fixup: use EmuFlags instead of Xb_Flags for receive real time update

This commit is contained in:
RadWolfie 2020-12-10 21:39:38 -06:00
parent b5788e85ca
commit 6c3c033158
1 changed files with 2 additions and 2 deletions

View File

@ -83,7 +83,7 @@ void DSound_PrintStats()
ss << "play once";
}
ss << "\n\t\tX_BufferCacheSize = " << buffer->X_BufferCacheSize;
ss << "\n\t\tXb_Flags = " << buffer->Xb_Flags;
ss << "\n\t\tEmuFlags = " << buffer->EmuFlags;
ss << "\n\t\tEmuRegionToggle = " << buffer->EmuBufferToggle;
if (buffer->EmuBufferToggle == xbox::X_DSB_TOGGLE_PLAY) {
ss << "\n\t\t\tEmuRegionPlayStartOffset = " << buffer->EmuRegionPlayStartOffset;
@ -117,7 +117,7 @@ void DSound_PrintStats()
ss << "\n\t\tMax packets allow = " << i->X_MaxAttachedPackets;
ss << "\n\t\tTotal packets = " << i->Host_BufferPacketArray.size();
ss << "\n\t\tis processing = " << i->Host_isProcessing;
ss << "\n\t\tXb_Flags = " << i->Xb_Flags;
ss << "\n\t\tEmuFlags = " << i->EmuFlags;
ss << "\n\t\tXb_Status = " << i->Xb_Status;
}
index++;