segaGT2002
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@ -37,7 +37,7 @@
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#include "OOVPA.h"
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extern SOOVPA<10> IDirect3DDevice8_SetTextureState_TexCoordIndex_1_0_4134;
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extern SOOVPA<13> IDirect3DDevice8_SetRenderState_CullMode_1_0_4134;
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extern SOOVPA<14> IDirect3DDevice8_SetRenderState_CullMode_1_0_4134;
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extern OOVPATable D3D8_1_0_4134[];
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extern uint32 D3D8_1_0_4134_SIZE;
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@ -2327,7 +2327,20 @@ XTL::X_D3DResource * WINAPI XTL::EmuIDirect3DDevice8_CreateTexture2
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{
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X_D3DTexture *pTexture;
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EmuIDirect3DDevice8_CreateTexture(Width, Height, Levels, Usage, Format, D3DPOOL_MANAGED, &pTexture);
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switch(D3DResource)
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{
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case 3: /*D3DRTYPE_TEXTURE*/
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EmuIDirect3DDevice8_CreateTexture(Width, Height, Levels, Usage, Format, D3DPOOL_MANAGED, &pTexture);
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break;
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case 4: /*D3DRTYPE_VOLUMETEXTURE*/
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EmuIDirect3DDevice8_CreateVolumeTexture(Width, Height, Depth, Levels, Usage, Format, D3DPOOL_MANAGED, (X_D3DVolumeTexture**)&pTexture);
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break;
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case 5: /*D3DRTYPE_CUBETEXTURE*/
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EmuCleanup("Cube textures temporarily not supported!");
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break;
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default:
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EmuCleanup("D3DResource = %d is not supported!", D3DResource);
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}
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return pTexture;
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}
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@ -67,35 +67,38 @@ SOOVPA<10> IDirect3DDevice8_SetTextureState_TexCoordIndex_1_0_4134 =
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// ******************************************************************
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// * IDirect3DDevice8_SetRenderState_CullMode
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// ******************************************************************
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SOOVPA<13> IDirect3DDevice8_SetRenderState_CullMode_1_0_4134 =
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SOOVPA<14> IDirect3DDevice8_SetRenderState_CullMode_1_0_4134 =
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{
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0, // Large == 0
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13, // Count == 13
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14, // Count == 14
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XREF_DXSRSCULLMODE, // XRef Is Saved
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0, // XRef Not Used
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{
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// IDirect3DDevice8_SetRenderState_CullMode+0x00 : push esi
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{ 0x00, 0x56 }, // (Offset,Value)-Pair #1
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// IDirect3DDevice8_SetRenderState_CullMode+0x19 : mov dword ptr [eax], 0x40308
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{ 0x19, 0xC7 }, // (Offset,Value)-Pair #1
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{ 0x1B, 0x08 }, // (Offset,Value)-Pair #2
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{ 0x1C, 0x03 }, // (Offset,Value)-Pair #3
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{ 0x1D, 0x04 }, // (Offset,Value)-Pair #4
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{ 0x19, 0xC7 }, // (Offset,Value)-Pair #2
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{ 0x1B, 0x08 }, // (Offset,Value)-Pair #3
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{ 0x1C, 0x03 }, // (Offset,Value)-Pair #4
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{ 0x1D, 0x04 }, // (Offset,Value)-Pair #5
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// IDirect3DDevice8_SetRenderState_CullMode+0x24 : add eax, 8
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{ 0x24, 0x83 }, // (Offset,Value)-Pair #5
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{ 0x25, 0xC0 }, // (Offset,Value)-Pair #6
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{ 0x26, 0x08 }, // (Offset,Value)-Pair #7
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{ 0x24, 0x83 }, // (Offset,Value)-Pair #6
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{ 0x25, 0xC0 }, // (Offset,Value)-Pair #7
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{ 0x26, 0x08 }, // (Offset,Value)-Pair #8
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// IDirect3DDevice8_SetRenderState_CullMode+0x30 : retn 4
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{ 0x30, 0xC2 }, // (Offset,Value)-Pair #8
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{ 0x31, 0x04 }, // (Offset,Value)-Pair #9
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{ 0x30, 0xC2 }, // (Offset,Value)-Pair #9
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{ 0x31, 0x04 }, // (Offset,Value)-Pair #10
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// IDirect3DDevice8_SetRenderState_CullMode+0x53 : add edx, 0x404
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{ 0x53, 0x81 }, // (Offset,Value)-Pair #10
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{ 0x54, 0xC2 }, // (Offset,Value)-Pair #11
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{ 0x55, 0x04 }, // (Offset,Value)-Pair #12
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{ 0x56, 0x04 }, // (Offset,Value)-Pair #13
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{ 0x53, 0x81 }, // (Offset,Value)-Pair #11
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{ 0x54, 0xC2 }, // (Offset,Value)-Pair #12
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{ 0x55, 0x04 }, // (Offset,Value)-Pair #13
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{ 0x56, 0x04 }, // (Offset,Value)-Pair #14
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}
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};
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@ -1235,6 +1235,41 @@ SOOVPA<10> IDirect3DDevice8_SetTextureState_TexCoordIndex_1_0_4627 =
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetRenderState_CullModeB
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// ******************************************************************
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SOOVPA<13> IDirect3DDevice8_SetRenderState_CullModeB_1_0_4627 =
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{
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0, // Large == 0
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13, // Count == 13
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XREF_DXSRSCULLMODE, // XRef Is Saved
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0, // XRef Not Used
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{
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// IDirect3DDevice8_SetRenderState_CullModeB+0x22 : mov dword ptr [eax], 0x40308
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{ 0x22, 0xC7 }, // (Offset,Value)-Pair #1
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{ 0x24, 0x08 }, // (Offset,Value)-Pair #2
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{ 0x25, 0x03 }, // (Offset,Value)-Pair #3
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{ 0x26, 0x04 }, // (Offset,Value)-Pair #4
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// IDirect3DDevice8_SetRenderState_CullModeB+0x2D : add eax, 8
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{ 0x2D, 0x83 }, // (Offset,Value)-Pair #5
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{ 0x2E, 0xC0 }, // (Offset,Value)-Pair #6
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{ 0x2F, 0x08 }, // (Offset,Value)-Pair #7
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// IDirect3DDevice8_SetRenderState_CullModeB+0x39 : retn 4
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{ 0x39, 0xC2 }, // (Offset,Value)-Pair #8
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{ 0x3A, 0x04 }, // (Offset,Value)-Pair #9
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// IDirect3DDevice8_SetRenderState_CullModeB+0x5C : add edx, 0x404
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{ 0x5C, 0x81 }, // (Offset,Value)-Pair #10
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{ 0x5D, 0xC2 }, // (Offset,Value)-Pair #11
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{ 0x5E, 0x04 }, // (Offset,Value)-Pair #12
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{ 0x5F, 0x04 }, // (Offset,Value)-Pair #13
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}
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};
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// ******************************************************************
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// * IDirect3DDevice8_SetRenderState_NormalizeNormalsB
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// ******************************************************************
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@ -1598,6 +1633,47 @@ SOOVPA<11> IDirect3DResource8_ReleaseB_1_0_4627 =
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}
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};
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// ******************************************************************
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// * IDirect3DTexture8_LockRectB
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// ******************************************************************
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SOOVPA<15> IDirect3DTexture8_LockRectB_1_0_4627 =
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{
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0, // Large == 0
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15, // Count == 15
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-1, // XRef Not Saved
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0, // XRef Not Used
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{
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// IDirect3DTexture8_LockRectB+0x00 : mov eax, [esp+0x14]
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{ 0x00, 0x8B }, // (Offset,Value)-Pair #1
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{ 0x01, 0x44 }, // (Offset,Value)-Pair #2
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{ 0x02, 0x24 }, // (Offset,Value)-Pair #3
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{ 0x03, 0x14 }, // (Offset,Value)-Pair #4
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// IDirect3DTexture8_LockRectB+0x04 : mov ecx, [esp+0x10]
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{ 0x04, 0x8B }, // (Offset,Value)-Pair #5
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{ 0x05, 0x4C }, // (Offset,Value)-Pair #6
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{ 0x06, 0x24 }, // (Offset,Value)-Pair #7
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{ 0x07, 0x0C }, // (Offset,Value)-Pair #8
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// IDirect3DTexture8_LockRectB+0x0C : push eax
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{ 0x0C, 0x50 }, // (Offset,Value)-Pair #9
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// IDirect3DTexture8_LockRectB+0x11 : push ecx; push edx; push eax
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{ 0x11, 0x51 }, // (Offset,Value)-Pair #10
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{ 0x12, 0x52 }, // (Offset,Value)-Pair #11
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{ 0x13, 0x50 }, // (Offset,Value)-Pair #12
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// IDirect3DTexture8_LockRectB+0x18 : call [addr]
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{ 0x18, 0xE8 }, // (Offset,Value)-Pair #13
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// IDirect3DTexture8_LockRectB+0x1D : retn 0x14
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{ 0x1D, 0xC2 }, // (Offset,Value)-Pair #14
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{ 0x1E, 0x14 }, // (Offset,Value)-Pair #15
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}
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};
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// ******************************************************************
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// * IDirect3DSurface8_LockRectB
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// ******************************************************************
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@ -2299,6 +2375,16 @@ OOVPATable D3D8_1_0_4627[] =
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"EmuIDirect3DDevice8_SetTextureState_BorderColor"
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#endif
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},
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// IDirect3DDevice8::SetRenderState_CullModeB
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{
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(OOVPA*)&IDirect3DDevice8_SetRenderState_CullModeB_1_0_4627,
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XTL::EmuIDirect3DDevice8_SetRenderState_CullMode,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DDevice8_SetRenderState_CullModeB"
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#endif
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},
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// IDirect3DDevice8::SetRenderState_CullMode (* unchanged since 4134 *)
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{
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(OOVPA*)&IDirect3DDevice8_SetRenderState_CullMode_1_0_4134,
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@ -2737,6 +2823,16 @@ OOVPATable D3D8_1_0_4627[] =
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"EmuIDirect3DTexture8_LockRect"
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#endif
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},
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// IDirect3DTexture8::LockRectB
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{
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(OOVPA*)&IDirect3DTexture8_LockRectB_1_0_4627,
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XTL::EmuIDirect3DTexture8_LockRect,
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#ifdef _DEBUG_TRACE
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"EmuIDirect3DTexture8_LockRectB"
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#endif
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},
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};
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// ******************************************************************
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