XGSetTextureHeader leave unpatched
Fix regressions in Taz Wanted
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@ -242,7 +242,7 @@ VOID WINAPI XTL::EMUPATCH(XGSetTextureHeader)
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UINT Pitch
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)
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{
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FUNC_EXPORTS
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//FUNC_EXPORTS
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LOG_FUNC_BEGIN
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LOG_FUNC_ARG(Width)
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@ -93,7 +93,7 @@ OOVPATable XGRAPHC_OOVPAV2[] = {
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REGISTER_OOVPAS(XGCompressRect, UNPATCHED, 3911), // TODO: Do we need to patch this?
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REGISTER_OOVPAS(XGIsSwizzledFormat, PATCH, 3911),
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REGISTER_OOVPAS(XGSetIndexBufferHeader, XREF, 3911, 4134/*4361*/),
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REGISTER_OOVPAS(XGSetTextureHeader, PATCH, 3911),
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REGISTER_OOVPAS(XGSetTextureHeader, UNPATCHED, 3911),
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REGISTER_OOVPAS(XGSetVertexBufferHeader, XREF, 3911, 4134/*4361*/),
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REGISTER_OOVPAS(XGSwizzleBox, PATCH, 3911),
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REGISTER_OOVPAS(XGSwizzleRect, UNPATCHED, 3911),
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