Merge branch 'develop' into expp_handling
This commit is contained in:
commit
7cac893aa6
|
@ -225,6 +225,7 @@ file (GLOB CXBXR_SOURCE_COMMON
|
|||
"${CXBXR_ROOT_DIR}/src/common/xbe/XbePrinter.cpp"
|
||||
"${CXBXR_ROOT_DIR}/src/common/xdvdfs-tools/buffered_io.cpp"
|
||||
"${CXBXR_ROOT_DIR}/src/common/xdvdfs-tools/xdvdfs.cpp"
|
||||
"${CXBXR_ROOT_DIR}/src/CxbxVersion.cpp"
|
||||
"${CXBXR_ROOT_DIR}/src/gui/DbgConsole.cpp"
|
||||
"${CXBXR_ROOT_DIR}/src/HighPerformanceGraphicsEnabler.c"
|
||||
)
|
||||
|
|
103
CONTRIBUTORS
103
CONTRIBUTORS
|
@ -1,19 +1,65 @@
|
|||
Developers:
|
||||
Luke Usher [SoullessSentinel]
|
||||
PatrickvL
|
||||
StrikerX3
|
||||
blueshogun96
|
||||
donwayo
|
||||
hrydgard
|
||||
jagotu
|
||||
jarupxx
|
||||
phire
|
||||
x1nixmzeng
|
||||
RadWolfie
|
||||
Luca D'Amico (Luca1991/Luca91)
|
||||
ergo720
|
||||
Contributors
|
||||
------------
|
||||
|
||||
Cxbx-Reloaded has a rich history, with lots of contributors in it's various stages of life.
|
||||
Cxbx-Reloaded was initiated by Luke Usher, as a fork of the then-dormant Cxbx, and inspired by Dxbx.
|
||||
Cxbx was initiated by Caustik. Dxbx was initiated by shadowtj.
|
||||
|
||||
The following contributors are grouped per project and listed in alphabetical order,
|
||||
based on sources like https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/graphs/contributors ,
|
||||
http://www.caustik.com/cxbx/about.htm , http://emulation.gametechwiki.com/index.php/Cxbx ,
|
||||
and https://github.com/PatrickvL/Dxbx/graphs/contributors .
|
||||
|
||||
|
||||
Cxbx-Reloaded Current Development Team:
|
||||
|
||||
ergo720
|
||||
LukeUsher (Luke Usher) [SoullessSentinel]
|
||||
NZJenkins
|
||||
PatrickvL (Patrick van Logchem)
|
||||
RadWolfie
|
||||
|
||||
|
||||
Cxbx-Reloaded All-Time Contributors:
|
||||
|
||||
aav7fl (Kyle Niewiada)
|
||||
anita999
|
||||
BenNottelling (Benjamin Aerni)
|
||||
blueshogun96
|
||||
CakeLancelot
|
||||
darrena092 (Darren Anderson)
|
||||
DiscoStarslayer (Darren Thompson)
|
||||
donwayo (Wayo)
|
||||
Ernegien (Mike Davis)
|
||||
ergo720
|
||||
faha223 (Fred Hallock)
|
||||
Fisherman166
|
||||
gandalfthewhite19890404
|
||||
gellis713
|
||||
ggKismet
|
||||
GXTX (wutno)
|
||||
hrydgard (Henrik Hydgard)
|
||||
jackchentwkh
|
||||
jagotu (JaGoTu)
|
||||
jarupxx
|
||||
JayFoxRox (Jannik Vogel)
|
||||
literalmente-game
|
||||
Luca1991 (Luca D'Amico) [Luca91]
|
||||
LukeUsher (Luke Usher) [SoullessSentinel]
|
||||
Margen67
|
||||
NZJenkins
|
||||
PatrickvL (Patrick van Logchem)
|
||||
phire (Scott Mansell)
|
||||
RadWolfie
|
||||
revel8n
|
||||
StrikerX3 (Ivan Roberto de Oliveira)
|
||||
TotalCaesar659
|
||||
Voxel9 (Voxel)
|
||||
x1nixmzeng
|
||||
|
||||
|
||||
Cxbx-Reloaded Supporters:
|
||||
|
||||
Supporters:
|
||||
Cedric Wilson
|
||||
Cisco Martinez
|
||||
Cody Dale Barton
|
||||
|
@ -33,5 +79,30 @@ Taylor Stock
|
|||
Yldri
|
||||
Yuri Kunde Schlesner
|
||||
|
||||
Special Thanks:
|
||||
|
||||
Cxbx-Reloaded Special Thanks:
|
||||
|
||||
All contributors to the original Cxbx and Dxbx projects, without which Cxbx-Reloaded would not exist.
|
||||
|
||||
|
||||
Cxbx contributors:
|
||||
|
||||
_SF_
|
||||
blueshogun96
|
||||
Caustic (Aaron Robinson)
|
||||
donwayo (Wayo)
|
||||
dstien (Daniel Stien)
|
||||
Echelon9 (Rhys Kidd)
|
||||
Kingofc
|
||||
Koitsu
|
||||
martin_sw (Martin)
|
||||
sopskrutt (Sop Skrutt)
|
||||
Zomby
|
||||
|
||||
|
||||
Dxbx contributors:
|
||||
|
||||
donwayo (Wayo)
|
||||
PatrickvL (Patrick van Logchem)
|
||||
revel8n
|
||||
shadowtj (Shadow_tj)
|
||||
|
|
61
COPYING
61
COPYING
|
@ -278,64 +278,3 @@ PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
|||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
||||
|
||||
|
|
|
@ -13,11 +13,11 @@
|
|||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (United States) resources
|
||||
// Language neutral resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
#pragma code_page(65001)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
|
@ -661,36 +661,6 @@ BEGIN
|
|||
MENUITEM " ", ID_LOG,MFT_STRING,MFS_ENABLED
|
||||
END
|
||||
|
||||
#endif // English (United States) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (United Kingdom) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
|
||||
#pragma code_page(1252)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO
|
||||
BEGIN
|
||||
IDD_ABOUT, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 303
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 170
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
|
@ -725,7 +695,8 @@ IDR_CONTRIBUTORS TXT "..\\CONTRIBUTORS"
|
|||
|
||||
IDR_COPYING TXT "..\\COPYING"
|
||||
|
||||
#endif // English (United Kingdom) resources
|
||||
#endif // Language neutral resources
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
@echo off
|
||||
|
||||
REM CXbx-Reloaded setup script
|
||||
REM
|
||||
REM Depends on git, cmake and Visual Studio being installed.
|
||||
|
||||
echo Pulling lastest version from git...
|
||||
REM git clone --recurse-submodules https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/
|
||||
git pull --recurse-submodules
|
||||
|
||||
REM echo Synchronizing submodules...
|
||||
REM git submodule update --init --recursive
|
||||
|
||||
echo Initializing most recent Visual Studio build environment...
|
||||
@call "%VS140COMNTOOLS%vsvars32.bat"
|
||||
|
||||
echo Generating solution...
|
||||
mkdir build
|
||||
cd build
|
||||
REM cmake .. -G "Visual Studio 16 2019" -A Win32
|
||||
cmake .. -A Win32
|
||||
|
||||
echo Building solution...
|
||||
cmake --build .
|
||||
|
||||
echo Done! Enjoy using Cxbx-Reloaded!
|
|
@ -0,0 +1,11 @@
|
|||
// This is an open source non-commercial project. Dear PVS-Studio, please check it.
|
||||
// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
|
||||
#include "Version.h"
|
||||
#include "CxbxVersion.h"
|
||||
|
||||
/*! version string dependent on trace flag */
|
||||
#ifndef _DEBUG_TRACE
|
||||
const char* CxbxVersionStr = _GIT_VERSION " (" __DATE__ ")";
|
||||
#else
|
||||
const char* CxbxVersionStr = _GIT_VERSION "-Trace (" __DATE__ ")";
|
||||
#endif
|
|
@ -2,9 +2,4 @@
|
|||
|
||||
#include "version.h"
|
||||
|
||||
/*! version string dependent on trace flag */
|
||||
#ifndef _DEBUG_TRACE
|
||||
#define _CXBX_VERSION _GIT_VERSION " (" __DATE__ ")"
|
||||
#else
|
||||
#define _CXBX_VERSION _GIT_VERSION "-Trace (" __DATE__ ")"
|
||||
#endif
|
||||
extern const char* CxbxVersionStr;
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
// ******************************************************************
|
||||
|
||||
#include "common\xbe\XbePrinter.h"
|
||||
#include "CxbxVersion.h" // For _CXBX_VERSION
|
||||
#include "CxbxVersion.h" // For CxbxVersionStr
|
||||
|
||||
#include <locale> // For ctime
|
||||
#include <sstream> // For std::stringstream
|
||||
|
@ -170,7 +170,9 @@ std::string XbePrinter::GameRatingToString()
|
|||
std::string XbePrinter::GenDumpHeader()
|
||||
{
|
||||
std::string text;
|
||||
text.append("XBE information generated by Cxbx-Reloaded (Version " _CXBX_VERSION ")\n\n");
|
||||
text.append("XBE information generated by Cxbx-Reloaded (Version ");
|
||||
text.append(CxbxVersionStr);
|
||||
text.append(")\n\n");
|
||||
text.append("Title identified as \"");
|
||||
text.append(Xbe_to_print->m_szAsciiTitle);
|
||||
text.append("\"\n\n");
|
||||
|
|
|
@ -141,6 +141,13 @@ static bool g_bHack_DisableHostGPUQueries = false; // TO
|
|||
static IDirect3DQuery *g_pHostQueryWaitForIdle = nullptr;
|
||||
static IDirect3DQuery *g_pHostQueryCallbackEvent = nullptr;
|
||||
|
||||
// Vertex shader symbols, declared in XbVertexShader.cpp :
|
||||
extern void CxbxImpl_SelectVertexShaderDirect(XTL::X_VERTEXATTRIBUTEFORMAT* pVAF, DWORD Address);
|
||||
extern void CxbxImpl_SetVertexShaderInput(DWORD Handle, UINT StreamCount, XTL::X_STREAMINPUT* pStreamInputs);
|
||||
|
||||
// Vertex buffer symbols, declared in XbVertexBuffer.cpp
|
||||
extern void CxbxImpl_SetStreamSource(UINT StreamNumber, XTL::X_D3DVertexBuffer* pStreamData, UINT Stride);
|
||||
|
||||
static std::condition_variable g_VBConditionVariable; // Used in BlockUntilVerticalBlank
|
||||
static std::mutex g_VBConditionMutex; // Used in BlockUntilVerticalBlank
|
||||
static DWORD g_VBLastSwap = 0;
|
||||
|
@ -173,9 +180,6 @@ static XTL::DWORD *g_Xbox_D3DDevice; // TODO: This should be a
|
|||
static DWORD g_dwVertexShaderUsage = 0; // Unused. If needed, move to XbVertexShader.cpp
|
||||
*/
|
||||
|
||||
// Active D3D Vertex Streams (and strides)
|
||||
XTL::X_D3DVertexBuffer *g_D3DStreams[16];
|
||||
XTL::UINT g_D3DStreamStrides[16];
|
||||
static XTL::DWORD g_VertexShaderSlots[X_VSH_MAX_INSTRUCTION_COUNT];
|
||||
XTL::DWORD g_Xbox_VertexShader_Handle = 0;
|
||||
|
||||
|
@ -3420,7 +3424,7 @@ XTL::X_D3DSurface* WINAPI XTL::EMUPATCH(D3DDevice_GetBackBuffer2)
|
|||
/** unsafe, somehow
|
||||
HRESULT hRet = D3D_OK;
|
||||
|
||||
X_D3DSurface *pBackBuffer = EmuNewD3DSurface();
|
||||
X_D3DSurface *pXboxBackBuffer = EmuNewD3DSurface();
|
||||
|
||||
if(BackBuffer == -1) {
|
||||
static IDirect3DSurface *pCachedPrimarySurface = nullptr;
|
||||
|
@ -3432,21 +3436,21 @@ XTL::X_D3DSurface* WINAPI XTL::EMUPATCH(D3DDevice_GetBackBuffer2)
|
|||
DEBUG_D3DRESULT(hRet, "g_pD3DDevice->CreateOffscreenPlainSurface");
|
||||
}
|
||||
|
||||
SetHostSurface(pBackBuffer, pCachedPrimarySurface);
|
||||
SetHostSurface(pXboxBackBuffer, pCachedPrimarySurface);
|
||||
|
||||
hRet = g_pD3DDevice->GetFrontBuffer(pCachedPrimarySurface);
|
||||
DEBUG_D3DRESULT(hRet, "g_pD3DDevice->GetFrontBuffer");
|
||||
|
||||
if (FAILED(hRet)) {
|
||||
EmuLog(LOG_LEVEL::WARNING, "Could not retrieve primary surface, using backbuffer");
|
||||
SetHostSurface(pBackBuffer, nullptr);
|
||||
SetHostSurface(pXboxBackBuffer, nullptr);
|
||||
pCachedPrimarySurface->Release();
|
||||
pCachedPrimarySurface = nullptr;
|
||||
BackBuffer = 0;
|
||||
}
|
||||
|
||||
// Debug: Save this image temporarily
|
||||
//D3DXSaveSurfaceToFile("C:\\Aaron\\Textures\\FrontBuffer.bmp", D3DXIFF_BMP, GetHostSurface(pBackBuffer), nullptr, nullptr);
|
||||
//D3DXSaveSurfaceToFile("C:\\Aaron\\Textures\\FrontBuffer.bmp", D3DXIFF_BMP, GetHostSurface(pXboxBackBuffer), nullptr, nullptr);
|
||||
}
|
||||
|
||||
if(BackBuffer != -1) {
|
||||
|
@ -3457,7 +3461,7 @@ XTL::X_D3DSurface* WINAPI XTL::EMUPATCH(D3DDevice_GetBackBuffer2)
|
|||
}
|
||||
//*/
|
||||
|
||||
static X_D3DSurface *pBackBuffer = EmuNewD3DSurface();
|
||||
static X_D3DSurface *pXboxBackBuffer = EmuNewD3DSurface();
|
||||
IDirect3DSurface *pCurrentHostBackBuffer = nullptr;
|
||||
|
||||
STATUS_SUCCESS;
|
||||
|
@ -3474,12 +3478,12 @@ XTL::X_D3DSurface* WINAPI XTL::EMUPATCH(D3DDevice_GetBackBuffer2)
|
|||
if (FAILED(hRet))
|
||||
CxbxKrnlCleanup("Unable to retrieve back buffer");
|
||||
|
||||
SetHostSurface(pBackBuffer, pCurrentHostBackBuffer);
|
||||
SetHostSurface(pXboxBackBuffer, pCurrentHostBackBuffer);
|
||||
|
||||
// Increment reference count
|
||||
pBackBuffer->Common++; // EMUPATCH(D3DResource_AddRef)(pBackBuffer);
|
||||
pXboxBackBuffer->Common++; // EMUPATCH(D3DResource_AddRef)(pXboxBackBuffer);
|
||||
|
||||
return pBackBuffer;
|
||||
return pXboxBackBuffer;
|
||||
#else // COPY_BACKBUFFER_TO_XBOX_SURFACE
|
||||
// Rather than create a new surface, we should forward to the Xbox version of GetBackBuffer,
|
||||
// This gives us the correct Xbox surface to update.
|
||||
|
@ -3626,8 +3630,8 @@ void UpdateViewPortOffsetAndScaleConstants()
|
|||
float vScale[] = { (2.0f / ViewPort.Width) * g_RenderScaleFactor, (-2.0f / ViewPort.Height) * g_RenderScaleFactor, 0.0f, 0.0f };
|
||||
static float vOffset[] = { -1.0f, 1.0f, 0.0f, 1.0f };
|
||||
|
||||
g_pD3DDevice->SetVertexShaderConstantF(58, vScale, 1);
|
||||
g_pD3DDevice->SetVertexShaderConstantF(59, vOffset, 1);
|
||||
g_pD3DDevice->SetVertexShaderConstantF(X_D3DVS_RESERVED_CONSTANT1_CORRECTED, vScale, 1);
|
||||
g_pD3DDevice->SetVertexShaderConstantF(X_D3DVS_RESERVED_CONSTANT2_CORRECTED, vOffset, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4368,7 +4372,7 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexData2s)
|
|||
float fa, fb;
|
||||
|
||||
// Test case: Halo
|
||||
// Note : XQEMU recently verified that the int16_t arguments
|
||||
// Note : XQEMU verified that the int16_t arguments
|
||||
// must be mapped to floats in the range [-32768.0, 32767.0]
|
||||
// (See https://github.com/xqemu/xqemu/pull/176)
|
||||
fa = (float)a;
|
||||
|
@ -4377,16 +4381,6 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexData2s)
|
|||
EMUPATCH(D3DDevice_SetVertexData4f)(Register, fa, fb, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
DWORD FloatsToDWORD(FLOAT d, FLOAT a, FLOAT b, FLOAT c)
|
||||
{
|
||||
DWORD ca = (FtoDW(d) << 24);
|
||||
DWORD cr = (FtoDW(a) << 16) & 0x00FF0000;
|
||||
DWORD cg = (FtoDW(b) << 8) & 0x0000FF00;
|
||||
DWORD cb = (FtoDW(c) << 0) & 0x000000FF;
|
||||
|
||||
return ca | cr | cg | cb;
|
||||
}
|
||||
|
||||
extern uint32_t HLE_read_NV2A_pgraph_register(const int reg); // Declared in PushBuffer.cpp
|
||||
extern void HLE_write_NV2A_vertex_attribute_slot(unsigned slot, uint32_t parameter); // Declared in PushBuffer.cpp
|
||||
extern uint32_t HLE_read_NV2A_vertex_attribute_slot(unsigned VertexSlot); // Declared in PushBuffer.cpp
|
||||
|
@ -4410,6 +4404,8 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexData4f_16)
|
|||
mov Register, edi
|
||||
}
|
||||
|
||||
LOG_FORWARD("D3DDevice_SetVertexData4f");
|
||||
|
||||
EMUPATCH(D3DDevice_SetVertexData4f)(Register, a, b, c, d);
|
||||
}
|
||||
|
||||
|
@ -4727,7 +4723,9 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexData4s)
|
|||
float fa, fb, fc, fd;
|
||||
|
||||
// Test case: Halo
|
||||
// See comment note in D3DDevice_SetVertexData2s
|
||||
// Note : XQEMU verified that the int16_t arguments
|
||||
// must be mapped to floats in the range [-32768.0, 32767.0]
|
||||
// (See https://github.com/xqemu/xqemu/pull/176)
|
||||
fa = (float)a;
|
||||
fb = (float)b;
|
||||
fc = (float)c;
|
||||
|
@ -4747,12 +4745,9 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexDataColor)
|
|||
{
|
||||
LOG_FORWARD("D3DDevice_SetVertexData4f");
|
||||
|
||||
FLOAT a = ((Color & 0xFF000000) >> 24) / 255.0f;
|
||||
FLOAT r = ((Color & 0x00FF0000) >> 16) / 255.0f;
|
||||
FLOAT g = ((Color & 0x0000FF00) >> 8) / 255.0f;
|
||||
FLOAT b = ((Color & 0x000000FF) >> 0) / 255.0f;
|
||||
D3DXCOLOR XColor = Color;
|
||||
|
||||
EMUPATCH(D3DDevice_SetVertexData4f)(Register, r, g, b, a);
|
||||
EMUPATCH(D3DDevice_SetVertexData4f)(Register, XColor.r, XColor.g, XColor.b, XColor.a);
|
||||
}
|
||||
|
||||
// ******************************************************************
|
||||
|
@ -6201,8 +6196,8 @@ VOID __fastcall XTL::EMUPATCH(D3DDevice_SetRenderState_Simple)
|
|||
|
||||
// Fetch the RenderState conversion info for the given input
|
||||
int XboxRenderStateIndex = -1;
|
||||
for (int i = 0; i <= X_D3DRS_DONOTCULLUNCOMPRESSED; i++) {
|
||||
if (DxbxRenderStateInfo[i].M == PUSH_METHOD(Method)) {
|
||||
for (int i = X_D3DRS_FIRST; i <= X_D3DRS_LAST; i++) {
|
||||
if (GetDxbxRenderStateInfo(i).M == PUSH_METHOD(Method)) {
|
||||
XboxRenderStateIndex = i;
|
||||
break;
|
||||
}
|
||||
|
@ -6210,11 +6205,11 @@ VOID __fastcall XTL::EMUPATCH(D3DDevice_SetRenderState_Simple)
|
|||
|
||||
// If we could not map it, log and return
|
||||
if (XboxRenderStateIndex == -1) {
|
||||
EmuLog(LOG_LEVEL::WARNING, "RenderState_Simple(0x%.08X (%s), 0x%.08X) could not be found in RenderState table", Method, DxbxRenderStateInfo[XboxRenderStateIndex].S, Value);
|
||||
EmuLog(LOG_LEVEL::WARNING, "RenderState_Simple(0x%.08X (%s), 0x%.08X) could not be found in RenderState table", Method, GetDxbxRenderStateInfo(XboxRenderStateIndex).S, Value);
|
||||
return;
|
||||
}
|
||||
|
||||
EmuLog(LOG_LEVEL::DEBUG, "RenderState_Simple: %s = 0x%08X", DxbxRenderStateInfo[XboxRenderStateIndex].S, Value);
|
||||
EmuLog(LOG_LEVEL::DEBUG, "RenderState_Simple: %s = 0x%08X", GetDxbxRenderStateInfo(XboxRenderStateIndex).S, Value);
|
||||
|
||||
XboxRenderStates.SetXboxRenderState(XboxRenderStateIndex, Value);
|
||||
}
|
||||
|
@ -6405,15 +6400,12 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetStreamSource_4)
|
|||
// LOG_FUNC_END;
|
||||
EmuLog(LOG_LEVEL::DEBUG, "D3DDevice_SetStreamSource_4(StreamNumber : %08X pStreamData : %08X Stride : %08X);", StreamNumber, pStreamData, Stride);
|
||||
|
||||
// Forward to Xbox implementation
|
||||
CxbxImpl_SetStreamSource(StreamNumber, pStreamData, Stride);
|
||||
|
||||
// TODO : Forward to Xbox implementation
|
||||
// This should stop us having to patch GetStreamSource!
|
||||
//XB_trampoline(VOID, WINAPI, D3DDevice_SetStreamSource_4, (UINT, X_D3DVertexBuffer*, UINT));
|
||||
//XB_D3DDevice_SetStreamSource_4(StreamNumber, pStreamData, Stride);
|
||||
|
||||
if (StreamNumber < 16) {
|
||||
g_D3DStreams[StreamNumber] = pStreamData;
|
||||
g_D3DStreamStrides[StreamNumber] = Stride;
|
||||
}
|
||||
}
|
||||
|
||||
// This uses a custom calling convention where parameter is passed in EAX
|
||||
|
@ -6438,15 +6430,12 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetStreamSource_8)
|
|||
// LOG_FUNC_END;
|
||||
EmuLog(LOG_LEVEL::DEBUG, "D3DDevice_SetStreamSource_8(StreamNumber : %08X pStreamData : %08X Stride : %08X);", StreamNumber, pStreamData, Stride);
|
||||
|
||||
CxbxImpl_SetStreamSource(StreamNumber, pStreamData, Stride);
|
||||
|
||||
// TODO : Forward to Xbox implementation
|
||||
// This should stop us having to patch GetStreamSource!
|
||||
//XB_trampoline(VOID, WINAPI, D3DDevice_SetStreamSource_8, (X_D3DVertexBuffer*, UINT));
|
||||
//XB_D3DDevice_SetStreamSource_8(pStreamData, Stride);
|
||||
|
||||
if (StreamNumber < 16) {
|
||||
g_D3DStreams[StreamNumber] = pStreamData;
|
||||
g_D3DStreamStrides[StreamNumber] = Stride;
|
||||
}
|
||||
}
|
||||
|
||||
// ******************************************************************
|
||||
|
@ -6465,19 +6454,12 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetStreamSource)
|
|||
LOG_FUNC_ARG(Stride)
|
||||
LOG_FUNC_END;
|
||||
|
||||
CxbxImpl_SetStreamSource(StreamNumber, pStreamData, Stride);
|
||||
|
||||
// Forward to Xbox implementation
|
||||
// This should stop us having to patch GetStreamSource!
|
||||
XB_trampoline(VOID, WINAPI, D3DDevice_SetStreamSource, (UINT, X_D3DVertexBuffer*, UINT));
|
||||
XB_D3DDevice_SetStreamSource(StreamNumber, pStreamData, Stride);
|
||||
|
||||
if(pStreamData != xbnullptr && Stride == 0){
|
||||
LOG_TEST_CASE("Stream stride set to 0");
|
||||
}
|
||||
|
||||
if (StreamNumber < 16) {
|
||||
g_D3DStreams[StreamNumber] = pStreamData;
|
||||
g_D3DStreamStrides[StreamNumber] = Stride;
|
||||
}
|
||||
}
|
||||
|
||||
// ******************************************************************
|
||||
|
@ -7808,7 +7790,7 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SelectVertexShaderDirect)
|
|||
LOG_FUNC_ARG(Address)
|
||||
LOG_FUNC_END;
|
||||
|
||||
LOG_UNIMPLEMENTED();
|
||||
CxbxImpl_SelectVertexShaderDirect(pVAF, Address);
|
||||
}
|
||||
|
||||
// ******************************************************************
|
||||
|
@ -7933,16 +7915,19 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexShaderInput)
|
|||
LOG_FUNC_ARG(pStreamInputs)
|
||||
LOG_FUNC_END;
|
||||
|
||||
// If Handle is NULL, all VertexShader input state is cleared.
|
||||
// When this API is in effect, VertexBuffers as set by Xbox SetStreamSource are disregarded,
|
||||
// instead, the pStreamInputs[].VertexBuffer streams are used.
|
||||
|
||||
// If Handle is NULL, all VertexShader input state is cleared (after which the VertexBuffers as set by SetStreamSource are used once again).
|
||||
|
||||
// Otherwise, Handle is the address of an Xbox VertexShader struct, or-ed with 1 (X_D3DFVF_RESERVED0)
|
||||
// The given pStreamInputs are stored in a global array, and the NV2A is programmed to read
|
||||
// each vertex attribute (as defined in the given VertexShader.VertexAttribute.Slots[]) to read
|
||||
// the attribute data from the pStreamInputs[slot].VertexBuffer + pStreamInputs[slot].Offset + VertexShader.VertexAttribute.Slots[slot].Offset
|
||||
|
||||
|
||||
LOG_UNIMPLEMENTED();
|
||||
|
||||
return;
|
||||
CxbxImpl_SetVertexShaderInput(Handle, StreamCount, pStreamInputs);
|
||||
}
|
||||
|
||||
|
||||
// ******************************************************************
|
||||
// * patch: D3DDevice_RunVertexStateShader
|
||||
// ******************************************************************
|
||||
|
@ -7957,6 +7942,9 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_RunVertexStateShader)
|
|||
LOG_FUNC_ARG(pData)
|
||||
LOG_FUNC_END;
|
||||
|
||||
// If pData is assigned, pData[0..3] is pushed towards nv2a transform data registers
|
||||
// then sends the nv2a a command to launch the vertex shader function located at Address
|
||||
|
||||
LOG_UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
|
|
|
@ -57,6 +57,17 @@ bool XboxRenderStateConverter::Init()
|
|||
return true;
|
||||
}
|
||||
|
||||
bool IsRenderStateAvailableInCurrentXboxD3D8Lib(RenderStateInfo& aRenderStateInfo)
|
||||
{
|
||||
bool bIsRenderStateAvailable = (aRenderStateInfo.V <= g_LibVersion_D3D8);
|
||||
if (aRenderStateInfo.R > 0) { // Applies to XTL::X_D3DRS_MULTISAMPLETYPE
|
||||
// Note : X_D3DRS_MULTISAMPLETYPE seems the only render state that got
|
||||
// removed (from 4039 onwards), so we check that limitation here as well
|
||||
bIsRenderStateAvailable &= (g_LibVersion_D3D8 < aRenderStateInfo.R);
|
||||
}
|
||||
return bIsRenderStateAvailable;
|
||||
}
|
||||
|
||||
void XboxRenderStateConverter::VerifyAndFixDeferredRenderStateOffset()
|
||||
{
|
||||
DWORD CullModeOffset = g_SymbolAddresses["D3DRS_CULLMODE"];
|
||||
|
@ -68,8 +79,9 @@ void XboxRenderStateConverter::VerifyAndFixDeferredRenderStateOffset()
|
|||
|
||||
// Calculate index of D3DRS_CULLMODE for this XDK. We start counting from the first deferred state (D3DRS_FOGENABLE)
|
||||
DWORD CullModeIndex = 0;
|
||||
for (int i = XTL::X_D3DRS_FOGENABLE; i < XTL::X_D3DRS_CULLMODE; i++) {
|
||||
if (DxbxRenderStateInfo[i].V <= g_LibVersion_D3D8) {
|
||||
for (int i = XTL::X_D3DRS_DEFERRED_FIRST; i < XTL::X_D3DRS_CULLMODE; i++) {
|
||||
auto RenderStateInfo = GetDxbxRenderStateInfo(i);
|
||||
if (IsRenderStateAvailableInCurrentXboxD3D8Lib(RenderStateInfo)) {
|
||||
CullModeIndex++;
|
||||
}
|
||||
}
|
||||
|
@ -85,22 +97,23 @@ void XboxRenderStateConverter::VerifyAndFixDeferredRenderStateOffset()
|
|||
void XboxRenderStateConverter::DeriveRenderStateOffsetFromDeferredRenderStateOffset()
|
||||
{
|
||||
// When this function is called. D3D__RenderState actually points to the first deferred render state
|
||||
// this is D3DRS_FOGENABLE. We can count back from this using our RenderStateInfo table to find
|
||||
// (this is X_D3DRS_FOGENABLE). We can count back from this using our RenderStateInfo table to find
|
||||
// the start of D3D__RenderStates.
|
||||
|
||||
// Count the number of render states (for this XDK) between 0 and D3DRS_FOGENABLE
|
||||
int FogEnableOffset = 0;
|
||||
for (unsigned int RenderState = XTL::X_D3DRS_PSALPHAINPUTS0; RenderState < XTL::X_D3DRS_FOGENABLE; RenderState++) {
|
||||
// Count the number of render states (for this XDK) between 0 and the first deferred render state (D3DRS_FOGENABLE)
|
||||
int FirstDeferredRenderStateOffset = 0;
|
||||
for (unsigned int RenderState = XTL::X_D3DRS_FIRST; RenderState < XTL::X_D3DRS_DEFERRED_FIRST; RenderState++) {
|
||||
// if the current renderstate exists in this XDK version, count it
|
||||
if (DxbxRenderStateInfo[RenderState].V <= g_LibVersion_D3D8) {
|
||||
FogEnableOffset++;
|
||||
auto RenderStateInfo = GetDxbxRenderStateInfo(RenderState);
|
||||
if (IsRenderStateAvailableInCurrentXboxD3D8Lib(RenderStateInfo)) {
|
||||
FirstDeferredRenderStateOffset++;
|
||||
}
|
||||
}
|
||||
|
||||
// At this point, FogEnableOffset should point to the index of D3DRS_FOGENABLE for the given XDK
|
||||
// At this point, FirstDeferredRenderStateOffset should point to the index of D3DRS_FOGENABLE for the given XDK
|
||||
// This will be correct as long as our table DxbxRenderStateInfo is correct
|
||||
// We can get the correct 0 offset by using a negative index
|
||||
D3D__RenderState = &D3D__RenderState[-FogEnableOffset];
|
||||
D3D__RenderState = &D3D__RenderState[-FirstDeferredRenderStateOffset];
|
||||
}
|
||||
|
||||
void XboxRenderStateConverter::BuildRenderStateMappingTable()
|
||||
|
@ -110,15 +123,16 @@ void XboxRenderStateConverter::BuildRenderStateMappingTable()
|
|||
XboxRenderStateOffsets.fill(-1);
|
||||
|
||||
int XboxIndex = 0;
|
||||
for (unsigned int RenderState = XTL::X_D3DRS_PSALPHAINPUTS0; RenderState <= XTL::X_D3DRS_LAST; RenderState++) {
|
||||
if (DxbxRenderStateInfo[RenderState].V <= g_LibVersion_D3D8) {
|
||||
for (unsigned int RenderState = XTL::X_D3DRS_FIRST; RenderState <= XTL::X_D3DRS_LAST; RenderState++) {
|
||||
auto RenderStateInfo = GetDxbxRenderStateInfo(RenderState);
|
||||
if (IsRenderStateAvailableInCurrentXboxD3D8Lib(RenderStateInfo)) {
|
||||
XboxRenderStateOffsets[RenderState] = XboxIndex;
|
||||
EmuLog(LOG_LEVEL::INFO, "%s = %d", DxbxRenderStateInfo[RenderState].S, XboxIndex);
|
||||
EmuLog(LOG_LEVEL::INFO, "%s = %d", RenderStateInfo.S, XboxIndex);
|
||||
XboxIndex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
EmuLog(LOG_LEVEL::INFO, "%s Not Present", DxbxRenderStateInfo[RenderState].S);
|
||||
EmuLog(LOG_LEVEL::INFO, "%s Not Present", RenderStateInfo.S);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -153,7 +167,7 @@ bool XboxRenderStateConverter::XboxRenderStateValueChanged(uint32_t State)
|
|||
void XboxRenderStateConverter::SetXboxRenderState(uint32_t State, uint32_t Value)
|
||||
{
|
||||
if (!XboxRenderStateExists(State)) {
|
||||
EmuLog(LOG_LEVEL::WARNING, "Attempt to write a Renderstate (%s) that does not exist in the current D3D8 XDK Version (%d)", DxbxRenderStateInfo[State].S, g_LibVersion_D3D8);
|
||||
EmuLog(LOG_LEVEL::WARNING, "Attempt to write a Renderstate (%s) that does not exist in the current D3D8 XDK Version (%d)", GetDxbxRenderStateInfo(State).S, g_LibVersion_D3D8);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -163,7 +177,7 @@ void XboxRenderStateConverter::SetXboxRenderState(uint32_t State, uint32_t Value
|
|||
uint32_t XboxRenderStateConverter::GetXboxRenderState(uint32_t State)
|
||||
{
|
||||
if (!XboxRenderStateExists(State)) {
|
||||
EmuLog(LOG_LEVEL::WARNING, "Attempt to read a Renderstate (%s) that does not exist in the current D3D8 XDK Version (%d)", DxbxRenderStateInfo[State].S, g_LibVersion_D3D8);
|
||||
EmuLog(LOG_LEVEL::WARNING, "Attempt to read a Renderstate (%s) that does not exist in the current D3D8 XDK Version (%d)", GetDxbxRenderStateInfo(State).S, g_LibVersion_D3D8);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -172,7 +186,7 @@ uint32_t XboxRenderStateConverter::GetXboxRenderState(uint32_t State)
|
|||
|
||||
void XboxRenderStateConverter::StoreInitialValues()
|
||||
{
|
||||
for (unsigned int RenderState = XTL::X_D3DRS_PSALPHAINPUTS0; RenderState <= XTL::X_D3DRS_LAST; RenderState++) {
|
||||
for (unsigned int RenderState = XTL::X_D3DRS_FIRST; RenderState <= XTL::X_D3DRS_LAST; RenderState++) {
|
||||
// Skip Render States that don't exist within this XDK
|
||||
if (!XboxRenderStateExists(RenderState)) {
|
||||
continue;
|
||||
|
@ -203,7 +217,7 @@ void XboxRenderStateConverter::Apply()
|
|||
}
|
||||
|
||||
auto Value = GetXboxRenderState(RenderState);
|
||||
EmuLog(LOG_LEVEL::DEBUG, "XboxRenderStateConverter::Apply(%s, %X)\n", DxbxRenderStateInfo[RenderState].S, Value);
|
||||
EmuLog(LOG_LEVEL::DEBUG, "XboxRenderStateConverter::Apply(%s, %X)\n", GetDxbxRenderStateInfo(RenderState).S, Value);
|
||||
|
||||
if (RenderState <= XTL::X_D3DRS_SIMPLE_LAST) {
|
||||
ApplySimpleRenderState(RenderState, Value);
|
||||
|
@ -219,6 +233,8 @@ void XboxRenderStateConverter::Apply()
|
|||
|
||||
void XboxRenderStateConverter::ApplySimpleRenderState(uint32_t State, uint32_t Value)
|
||||
{
|
||||
auto RenderStateInfo = GetDxbxRenderStateInfo(State);
|
||||
|
||||
switch (State) {
|
||||
case XTL::X_D3DRS_COLORWRITEENABLE: {
|
||||
DWORD OrigValue = Value;
|
||||
|
@ -278,23 +294,25 @@ void XboxRenderStateConverter::ApplySimpleRenderState(uint32_t State, uint32_t V
|
|||
break;
|
||||
default:
|
||||
// Only log missing state if it has a PC counterpart
|
||||
if (DxbxRenderStateInfo[State].PC != 0) {
|
||||
EmuLog(LOG_LEVEL::WARNING, "ApplySimpleRenderState(%s, 0x%.08X) is unimplemented!", DxbxRenderStateInfo[State].S, Value);
|
||||
if (RenderStateInfo.PC != 0) {
|
||||
EmuLog(LOG_LEVEL::WARNING, "ApplySimpleRenderState(%s, 0x%.08X) is unimplemented!", RenderStateInfo.S, Value);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip RenderStates that don't have a defined PC counterpart
|
||||
if (DxbxRenderStateInfo[State].PC == 0) {
|
||||
if (RenderStateInfo.PC == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
g_pD3DDevice->SetRenderState((D3DRENDERSTATETYPE)(DxbxRenderStateInfo[State].PC), Value);
|
||||
g_pD3DDevice->SetRenderState((D3DRENDERSTATETYPE)(RenderStateInfo.PC), Value);
|
||||
}
|
||||
|
||||
void XboxRenderStateConverter::ApplyDeferredRenderState(uint32_t State, uint32_t Value)
|
||||
{
|
||||
// Convert from Xbox Data Formats to PC
|
||||
auto RenderStateInfo = GetDxbxRenderStateInfo(State);
|
||||
|
||||
// Convert from Xbox Data Formats to PC
|
||||
switch (State) {
|
||||
case XTL::X_D3DRS_FOGSTART:
|
||||
case XTL::X_D3DRS_FOGEND: {
|
||||
|
@ -373,23 +391,25 @@ void XboxRenderStateConverter::ApplyDeferredRenderState(uint32_t State, uint32_t
|
|||
} break;
|
||||
default:
|
||||
// Only log missing state if it has a PC counterpart
|
||||
if (DxbxRenderStateInfo[State].PC != 0) {
|
||||
EmuLog(LOG_LEVEL::WARNING, "ApplyDeferredRenderState(%s, 0x%.08X) is unimplemented!", DxbxRenderStateInfo[State].S, Value);
|
||||
if (RenderStateInfo.PC != 0) {
|
||||
EmuLog(LOG_LEVEL::WARNING, "ApplyDeferredRenderState(%s, 0x%.08X) is unimplemented!", RenderStateInfo.S, Value);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip RenderStates that don't have a defined PC counterpart
|
||||
if (DxbxRenderStateInfo[State].PC == 0) {
|
||||
if (RenderStateInfo.PC == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
g_pD3DDevice->SetRenderState(DxbxRenderStateInfo[State].PC, Value);
|
||||
g_pD3DDevice->SetRenderState(RenderStateInfo.PC, Value);
|
||||
}
|
||||
|
||||
void XboxRenderStateConverter::ApplyComplexRenderState(uint32_t State, uint32_t Value)
|
||||
{
|
||||
switch (State) {
|
||||
auto RenderStateInfo = GetDxbxRenderStateInfo(State);
|
||||
|
||||
switch (State) {
|
||||
case XTL::X_D3DRS_VERTEXBLEND:
|
||||
// convert from Xbox direct3d to PC direct3d enumeration
|
||||
if (Value <= 1) {
|
||||
|
@ -439,16 +459,16 @@ void XboxRenderStateConverter::ApplyComplexRenderState(uint32_t State, uint32_t
|
|||
break;
|
||||
default:
|
||||
// Only log missing state if it has a PC counterpart
|
||||
if (DxbxRenderStateInfo[State].PC != 0) {
|
||||
EmuLog(LOG_LEVEL::WARNING, "ApplyComplexRenderState(%s, 0x%.08X) is unimplemented!", DxbxRenderStateInfo[State].S, Value);
|
||||
if (RenderStateInfo.PC != 0) {
|
||||
EmuLog(LOG_LEVEL::WARNING, "ApplyComplexRenderState(%s, 0x%.08X) is unimplemented!", RenderStateInfo.S, Value);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Skip RenderStates that don't have a defined PC counterpart
|
||||
if (DxbxRenderStateInfo[State].PC == 0) {
|
||||
if (RenderStateInfo.PC == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
g_pD3DDevice->SetRenderState(DxbxRenderStateInfo[State].PC, Value);
|
||||
g_pD3DDevice->SetRenderState(RenderStateInfo.PC, Value);
|
||||
}
|
||||
|
|
|
@ -28,7 +28,9 @@
|
|||
|
||||
#define LOG_PREFIX CXBXR_MODULE::D3DCVT
|
||||
|
||||
#include "common\Settings.hpp" // for g_LibVersion_D3D8
|
||||
#include "core\kernel\support\Emu.h"
|
||||
|
||||
#include "XbConvert.h"
|
||||
|
||||
// About format color components:
|
||||
|
@ -1331,9 +1333,17 @@ void EmuUnswizzleBox
|
|||
}
|
||||
} // EmuUnswizzleBox NOPATCH
|
||||
|
||||
// Notes :
|
||||
// * most renderstates were introduced in the (lowest known) XDK version : 3424
|
||||
// * additional renderstates were introduced between 3434 and 4627
|
||||
// * we MUST list exact versions for each of those, since their inserts impacts mapping!
|
||||
// * renderstates were finalized in 4627 (so no change after that version)
|
||||
// * renderstates after D3DRS_MULTISAMPLEMASK have no host mapping, thus no impact
|
||||
// * D3DRS_MULTISAMPLETYPE seems the only renderstate that got removed (after 3944, before 4039)
|
||||
// * all renderstates marked 3424 are also verified present in 3944
|
||||
const RenderStateInfo DxbxRenderStateInfo[] = {
|
||||
|
||||
// String Ord Version Type Method Native
|
||||
// String Ord Version Type Method Native
|
||||
{ "D3DRS_PSALPHAINPUTS0" /*= 0*/, 3424, xtDWORD, NV2A_RC_IN_ALPHA(0) },
|
||||
{ "D3DRS_PSALPHAINPUTS1" /*= 1*/, 3424, xtDWORD, NV2A_RC_IN_ALPHA(1) },
|
||||
{ "D3DRS_PSALPHAINPUTS2" /*= 2*/, 3424, xtDWORD, NV2A_RC_IN_ALPHA(2) },
|
||||
|
@ -1413,69 +1423,70 @@ const RenderStateInfo DxbxRenderStateInfo[] = {
|
|||
{ "D3DRS_BLENDCOLOR" /*= 75*/, 3424, xtD3DCOLOR, NV2A_BLEND_COLOR, D3DRS_BLENDFACTOR, "D3DCOLOR for D3DBLEND_CONSTANTCOLOR" },
|
||||
// D3D9 D3DRS_BLENDFACTOR : D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR
|
||||
{ "D3DRS_SWATHWIDTH" /*= 76*/, 3424, xtD3DSWATH, NV2A_SWATH_WIDTH },
|
||||
{ "D3DRS_POLYGONOFFSETZSLOPESCALE" /*= 77*/, 3424, xtFloat, NV2A_POLYGON_OFFSET_FACTOR, D3DRS_NONE, "float Z factor for shadow maps" },
|
||||
{ "D3DRS_POLYGONOFFSETZSLOPESCALE" /*= 77*/, 3424, xtFloat, NV2A_POLYGON_OFFSET_FACTOR, D3DRS_UNSUPPORTED, "float Z factor for shadow maps" },
|
||||
{ "D3DRS_POLYGONOFFSETZOFFSET" /*= 78*/, 3424, xtFloat, NV2A_POLYGON_OFFSET_UNITS },
|
||||
{ "D3DRS_POINTOFFSETENABLE" /*= 79*/, 3424, xtBOOL, NV2A_POLYGON_OFFSET_POINT_ENABLE },
|
||||
{ "D3DRS_WIREFRAMEOFFSETENABLE" /*= 80*/, 3424, xtBOOL, NV2A_POLYGON_OFFSET_LINE_ENABLE },
|
||||
{ "D3DRS_SOLIDOFFSETENABLE" /*= 81*/, 3424, xtBOOL, NV2A_POLYGON_OFFSET_FILL_ENABLE },
|
||||
{ "D3DRS_DEPTHCLIPCONTROL" /*= 82*/, 4432, xtD3DDCC, NV2A_DEPTHCLIPCONTROL },
|
||||
{ "D3DRS_STIPPLEENABLE" /*= 83*/, 4627, xtBOOL, NV2A_POLYGON_STIPPLE_ENABLE },
|
||||
{ "D3DRS_SIMPLE_UNUSED8" /*= 84*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_SIMPLE_UNUSED7" /*= 85*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_SIMPLE_UNUSED6" /*= 86*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_SIMPLE_UNUSED5" /*= 87*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_SIMPLE_UNUSED4" /*= 88*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_SIMPLE_UNUSED3" /*= 89*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_SIMPLE_UNUSED2" /*= 90*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_SIMPLE_UNUSED1" /*= 91*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_DEPTHCLIPCONTROL" /*= 82*/, 4432, xtD3DDCC, NV2A_DEPTHCLIPCONTROL }, // Verified absent in 4361, present in 4432 TODO : Might be introduced around 4400?
|
||||
{ "D3DRS_STIPPLEENABLE" /*= 83*/, 4627, xtBOOL, NV2A_POLYGON_STIPPLE_ENABLE }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_SIMPLE_UNUSED8" /*= 84*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_SIMPLE_UNUSED7" /*= 85*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_SIMPLE_UNUSED6" /*= 86*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_SIMPLE_UNUSED5" /*= 87*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_SIMPLE_UNUSED4" /*= 88*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_SIMPLE_UNUSED3" /*= 89*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_SIMPLE_UNUSED2" /*= 90*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_SIMPLE_UNUSED1" /*= 91*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
// End of "simple" render states, continuing with "deferred" render states :
|
||||
{ "D3DRS_FOGENABLE" /*= 92*/, 3424, xtBOOL, NV2A_FOG_ENABLE, D3DRS_FOGENABLE },
|
||||
{ "D3DRS_FOGTABLEMODE" /*= 93*/, 3424, xtD3DFOGMODE, NV2A_FOG_MODE, D3DRS_FOGTABLEMODE },
|
||||
{ "D3DRS_FOGSTART" /*= 94*/, 3424, xtFloat, NV2A_FOG_COORD_DIST, D3DRS_FOGSTART },
|
||||
{ "D3DRS_FOGEND" /*= 95*/, 3424, xtFloat, NV2A_FOG_MODE, D3DRS_FOGEND },
|
||||
{ "D3DRS_FOGDENSITY" /*= 96*/, 3424, xtFloat, NV2A_FOG_EQUATION_CONSTANT, D3DRS_FOGDENSITY }, // + NV2A_FOG_EQUATION_LINEAR + NV2A_FOG_EQUATION_QUADRATIC
|
||||
{ "D3DRS_RANGEFOGENABLE" /*= 97*/, 3424, xtBOOL, NV2A_FOG_COORD_DIST, D3DRS_RANGEFOGENABLE },
|
||||
{ "D3DRS_WRAP0" /*= 98*/, 3424, xtD3DWRAP, NV2A_TX_WRAP(0), D3DRS_WRAP0 },
|
||||
{ "D3DRS_WRAP1" /*= 99*/, 3424, xtD3DWRAP, NV2A_TX_WRAP(1), D3DRS_WRAP1 },
|
||||
{ "D3DRS_WRAP2" /*= 100*/, 3424, xtD3DWRAP, NV2A_TX_WRAP(2), D3DRS_WRAP2 },
|
||||
{ "D3DRS_WRAP3" /*= 101*/, 3424, xtD3DWRAP, NV2A_TX_WRAP(3), D3DRS_WRAP3 },
|
||||
{ "D3DRS_LIGHTING" /*= 102*/, 3424, xtBOOL, NV2A_LIGHT_MODEL, D3DRS_LIGHTING }, // TODO : Needs push-buffer data conversion
|
||||
{ "D3DRS_SPECULARENABLE" /*= 103*/, 3424, xtBOOL, NV2A_RC_FINAL0, D3DRS_SPECULARENABLE },
|
||||
{ "D3DRS_LOCALVIEWER" /*= 104*/, 3424, xtBOOL, 0, D3DRS_LOCALVIEWER },
|
||||
{ "D3DRS_COLORVERTEX" /*= 105*/, 3424, xtBOOL, 0, D3DRS_COLORVERTEX },
|
||||
{ "D3DRS_BACKSPECULARMATERIALSOURCE" /*= 106*/, 3424, xtD3DMCS, 0 }, // nsp.
|
||||
{ "D3DRS_BACKDIFFUSEMATERIALSOURCE" /*= 107*/, 3424, xtD3DMCS, 0 }, // nsp.
|
||||
{ "D3DRS_BACKAMBIENTMATERIALSOURCE" /*= 108*/, 3424, xtD3DMCS, 0 }, // nsp.
|
||||
{ "D3DRS_BACKEMISSIVEMATERIALSOURCE" /*= 109*/, 3424, xtD3DMCS, 0 }, // nsp.
|
||||
{ "D3DRS_SPECULARMATERIALSOURCE" /*= 110*/, 3424, xtD3DMCS, NV2A_COLOR_MATERIAL, D3DRS_SPECULARMATERIALSOURCE },
|
||||
{ "D3DRS_DIFFUSEMATERIALSOURCE" /*= 111*/, 3424, xtD3DMCS, 0, D3DRS_DIFFUSEMATERIALSOURCE },
|
||||
{ "D3DRS_AMBIENTMATERIALSOURCE" /*= 112*/, 3424, xtD3DMCS, 0, D3DRS_AMBIENTMATERIALSOURCE },
|
||||
{ "D3DRS_EMISSIVEMATERIALSOURCE" /*= 113*/, 3424, xtD3DMCS, 0, D3DRS_EMISSIVEMATERIALSOURCE },
|
||||
{ "D3DRS_BACKAMBIENT" /*= 114*/, 3424, xtD3DCOLOR, NV2A_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R }, // ..NV2A_MATERIAL_FACTOR_BACK_B nsp. Was NV2A_LIGHT_MODEL_BACK_AMBIENT_R
|
||||
{ "D3DRS_AMBIENT" /*= 115*/, 3424, xtD3DCOLOR, NV2A_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R, D3DRS_AMBIENT }, // ..NV2A_LIGHT_MODEL_FRONT_AMBIENT_B + NV2A_MATERIAL_FACTOR_FRONT_R..NV2A_MATERIAL_FACTOR_FRONT_A Was NV2A_LIGHT_MODEL_FRONT_AMBIENT_R
|
||||
{ "D3DRS_POINTSIZE" /*= 116*/, 3424, xtFloat, NV2A_POINT_PARAMETER(0), D3DRS_POINTSIZE },
|
||||
{ "D3DRS_POINTSIZE_MIN" /*= 117*/, 3424, xtFloat, 0, D3DRS_POINTSIZE_MIN },
|
||||
{ "D3DRS_POINTSPRITEENABLE" /*= 118*/, 3424, xtBOOL, NV2A_POINT_SMOOTH_ENABLE, D3DRS_POINTSPRITEENABLE },
|
||||
{ "D3DRS_POINTSCALEENABLE" /*= 119*/, 3424, xtBOOL, NV2A_POINT_PARAMETERS_ENABLE, D3DRS_POINTSCALEENABLE },
|
||||
{ "D3DRS_POINTSCALE_A" /*= 120*/, 3424, xtFloat, 0, D3DRS_POINTSCALE_A },
|
||||
{ "D3DRS_POINTSCALE_B" /*= 121*/, 3424, xtFloat, 0, D3DRS_POINTSCALE_B },
|
||||
{ "D3DRS_POINTSCALE_C" /*= 122*/, 3424, xtFloat, 0, D3DRS_POINTSCALE_C },
|
||||
{ "D3DRS_POINTSIZE_MAX" /*= 123*/, 3424, xtFloat, 0, D3DRS_POINTSIZE_MAX },
|
||||
{ "D3DRS_PATCHEDGESTYLE" /*= 124*/, 3424, xtDWORD, 0, D3DRS_PATCHEDGESTYLE }, // D3DPATCHEDGESTYLE?
|
||||
{ "D3DRS_PATCHSEGMENTS" /*= 125*/, 3424, xtDWORD, 0 }, // nsp. // D3DRS_PATCHSEGMENTS exists in Direct3D 8, but not in 9 !?
|
||||
// Verified as XDK 3911 Deferred RenderStates (3424 yet to do)
|
||||
{ "D3DRS_FOGENABLE" /*= 92*/, 3424, xtBOOL, NV2A_FOG_ENABLE, D3DRS_FOGENABLE }, // TRUE to enable fog blending
|
||||
{ "D3DRS_FOGTABLEMODE" /*= 93*/, 3424, xtD3DFOGMODE, NV2A_FOG_MODE, D3DRS_FOGTABLEMODE }, // D3DFOGMODE
|
||||
{ "D3DRS_FOGSTART" /*= 94*/, 3424, xtFloat, NV2A_FOG_COORD_DIST, D3DRS_FOGSTART }, // float fog start (for both vertex and pixel fog)
|
||||
{ "D3DRS_FOGEND" /*= 95*/, 3424, xtFloat, NV2A_FOG_MODE, D3DRS_FOGEND }, // float fog end
|
||||
{ "D3DRS_FOGDENSITY" /*= 96*/, 3424, xtFloat, NV2A_FOG_EQUATION_CONSTANT, D3DRS_FOGDENSITY }, // float fog density // + NV2A_FOG_EQUATION_LINEAR + NV2A_FOG_EQUATION_QUADRATIC
|
||||
{ "D3DRS_RANGEFOGENABLE" /*= 97*/, 3424, xtBOOL, NV2A_FOG_COORD_DIST, D3DRS_RANGEFOGENABLE }, // TRUE to enable range-based fog
|
||||
{ "D3DRS_WRAP0" /*= 98*/, 3424, xtD3DWRAP, NV2A_TX_WRAP(0), D3DRS_WRAP0 }, // D3DWRAP* flags (D3DWRAP_U, D3DWRAPCOORD_0, etc.) for 1st texture coord.
|
||||
{ "D3DRS_WRAP1" /*= 99*/, 3424, xtD3DWRAP, NV2A_TX_WRAP(1), D3DRS_WRAP1 }, // D3DWRAP* flags (D3DWRAP_U, D3DWRAPCOORD_0, etc.) for 2nd texture coord.
|
||||
{ "D3DRS_WRAP2" /*= 100*/, 3424, xtD3DWRAP, NV2A_TX_WRAP(2), D3DRS_WRAP2 }, // D3DWRAP* flags (D3DWRAP_U, D3DWRAPCOORD_0, etc.) for 3rd texture coord.
|
||||
{ "D3DRS_WRAP3" /*= 101*/, 3424, xtD3DWRAP, NV2A_TX_WRAP(3), D3DRS_WRAP3 }, // D3DWRAP* flags (D3DWRAP_U, D3DWRAPCOORD_0, etc.) for 4th texture coord.
|
||||
{ "D3DRS_LIGHTING" /*= 102*/, 3424, xtBOOL, NV2A_LIGHT_MODEL, D3DRS_LIGHTING }, // TRUE to enable lighting // TODO : Needs push-buffer data conversion
|
||||
{ "D3DRS_SPECULARENABLE" /*= 103*/, 3424, xtBOOL, NV2A_RC_FINAL0, D3DRS_SPECULARENABLE }, // TRUE to enable specular
|
||||
{ "D3DRS_LOCALVIEWER" /*= 104*/, 3424, xtBOOL, 0, D3DRS_LOCALVIEWER }, // TRUE to enable camera-relative specular highlights
|
||||
{ "D3DRS_COLORVERTEX" /*= 105*/, 3424, xtBOOL, 0, D3DRS_COLORVERTEX }, // TRUE to enable per-vertex color
|
||||
{ "D3DRS_BACKSPECULARMATERIALSOURCE" /*= 106*/, 3424, xtD3DMCS, 0 }, // D3DMATERIALCOLORSOURCE (Xbox extension) nsp.
|
||||
{ "D3DRS_BACKDIFFUSEMATERIALSOURCE" /*= 107*/, 3424, xtD3DMCS, 0 }, // D3DMATERIALCOLORSOURCE (Xbox extension) nsp.
|
||||
{ "D3DRS_BACKAMBIENTMATERIALSOURCE" /*= 108*/, 3424, xtD3DMCS, 0 }, // D3DMATERIALCOLORSOURCE (Xbox extension) nsp.
|
||||
{ "D3DRS_BACKEMISSIVEMATERIALSOURCE" /*= 109*/, 3424, xtD3DMCS, 0 }, // D3DMATERIALCOLORSOURCE (Xbox extension) nsp.
|
||||
{ "D3DRS_SPECULARMATERIALSOURCE" /*= 110*/, 3424, xtD3DMCS, NV2A_COLOR_MATERIAL, D3DRS_SPECULARMATERIALSOURCE }, // D3DMATERIALCOLORSOURCE
|
||||
{ "D3DRS_DIFFUSEMATERIALSOURCE" /*= 111*/, 3424, xtD3DMCS, 0, D3DRS_DIFFUSEMATERIALSOURCE }, // D3DMATERIALCOLORSOURCE
|
||||
{ "D3DRS_AMBIENTMATERIALSOURCE" /*= 112*/, 3424, xtD3DMCS, 0, D3DRS_AMBIENTMATERIALSOURCE }, // D3DMATERIALCOLORSOURCE
|
||||
{ "D3DRS_EMISSIVEMATERIALSOURCE" /*= 113*/, 3424, xtD3DMCS, 0, D3DRS_EMISSIVEMATERIALSOURCE }, // D3DMATERIALCOLORSOURCE
|
||||
{ "D3DRS_BACKAMBIENT" /*= 114*/, 3424, xtD3DCOLOR, NV2A_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R }, // D3DCOLOR (Xbox extension) // ..NV2A_MATERIAL_FACTOR_BACK_B nsp. Was NV2A_LIGHT_MODEL_BACK_AMBIENT_R
|
||||
{ "D3DRS_AMBIENT" /*= 115*/, 3424, xtD3DCOLOR, NV2A_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R, D3DRS_AMBIENT }, // D3DCOLOR // ..NV2A_LIGHT_MODEL_FRONT_AMBIENT_B + NV2A_MATERIAL_FACTOR_FRONT_R..NV2A_MATERIAL_FACTOR_FRONT_A Was NV2A_LIGHT_MODEL_FRONT_AMBIENT_R
|
||||
{ "D3DRS_POINTSIZE" /*= 116*/, 3424, xtFloat, NV2A_POINT_PARAMETER(0), D3DRS_POINTSIZE }, // float point size
|
||||
{ "D3DRS_POINTSIZE_MIN" /*= 117*/, 3424, xtFloat, 0, D3DRS_POINTSIZE_MIN }, // float point size min threshold
|
||||
{ "D3DRS_POINTSPRITEENABLE" /*= 118*/, 3424, xtBOOL, NV2A_POINT_SMOOTH_ENABLE, D3DRS_POINTSPRITEENABLE }, // TRUE to enable point sprites
|
||||
{ "D3DRS_POINTSCALEENABLE" /*= 119*/, 3424, xtBOOL, NV2A_POINT_PARAMETERS_ENABLE, D3DRS_POINTSCALEENABLE }, // TRUE to enable point size scaling
|
||||
{ "D3DRS_POINTSCALE_A" /*= 120*/, 3424, xtFloat, 0, D3DRS_POINTSCALE_A }, // float point attenuation A value
|
||||
{ "D3DRS_POINTSCALE_B" /*= 121*/, 3424, xtFloat, 0, D3DRS_POINTSCALE_B }, // float point attenuation B value
|
||||
{ "D3DRS_POINTSCALE_C" /*= 122*/, 3424, xtFloat, 0, D3DRS_POINTSCALE_C }, // float point attenuation C value
|
||||
{ "D3DRS_POINTSIZE_MAX" /*= 123*/, 3424, xtFloat, 0, D3DRS_POINTSIZE_MAX }, // float point size max threshold
|
||||
{ "D3DRS_PATCHEDGESTYLE" /*= 124*/, 3424, xtDWORD, 0, D3DRS_PATCHEDGESTYLE }, // D3DPATCHEDGESTYLE
|
||||
{ "D3DRS_PATCHSEGMENTS" /*= 125*/, 3424, xtDWORD, 0 }, // DWORD number of segments per edge when drawing patches, nsp (D3DRS_PATCHSEGMENTS exists in Direct3D 8, but not in 9)
|
||||
// TODO -oDxbx : Is X_D3DRS_SWAPFILTER really a xtD3DMULTISAMPLE_TYPE?
|
||||
{ "D3DRS_SWAPFILTER" /*= 126*/, 4039, xtD3DMULTISAMPLE_TYPE, 0, D3DRS_NONE, "D3DTEXF_LINEAR etc. filter to use for Swap" }, // nsp.
|
||||
{ "D3DRS_PRESENTATIONINTERVAL" /*= 127*/, 4627, xtDWORD, 0 }, // nsp.
|
||||
{ "D3DRS_DEFERRED_UNUSED8" /*= 128*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_DEFERRED_UNUSED7" /*= 129*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_DEFERRED_UNUSED6" /*= 130*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_DEFERRED_UNUSED5" /*= 131*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_DEFERRED_UNUSED4" /*= 132*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_DEFERRED_UNUSED3" /*= 133*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_DEFERRED_UNUSED2" /*= 134*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_DEFERRED_UNUSED1" /*= 135*/, 4627, xtDWORD, 0 },
|
||||
{ "D3DRS_SWAPFILTER" /*= 126*/, 4039, xtD3DMULTISAMPLE_TYPE, 0, D3DRS_UNSUPPORTED, "D3DTEXF_LINEAR etc. filter to use for Swap" }, // nsp. Verified absent in 3944, present in 4039 TODO : Might be introduced in 4034?
|
||||
{ "D3DRS_PRESENTATIONINTERVAL" /*= 127*/, 4627, xtDWORD, 0 }, // nsp. Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_DEFERRED_UNUSED8" /*= 128*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_DEFERRED_UNUSED7" /*= 129*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_DEFERRED_UNUSED6" /*= 130*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_DEFERRED_UNUSED5" /*= 131*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_DEFERRED_UNUSED4" /*= 132*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_DEFERRED_UNUSED3" /*= 133*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_DEFERRED_UNUSED2" /*= 134*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_DEFERRED_UNUSED1" /*= 135*/, 4627, xtDWORD, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
// End of "deferred" render states, continuing with "complex" render states :
|
||||
{ "D3DRS_PSTEXTUREMODES" /*= 136*/, 3424, xtDWORD, 0 },
|
||||
{ "D3DRS_PSTEXTUREMODES" /*= 136*/, 3424, xtDWORD, 0 }, // This is where pPSDef->PSTextureModes is stored (outside the pPSDEF - see DxbxUpdateActivePixelShader)
|
||||
{ "D3DRS_VERTEXBLEND" /*= 137*/, 3424, xtD3DVERTEXBLENDFLAGS, NV2A_SKIN_MODE, D3DRS_VERTEXBLEND },
|
||||
{ "D3DRS_FOGCOLOR" /*= 138*/, 3424, xtD3DCOLOR, NV2A_FOG_COLOR, D3DRS_FOGCOLOR }, // SwapRgb
|
||||
{ "D3DRS_FILLMODE" /*= 139*/, 3424, xtD3DFILLMODE, NV2A_POLYGON_MODE_FRONT, D3DRS_FILLMODE },
|
||||
|
@ -1493,21 +1504,26 @@ const RenderStateInfo DxbxRenderStateInfo[] = {
|
|||
{ "D3DRS_EDGEANTIALIAS" /*= 151*/, 3424, xtBOOL, NV2A_LINE_SMOOTH_ENABLE, D3DRS_ANTIALIASEDLINEENABLE }, // Was D3DRS_EDGEANTIALIAS. Dxbx note : No Xbox ext. (according to Direct3D8) !
|
||||
{ "D3DRS_MULTISAMPLEANTIALIAS" /*= 152*/, 3424, xtBOOL, NV2A_MULTISAMPLE_CONTROL, D3DRS_MULTISAMPLEANTIALIAS },
|
||||
{ "D3DRS_MULTISAMPLEMASK" /*= 153*/, 3424, xtDWORD, NV2A_MULTISAMPLE_CONTROL, D3DRS_MULTISAMPLEMASK },
|
||||
// { "D3DRS_MULTISAMPLETYPE" /*= 154*/, 3424, xtD3DMULTISAMPLE_TYPE, 0 }, // [-3911] \_ aliasses D3DMULTISAMPLE_TYPE
|
||||
{ "D3DRS_MULTISAMPLEMODE" /*= 154*/, 3425 /* really 4361 but shares slot with previous entry */, xtD3DMULTISAMPLEMODE, 0 }, // [4361+] / D3DMULTISAMPLEMODE for the backbuffer
|
||||
{ "D3DRS_MULTISAMPLERENDERTARGETMODE" /*= 155*/, 4242, xtD3DMULTISAMPLEMODE, NV2A_RT_FORMAT },
|
||||
{ "D3DRS_SHADOWFUNC" /*= 156*/, 3424, xtD3DCMPFUNC, NV2A_TX_RCOMP },
|
||||
{ "D3DRS_LINEWIDTH" /*= 157*/, 3424, xtFloat, NV2A_LINE_WIDTH },
|
||||
{ "D3DRS_SAMPLEALPHA" /*= 158*/, 4627, xtD3DSAMPLEALPHA, 0 }, // TODO : Later than 3424, but earlier then 4627?
|
||||
{ "D3DRS_DXT1NOISEENABLE" /*= 159*/, 3424, xtBOOL, NV2A_CLEAR_DEPTH_VALUE },
|
||||
{ "D3DRS_YUVENABLE" /*= 160*/, 3911, xtBOOL, NV2A_CONTROL0 },
|
||||
{ "D3DRS_OCCLUSIONCULLENABLE" /*= 161*/, 3911, xtBOOL, NV2A_OCCLUDE_ZSTENCIL_EN },
|
||||
{ "D3DRS_STENCILCULLENABLE" /*= 162*/, 3911, xtBOOL, NV2A_OCCLUDE_ZSTENCIL_EN },
|
||||
{ "D3DRS_ROPZCMPALWAYSREAD" /*= 163*/, 3911, xtBOOL, 0 },
|
||||
{ "D3DRS_ROPZREAD" /*= 164*/, 3911, xtBOOL, 0 },
|
||||
{ "D3DRS_DONOTCULLUNCOMPRESSED" /*= 165*/, 3911, xtBOOL, 0 }
|
||||
{ "D3DRS_MULTISAMPLETYPE" /*= 154*/, 3424, xtD3DMULTISAMPLE_TYPE, 0, D3DRS_UNSUPPORTED, "aliasses D3DMULTISAMPLE_TYPE, removed from 4039 onward", 4039 }, // Verified present in 3944, removed in 4039 TODO : Might be removed in 4034?
|
||||
{ "D3DRS_MULTISAMPLEMODE" /*= 155*/, 4039, xtD3DMULTISAMPLEMODE, 0 }, // D3DMULTISAMPLEMODE for the backbuffer. Verified absent in 3944, present in 4039 TODO : Might be introduced in 4034?
|
||||
{ "D3DRS_MULTISAMPLERENDERTARGETMODE" /*= 156*/, 4034, xtD3DMULTISAMPLEMODE, NV2A_RT_FORMAT }, // Verified absent in 3944, present in 4039. Presence in 4034 is based on test-case : The Simpsons Road Rage
|
||||
{ "D3DRS_SHADOWFUNC" /*= 157*/, 3424, xtD3DCMPFUNC, NV2A_TX_RCOMP },
|
||||
{ "D3DRS_LINEWIDTH" /*= 158*/, 3424, xtFloat, NV2A_LINE_WIDTH },
|
||||
{ "D3DRS_SAMPLEALPHA" /*= 159*/, 4627, xtD3DSAMPLEALPHA, 0 }, // Verified absent in 4531, present in 4627 TODO : might be introduced in between?
|
||||
{ "D3DRS_DXT1NOISEENABLE" /*= 160*/, 3424, xtBOOL, NV2A_CLEAR_DEPTH_VALUE },
|
||||
{ "D3DRS_YUVENABLE" /*= 161*/, 3911, xtBOOL, NV2A_CONTROL0 }, // Verified present in 3944
|
||||
{ "D3DRS_OCCLUSIONCULLENABLE" /*= 162*/, 3911, xtBOOL, NV2A_OCCLUDE_ZSTENCIL_EN }, // Verified present in 3944
|
||||
{ "D3DRS_STENCILCULLENABLE" /*= 163*/, 3911, xtBOOL, NV2A_OCCLUDE_ZSTENCIL_EN }, // Verified present in 3944
|
||||
{ "D3DRS_ROPZCMPALWAYSREAD" /*= 164*/, 3911, xtBOOL, 0 }, // Verified present in 3944
|
||||
{ "D3DRS_ROPZREAD" /*= 165*/, 3911, xtBOOL, 0 }, // Verified present in 3944
|
||||
{ "D3DRS_DONOTCULLUNCOMPRESSED" /*= 166*/, 3911, xtBOOL, 0 } // Verified present in 3944
|
||||
};
|
||||
|
||||
const RenderStateInfo& GetDxbxRenderStateInfo(int State)
|
||||
{
|
||||
return DxbxRenderStateInfo[State];
|
||||
}
|
||||
|
||||
/*Direct3D8 states unused :
|
||||
D3DRS_LINEPATTERN
|
||||
D3DRS_LASTPIXEL
|
||||
|
|
|
@ -1811,11 +1811,13 @@ typedef struct _RenderStateInfo {
|
|||
XTL::NV2AMETHOD M; // The related push buffer method. Not always a 1-to-1 mapping. Needs push-buffer interpretation & conversion code.
|
||||
D3DRENDERSTATETYPE PC = (D3DRENDERSTATETYPE)0; // Map XBox to PC render state
|
||||
char *N; // XDK notes. Defaults to ''.
|
||||
WORD R; // The XDK version since which a render state was removed
|
||||
}
|
||||
RenderStateInfo;
|
||||
|
||||
#define D3DRS_NONE ((D3DRENDERSTATETYPE)0)
|
||||
#define D3DRS_UNSUPPORTED ((D3DRENDERSTATETYPE)0)
|
||||
|
||||
extern const RenderStateInfo& GetDxbxRenderStateInfo(int State);
|
||||
|
||||
extern const RenderStateInfo DxbxRenderStateInfo[];
|
||||
|
||||
#endif
|
||||
|
|
|
@ -649,12 +649,12 @@ typedef enum _X_D3DRENDERSTATETYPE {
|
|||
|
||||
// Dxbx note : These declarations are from XDK version 5933, the most recent and complete version.
|
||||
// Older versions are slightly different (some members are missing), so we use a mapping table to
|
||||
// cater for the differences (see DxbxBuildRenderStateMappingTable). This enables to ignore these
|
||||
// version-differences in the rest of our code (unless it matters somehow); We write via indirection :
|
||||
// *EmuMappedD3DRenderState[X_D3DRENDERSTATETYPE] = Value;
|
||||
// cater for the differences (see XboxRenderStateConverter::BuildRenderStateMappingTable). This enables to ignore these
|
||||
// version-differences in the rest of our code (unless it matters somehow); We write like this :
|
||||
// XboxRenderStates.SetXboxRenderState(X_D3DRENDERSTATETYPE, Value);
|
||||
//
|
||||
// And we read via the same mapping (do note, that missing elements all point to the same dummy) :
|
||||
// Result = *EmuMappedD3DRenderState[X_D3DRENDERSTATETYPE];
|
||||
// And we read like this (do note, that missing elements all point to the same dummy) :
|
||||
// Result = XboxRenderStates.GetXboxRenderState(X_D3DRENDERSTATETYPE);
|
||||
|
||||
// Dxbx note : The PS* render states map 1-on-1 to the X_D3DPIXELSHADERDEF record,
|
||||
// SetPixelShader actually pushes the definition into these render state slots.
|
||||
|
@ -737,14 +737,14 @@ typedef enum _X_D3DRENDERSTATETYPE {
|
|||
X_D3DRS_STENCILMASK = 72, // BYTE mask value used in stencil test
|
||||
X_D3DRS_STENCILWRITEMASK = 73, // BYTE write mask applied to values written to stencil buffer
|
||||
X_D3DRS_BLENDOP = 74, // D3DBLENDOP setting
|
||||
X_D3DRS_BLENDCOLOR = 75, // D3DCOLOR for D3DBLEND_CONSTANTCOLOR (Xbox ext.)
|
||||
X_D3DRS_BLENDCOLOR = 75, // D3DCOLOR for D3DBLEND_CONSTANTCOLOR
|
||||
X_D3DRS_SWATHWIDTH = 76, // D3DSWATHWIDTH (Xbox ext.)
|
||||
X_D3DRS_POLYGONOFFSETZSLOPESCALE = 77, // float Z factor for shadow maps (Xbox ext.)
|
||||
X_D3DRS_POLYGONOFFSETZOFFSET = 78, // Xbox ext.
|
||||
X_D3DRS_POINTOFFSETENABLE = 79, // Xbox ext.
|
||||
X_D3DRS_WIREFRAMEOFFSETENABLE = 80, // Xbox ext.
|
||||
X_D3DRS_SOLIDOFFSETENABLE = 81, // Xbox ext.
|
||||
X_D3DRS_DEPTHCLIPCONTROL = 82, // [4627+] Xbox ext.
|
||||
X_D3DRS_DEPTHCLIPCONTROL = 82, // [4432+] Xbox ext.
|
||||
X_D3DRS_STIPPLEENABLE = 83, // [4627+] Xbox ext.
|
||||
X_D3DRS_SIMPLE_UNUSED8 = 84, // [4627+]
|
||||
X_D3DRS_SIMPLE_UNUSED7 = 85, // [4627+]
|
||||
|
@ -789,8 +789,8 @@ typedef enum _X_D3DRENDERSTATETYPE {
|
|||
X_D3DRS_POINTSIZE_MAX = 123,
|
||||
X_D3DRS_PATCHEDGESTYLE = 124, // Dxbx addition
|
||||
X_D3DRS_PATCHSEGMENTS = 125,
|
||||
X_D3DRS_SWAPFILTER = 126, // [4361+] Xbox ext. nsp. D3DTEXF_LINEAR etc. filter to use for Swap
|
||||
X_D3DRS_PRESENTATIONINTERVAL = 127, // [4627+] Xbox ext. nsp.
|
||||
X_D3DRS_SWAPFILTER = 126, // [4039+] Xbox ext. nsp. D3DTEXF_LINEAR etc. filter to use for Swap
|
||||
X_D3DRS_PRESENTATIONINTERVAL = 127, // [4627+] Xbox ext. nsp. TODO : Use 4361?
|
||||
X_D3DRS_DEFERRED_UNUSED8 = 128, // [4627+]
|
||||
X_D3DRS_DEFERRED_UNUSED7 = 129, // [4627+]
|
||||
X_D3DRS_DEFERRED_UNUSED6 = 130, // [4627+]
|
||||
|
@ -814,23 +814,24 @@ typedef enum _X_D3DRENDERSTATETYPE {
|
|||
X_D3DRS_CULLMODE = 147,
|
||||
X_D3DRS_TEXTUREFACTOR = 148,
|
||||
X_D3DRS_ZBIAS = 149,
|
||||
X_D3DRS_LOGICOP = 150, // Xbox ext.
|
||||
X_D3DRS_LOGICOP = 150, // Xbox ext. nsp.
|
||||
X_D3DRS_EDGEANTIALIAS = 151, // Dxbx note : No Xbox ext. (according to Direct3D8) !
|
||||
X_D3DRS_MULTISAMPLEANTIALIAS = 152,
|
||||
X_D3DRS_MULTISAMPLEMASK = 153,
|
||||
X_D3DRS_MULTISAMPLETYPE = 154, // [-3911] Xbox ext. \_ aliasses D3DMULTISAMPLE_TYPE
|
||||
X_D3DRS_MULTISAMPLEMODE = 154, // [4361+] Xbox ext. / D3DMULTISAMPLEMODE for the backbuffer
|
||||
X_D3DRS_MULTISAMPLERENDERTARGETMODE = 155, // [4361+] Xbox ext.
|
||||
X_D3DRS_SHADOWFUNC = 156, // D3DCMPFUNC (Xbox extension)
|
||||
X_D3DRS_LINEWIDTH = 157, // Xbox ext.
|
||||
X_D3DRS_SAMPLEALPHA = 158, // Xbox ext.
|
||||
X_D3DRS_DXT1NOISEENABLE = 159, // Xbox ext.
|
||||
X_D3DRS_YUVENABLE = 160, // [3911+] Xbox ext.
|
||||
X_D3DRS_OCCLUSIONCULLENABLE = 161, // [3911+] Xbox ext.
|
||||
X_D3DRS_STENCILCULLENABLE = 162, // [3911+] Xbox ext.
|
||||
X_D3DRS_ROPZCMPALWAYSREAD = 163, // [3911+] Xbox ext.
|
||||
X_D3DRS_ROPZREAD = 164, // [3911+] Xbox ext.
|
||||
X_D3DRS_DONOTCULLUNCOMPRESSED = 165, // [3911+] Xbox ext.
|
||||
X_D3DRS_MULTISAMPLETYPE = 154, // [-4039] Xbox ext.
|
||||
// Note : X_D3DRS_MULTISAMPLETYPE seems the only one that got removed, but it does need a slot, so the rest is increased by 1 compared to 5933.
|
||||
X_D3DRS_MULTISAMPLEMODE = 155, // [4361+] Xbox ext. // D3DMULTISAMPLEMODE for the backbuffer
|
||||
X_D3DRS_MULTISAMPLERENDERTARGETMODE = 156, // [4039+] Xbox ext.
|
||||
X_D3DRS_SHADOWFUNC = 157, // D3DCMPFUNC (Xbox extension)
|
||||
X_D3DRS_LINEWIDTH = 158, // Xbox ext.
|
||||
X_D3DRS_SAMPLEALPHA = 159, // Xbox ext.
|
||||
X_D3DRS_DXT1NOISEENABLE = 160, // Xbox ext.
|
||||
X_D3DRS_YUVENABLE = 161, // [3911+] Xbox ext.
|
||||
X_D3DRS_OCCLUSIONCULLENABLE = 162, // [3911+] Xbox ext.
|
||||
X_D3DRS_STENCILCULLENABLE = 163, // [3911+] Xbox ext.
|
||||
X_D3DRS_ROPZCMPALWAYSREAD = 164, // [3911+] Xbox ext.
|
||||
X_D3DRS_ROPZREAD = 165, // [3911+] Xbox ext.
|
||||
X_D3DRS_DONOTCULLUNCOMPRESSED = 166, // [3911+] Xbox ext.
|
||||
// End of "complex" render states.
|
||||
X_D3DRS_UNK = 0x7fffffff // deferred render state "unknown" flag
|
||||
} X_D3DRENDERSTATETYPE;
|
||||
|
|
|
@ -1210,7 +1210,7 @@ float PSH_IMD_ARGUMENT::GetConstValue()
|
|||
if (HasModifier(ARGMOD_NEGATE)) Result = -Result;
|
||||
|
||||
// y = x-0.5 -> 0..1 > -0.5..0.5
|
||||
if (HasModifier (ARGMOD_BIAS)) Result = Result-0.5f;
|
||||
if (HasModifier(ARGMOD_BIAS)) Result = Result-0.5f;
|
||||
|
||||
// y = x*2 -> 0..1 > 0..2
|
||||
if (HasModifier(ARGMOD_SCALE_X2)) Result = Result*2.0f;
|
||||
|
@ -1650,7 +1650,7 @@ bool PSH_IMD_ARGUMENT::Decode(const DWORD Value, DWORD aMask, TArgumentType Argu
|
|||
Modifiers = (1 << ARGMOD_BIAS);
|
||||
break;
|
||||
// case PS_INPUTMAPPING_HALFBIAS_NEGATE:
|
||||
// Modifiers = ARGMOD_IDENTITY; ???
|
||||
// Modifiers = (1 << ARGMOD_IDENTITY); ???
|
||||
// break;
|
||||
case PS_INPUTMAPPING_SIGNED_IDENTITY:
|
||||
Modifiers = (1 << ARGMOD_IDENTITY);
|
||||
|
@ -5982,11 +5982,9 @@ VOID DxbxUpdateActivePixelShader() // NOPATCH
|
|||
|
||||
HRESULT Result = D3D_OK;
|
||||
|
||||
// TODO: Is this even right? The first RenderState is PSAlpha,
|
||||
// The first RenderState is PSAlpha,
|
||||
// The pixel shader is stored in pDevice->m_pPixelShader
|
||||
// For now, we still patch SetPixelShader and read from there...
|
||||
//DWORD *XTL_D3D__RenderState = EmuMappedD3DRenderState[0];
|
||||
//pPSDef = (XTL::X_D3DPIXELSHADERDEF*)(XTL_D3D__RenderState);
|
||||
|
||||
// Use the pixel shader stored in D3D__RenderState rather than the set handle
|
||||
// This allows changes made via SetRenderState to actually take effect!
|
||||
|
@ -5994,6 +5992,7 @@ VOID DxbxUpdateActivePixelShader() // NOPATCH
|
|||
// All other fields are the same.
|
||||
// We cast D3D__RenderState to a pPSDef for these fields, but
|
||||
// manually read from D3D__RenderState[X_D3DRS_PSTEXTUREMODES) for that one field.
|
||||
// See D3DDevice_SetPixelShaderCommon which implements this
|
||||
|
||||
pPSDef = g_pXbox_PixelShader != nullptr ? (XTL::X_D3DPIXELSHADERDEF*)(XboxRenderStates.GetPixelShaderRenderStatePointer()) : nullptr;
|
||||
|
||||
|
@ -6066,25 +6065,16 @@ VOID DxbxUpdateActivePixelShader() // NOPATCH
|
|||
if (RecompiledPixelShader->ConstInUse[i])
|
||||
{
|
||||
// Read the color from the corresponding render state slot :
|
||||
// TODO: These should read from EmuMappedD3DRenderState, but it doesn't exist yet
|
||||
// The required code needs o be ported from Wip_LessVertexPatching or Dxbx
|
||||
switch (i) {
|
||||
case PSH_XBOX_CONSTANT_FOG:
|
||||
//dwColor = *EmuMappedD3DRenderState[XTL::X_D3DRS_FOGCOLOR] | 0xFF000000;
|
||||
// Note : FOG.RGB is correct like this, but FOG.a should be coming
|
||||
// from the vertex shader (oFog) - however, D3D8 does not forward this...
|
||||
g_pD3DDevice->GetRenderState(D3DRS_FOGCOLOR, &dwColor);
|
||||
fColor.a = ((dwColor >> 24) & 0xFF) / 255.0f;
|
||||
fColor.r = ((dwColor >> 16) & 0xFF) / 255.0f;
|
||||
fColor.g = ((dwColor >> 8) & 0xFF) / 255.0f;
|
||||
fColor.b = (dwColor & 0xFF) / 255.0f;
|
||||
fColor = dwColor = XboxRenderStates.GetXboxRenderState(XTL::X_D3DRS_FOGCOLOR);
|
||||
break;
|
||||
case PSH_XBOX_CONSTANT_FC0:
|
||||
//dwColor = *EmuMappedD3DRenderState[XTL::X_D3DRS_PSFINALCOMBINERCONSTANT0];
|
||||
fColor = dwColor = XboxRenderStates.GetXboxRenderState(XTL::X_D3DRS_PSFINALCOMBINERCONSTANT0);
|
||||
break;
|
||||
case PSH_XBOX_CONSTANT_FC1:
|
||||
//dwColor = *EmuMappedD3DRenderState[XTL::X_D3DRS_PSFINALCOMBINERCONSTANT1];
|
||||
fColor = dwColor = XboxRenderStates.GetXboxRenderState(XTL::X_D3DRS_PSFINALCOMBINERCONSTANT1);
|
||||
break;
|
||||
case PSH_XBOX_CONSTANT_MUL0:
|
||||
|
@ -6119,7 +6109,6 @@ VOID DxbxUpdateActivePixelShader() // NOPATCH
|
|||
break;
|
||||
}
|
||||
default:
|
||||
//dwColor = *EmuMappedD3DRenderState[XTL::X_D3DRS_PSCONSTANT0_0 + i];
|
||||
fColor = dwColor = XboxRenderStates.GetXboxRenderState(XTL::X_D3DRS_PSCONSTANT0_0 + i);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -55,8 +55,10 @@ FLOAT *g_InlineVertexBuffer_pData = nullptr;
|
|||
UINT g_InlineVertexBuffer_DataSize = 0;
|
||||
|
||||
extern DWORD g_dwPrimPerFrame = 0;
|
||||
extern XTL::X_D3DVertexBuffer*g_D3DStreams[X_VSH_MAX_STREAMS];
|
||||
extern UINT g_D3DStreamStrides[X_VSH_MAX_STREAMS];
|
||||
|
||||
// Copy of active Xbox D3D Vertex Streams (and strides), set by [D3DDevice|CxbxImpl]_SetStreamSource*
|
||||
XTL::X_STREAMINPUT g_Xbox_SetStreamSource[X_VSH_MAX_STREAMS] = { 0 }; // Note : .Offset member is never set (so always 0)
|
||||
|
||||
extern XTL::X_D3DSurface* g_pXbox_RenderTarget;
|
||||
extern XTL::X_D3DSurface* g_pXbox_BackBufferSurface;
|
||||
void *GetDataFromXboxResource(XTL::X_D3DResource *pXboxResource);
|
||||
|
@ -118,7 +120,7 @@ int CountActiveD3DStreams()
|
|||
{
|
||||
int lastStreamIndex = 0;
|
||||
for (int i = 0; i < X_VSH_MAX_STREAMS; i++) {
|
||||
if (g_D3DStreams[i] != xbnullptr) {
|
||||
if (g_Xbox_SetStreamSource[i].VertexBuffer != xbnullptr) {
|
||||
lastStreamIndex = i + 1;
|
||||
}
|
||||
}
|
||||
|
@ -292,7 +294,7 @@ void CxbxVertexBufferConverter::ConvertStream
|
|||
uiHostVertexStride = (bNeedVertexPatching) ? pVertexShaderStreamInfo->HostVertexStride : uiXboxVertexStride;
|
||||
dwHostVertexDataSize = uiVertexCount * uiHostVertexStride;
|
||||
} else {
|
||||
XTL::X_D3DVertexBuffer *pXboxVertexBuffer = g_D3DStreams[uiStream];
|
||||
XTL::X_D3DVertexBuffer *pXboxVertexBuffer = g_Xbox_SetStreamSource[uiStream].VertexBuffer;
|
||||
pXboxVertexData = (uint8_t*)GetDataFromXboxResource(pXboxVertexBuffer);
|
||||
if (pXboxVertexData == xbnullptr) {
|
||||
HRESULT hRet = g_pD3DDevice->SetStreamSource(
|
||||
|
@ -308,7 +310,7 @@ void CxbxVertexBufferConverter::ConvertStream
|
|||
return;
|
||||
}
|
||||
|
||||
uiXboxVertexStride = g_D3DStreamStrides[uiStream];
|
||||
uiXboxVertexStride = g_Xbox_SetStreamSource[uiStream].Stride;
|
||||
// Set a new (exact) vertex count
|
||||
uiVertexCount = pDrawContext->VerticesInBuffer;
|
||||
// Dxbx note : Don't overwrite pDrawContext.dwVertexCount with uiVertexCount, because an indexed draw
|
||||
|
@ -987,3 +989,15 @@ VOID EmuFlushIVB()
|
|||
}
|
||||
g_InlineVertexBuffer_TableOffset = 0; // Might not be needed (also cleared in D3DDevice_Begin)
|
||||
}
|
||||
|
||||
void CxbxImpl_SetStreamSource(UINT StreamNumber, XTL::X_D3DVertexBuffer* pStreamData, UINT Stride)
|
||||
{
|
||||
if (pStreamData != xbnullptr && Stride == 0) {
|
||||
LOG_TEST_CASE("CxbxImpl_SetStreamSource : Stream assigned, and stride set to 0 (might be okay)");
|
||||
}
|
||||
|
||||
assert(StreamNumber < X_VSH_MAX_STREAMS);
|
||||
|
||||
g_Xbox_SetStreamSource[StreamNumber].VertexBuffer = pStreamData;
|
||||
g_Xbox_SetStreamSource[StreamNumber].Stride = Stride;
|
||||
}
|
||||
|
|
|
@ -1474,7 +1474,7 @@ static void VshRemoveScreenSpaceInstructions(VSH_XBOX_SHADER *pShader)
|
|||
MulIntermediate.Parameters[1].Active = TRUE;
|
||||
MulIntermediate.Parameters[1].IndexesWithA0_X = FALSE;
|
||||
MulIntermediate.Parameters[1].Parameter.ParameterType = PARAM_C;
|
||||
MulIntermediate.Parameters[1].Parameter.Address = ConvertCRegister(58);
|
||||
MulIntermediate.Parameters[1].Parameter.Address = ConvertCRegister(X_D3DVS_RESERVED_CONSTANT1_CORRECTED);
|
||||
MulIntermediate.Parameters[1].Parameter.Neg = FALSE;
|
||||
VshSetSwizzle(&MulIntermediate.Parameters[1], SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W);
|
||||
MulIntermediate.Parameters[2].Active = FALSE;
|
||||
|
@ -1487,7 +1487,7 @@ static void VshRemoveScreenSpaceInstructions(VSH_XBOX_SHADER *pShader)
|
|||
AddIntermediate.Output.Address = OREG_OPOS;
|
||||
AddIntermediate.Parameters[0].Parameter.ParameterType = PARAM_R;
|
||||
AddIntermediate.Parameters[0].Parameter.Address = X_VSH_TEMP_SCRATCH;
|
||||
AddIntermediate.Parameters[1].Parameter.Address = ConvertCRegister(59);
|
||||
AddIntermediate.Parameters[1].Parameter.Address = ConvertCRegister(X_D3DVS_RESERVED_CONSTANT2_CORRECTED);
|
||||
VshInsertIntermediate(pShader, &AddIntermediate, ++i);
|
||||
}
|
||||
}
|
||||
|
@ -2829,3 +2829,33 @@ void SetCxbxVertexShader(DWORD XboxVertexShaderHandle, CxbxVertexShader* shader)
|
|||
|
||||
g_CxbxVertexShaders[XboxVertexShaderHandle] = shader;
|
||||
}
|
||||
|
||||
void CxbxImpl_SetVertexShaderInput
|
||||
(
|
||||
DWORD Handle,
|
||||
UINT StreamCount,
|
||||
XTL::X_STREAMINPUT* pStreamInputs
|
||||
)
|
||||
{
|
||||
LOG_INIT
|
||||
|
||||
// If Handle is NULL, all VertexShader input state is cleared.
|
||||
// Otherwise, Handle is the address of an Xbox VertexShader struct, or-ed with 1 (X_D3DFVF_RESERVED0)
|
||||
// (Thus, a FVF handle is an invalid argument.)
|
||||
//
|
||||
|
||||
LOG_UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
void CxbxImpl_SelectVertexShaderDirect
|
||||
(
|
||||
XTL::X_VERTEXATTRIBUTEFORMAT* pVAF,
|
||||
DWORD Address
|
||||
)
|
||||
{
|
||||
LOG_INIT;
|
||||
|
||||
// When pVAF is non-null, this vertex attribute format takes precedence over the the one
|
||||
LOG_UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
|
|
|
@ -999,7 +999,7 @@ void CxbxKrnlMain(int argc, char* argv[])
|
|||
|
||||
// Write a header to the log
|
||||
{
|
||||
printf("[0x%.4X] INIT: Cxbx-Reloaded Version %s\n", GetCurrentThreadId(), _CXBX_VERSION);
|
||||
printf("[0x%.4X] INIT: Cxbx-Reloaded Version %s\n", GetCurrentThreadId(), CxbxVersionStr);
|
||||
|
||||
time_t startTime = time(nullptr);
|
||||
struct tm* tm_info = localtime(&startTime);
|
||||
|
|
|
@ -80,8 +80,13 @@ INT_PTR CALLBACK DlgAboutProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lPa
|
|||
GetClientRect(GetDlgItem(hWndDlg, IDC_TAB1), &tabRect);
|
||||
SendMessage(GetDlgItem(hWndDlg, IDC_TAB1), TCM_ADJUSTRECT, FALSE, (LPARAM)&tabRect);
|
||||
// Tab Pane 1
|
||||
char TabPane1Message[270];
|
||||
sprintf(TabPane1Message, "\nCxbx-Reloaded\nVersion %s\n© The Cxbx-Reloaded Team"
|
||||
"\nThis software comes with ABSOLUTELY NO WARRANTY."
|
||||
"\nThis is free software, and you are welcome to redistribute it"
|
||||
"\nunder certain conditions; See our website for details.", CxbxVersionStr);
|
||||
HWND tab = CreateWindowEx
|
||||
(NULL, "STATIC", "\nCxbx-Reloaded\nVersion " _CXBX_VERSION "\n© The Cxbx-Reloaded Team",
|
||||
(NULL, "STATIC", TabPane1Message,
|
||||
WS_CHILD | WS_VISIBLE,
|
||||
tabRect.left + 10, tabRect.top + 10,
|
||||
tabRect.right - tabRect.left,
|
||||
|
@ -146,6 +151,7 @@ INT_PTR CALLBACK DlgAboutProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lPa
|
|||
|
||||
aboutCurrentTab = 0;
|
||||
UpdateWindow(hWndDlg);
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -183,7 +189,9 @@ INT_PTR CALLBACK DlgAboutProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lPa
|
|||
}
|
||||
|
||||
// Show the selected tab pane
|
||||
ShowWindow(aboutTabPanes[aboutCurrentTab], SW_HIDE);
ShowWindow(aboutTabPanes[index], SW_SHOW);
|
||||
ShowWindow(aboutTabPanes[aboutCurrentTab], SW_HIDE);
|
||||
ShowWindow(aboutTabPanes[index], SW_SHOW);
|
||||
|
||||
aboutCurrentTab = index;
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -83,7 +83,7 @@ bool Wnd::ProcessMessages()
|
|||
(
|
||||
0,
|
||||
m_classname,
|
||||
m_wndname,
|
||||
m_wndname.c_str(),
|
||||
m_wndstyle,
|
||||
m_x,
|
||||
m_y,
|
||||
|
|
|
@ -84,7 +84,7 @@ public:
|
|||
// ******************************************************************
|
||||
ATOM m_class;
|
||||
const char *m_classname;
|
||||
const char *m_wndname;
|
||||
std::string m_wndname;
|
||||
UINT m_clsstyle;
|
||||
DWORD m_wndstyle;
|
||||
int m_x, m_y, m_w, m_h;
|
||||
|
|
|
@ -173,7 +173,7 @@ WndMain::WndMain(HINSTANCE x_hInstance) :
|
|||
// initialize members
|
||||
{
|
||||
m_classname = "WndMain";
|
||||
m_wndname = "Cxbx-Reloaded " _CXBX_VERSION;
|
||||
m_wndname = "Cxbx-Reloaded " + std::string(CxbxVersionStr);
|
||||
}
|
||||
|
||||
// load configuration from settings file
|
||||
|
@ -1867,7 +1867,7 @@ void WndMain::UpdateCaption()
|
|||
{
|
||||
char AsciiTitle[MAX_PATH];
|
||||
|
||||
int i = sprintf(AsciiTitle, "Cxbx-Reloaded %s", _CXBX_VERSION);
|
||||
int i = sprintf(AsciiTitle, "Cxbx-Reloaded %s", CxbxVersionStr);
|
||||
if (m_Xbe != nullptr) {
|
||||
if (m_bIsStarted) {
|
||||
i += sprintf(AsciiTitle + i, " : Emulating ");
|
||||
|
|
Loading…
Reference in New Issue