Merge pull request #738 from LukeUsher/fixing-jsrf
Fix JSRF Regression after NV2A merge
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commit
761143945c
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@ -4871,7 +4871,7 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetVertexDataColor)
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// ******************************************************************
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// ******************************************************************
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VOID WINAPI XTL::EMUPATCH(D3DDevice_End)()
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VOID WINAPI XTL::EMUPATCH(D3DDevice_End)()
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{
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{
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//FUNC_EXPORTS
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FUNC_EXPORTS
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LOG_FUNC();
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LOG_FUNC();
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@ -71,6 +71,7 @@ namespace xboxkrnl
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#include "EmuFS.h"
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#include "EmuFS.h"
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#include "EmuKrnl.h"
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#include "EmuKrnl.h"
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#include "EmuNV2A.h"
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#include "EmuNV2A.h"
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#include "HLEIntercept.h"
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#include "nv2a_int.h" // from https://github.com/espes/xqemu/tree/xbox/hw/xbox
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#include "nv2a_int.h" // from https://github.com/espes/xqemu/tree/xbox/hw/xbox
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#include <gl\glew.h>
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#include <gl\glew.h>
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@ -3749,5 +3750,8 @@ void EmuNV2A_Init()
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pfifo.puller_thread = std::thread(pfifo_puller_thread);
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pfifo.puller_thread = std::thread(pfifo_puller_thread);
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vblank_thread = std::thread(nv2a_vblank_thread);;
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// Only spawn VBlank thread when LLE is enabled
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if (bLLE_GPU) {
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vblank_thread = std::thread(nv2a_vblank_thread);;
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}
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}
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}
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