Renamed IDirect3DDevice8 into D3DDevice

This commit is contained in:
PatrickvL 2017-01-20 14:49:36 +01:00
parent 66144e56b4
commit 7e527eb807
4 changed files with 377 additions and 377 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -2134,7 +2134,7 @@ extern boolean XTL::IsValidCurrentShader(void)
DWORD Handle; DWORD Handle;
EMUPATCH(IDirect3DDevice8_GetVertexShader)(&Handle); EMUPATCH(D3DDevice_GetVertexShader)(&Handle);
//printf( "VS = 0x%.08X\n", Handle ); //printf( "VS = 0x%.08X\n", Handle );

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@ -267,7 +267,7 @@ VOID WINAPI XTL::EMUPATCH(XGSetTextureHeader)
// Generate a temporary texture and fill in the necessary fields within // Generate a temporary texture and fill in the necessary fields within
// the X_D3DTexture interface (lazy, I know). // the X_D3DTexture interface (lazy, I know).
pTempTexture = (X_D3DTexture*) XTL::EMUPATCH(IDirect3DDevice8_CreateTexture2)(Width, Height, 0, Levels, Usage, Format, pTempTexture = (X_D3DTexture*) XTL::EMUPATCH(D3DDevice_CreateTexture2)(Width, Height, 0, Levels, Usage, Format,
XTL::D3DRTYPE_TEXTURE); XTL::D3DRTYPE_TEXTURE);