Add note
Since some titles are able to progress further. I'm adding a note for what progress had been made.
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@ -242,6 +242,9 @@ inline void GeneratePCMFormat(
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memcpy(lpwfxFormatHost, lpwfxFormat, sizeof(WAVEFORMATEX) + lpwfxFormat->cbSize);
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}
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// NOTE: Currently a workaround hack fix until custom management for buffer/stream can allow unallocated buffer.
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// Without this fix, some titles wouldn't progress further. Plus no matter what values are set in Xbox's wfxFormat
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// are approved. It does need further investigation which require LLE APU stubbed and a HLE verbose plugin.
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if (X_BufferSizeRequest == 0 &&
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(lpwfxFormatHost->nSamplesPerSec == 0 || lpwfxFormatHost->nAvgBytesPerSec == 0)) {
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// NOTE: When X_BufferSizeRequest is 0, creation is allow to be performed until allocated size is given from different API.
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