Prevent unitialised value warning
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@ -5838,7 +5838,7 @@ HRESULT WINAPI XTL::EmuIDirect3DTexture8_LockRect
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");\n",
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");\n",
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GetCurrentThreadId(), pThis, Level, pLockedRect, pRect, Flags);
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GetCurrentThreadId(), pThis, Level, pLockedRect, pRect, Flags);
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HRESULT hRet;
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HRESULT hRet = D3D_OK;
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DbgPrintf("EmuD3D8 (0x%X): EmuIDirect3DTexture8_LockRect (pThis->Texture = 0x%8.8X)\n", GetCurrentThreadId(), pThis->EmuTexture8);
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DbgPrintf("EmuD3D8 (0x%X): EmuIDirect3DTexture8_LockRect (pThis->Texture = 0x%8.8X)\n", GetCurrentThreadId(), pThis->EmuTexture8);
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