxMipWidth > 1) {
pxMipWidth /= 2;
@ -6222,11 +6205,7 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
}
} // for mipmap levels
if (face == D3DCUBEMAP_FACE_POSITIVE_X) {
dwCubeFaceSize = ROUND_UP(dwCubeFaceSize, X_D3DTEXTURE_CUBEFACE_ALIGNMENT);
}
dwCubeFaceOffset += dwCubeFaceSize;
dwCubeFaceOffset += dwSlicePitch;
} // for cube faces