Better fallback shader, thanks: blueshogun
This commit is contained in:
parent
3a8cab2b0f
commit
79a5ae3d8b
|
@ -3374,7 +3374,10 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_CreateVertexShader)
|
|||
{
|
||||
static const char dummy[] =
|
||||
"vs.1.1\n"
|
||||
"mov oPos, v0\n";
|
||||
"dp4 oPos.x, v0, c96\n"
|
||||
"dp4 oPos.y, v0, c97\n"
|
||||
"dp4 oPos.z, v0, c98\n"
|
||||
"dp4 oPos.w, v0, c99\n";
|
||||
|
||||
EmuWarning("Trying fallback:\n%s", dummy);
|
||||
hRet = D3DXAssembleShader(dummy,
|
||||
|
|
|
@ -2220,7 +2220,10 @@ extern HRESULT XTL::EmuRecompileVshFunction
|
|||
|
||||
static const char dummy[] =
|
||||
"vs.1.1\n"
|
||||
"mov oPos, v0\n";
|
||||
"dp4 oPos.x, v0, c96\n"
|
||||
"dp4 oPos.y, v0, c97\n"
|
||||
"dp4 oPos.z, v0, c98\n"
|
||||
"dp4 oPos.w, v0, c99\n";
|
||||
|
||||
hRet = D3DXAssembleShader(dummy,
|
||||
strlen(dummy),
|
||||
|
|
Loading…
Reference in New Issue