fixup: use EmuFlags instead of Xb_Flags for receive real time update
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@ -83,7 +83,7 @@ void DSound_PrintStats()
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ss << "play once";
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}
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ss << "\n\t\tX_BufferCacheSize = " << buffer->X_BufferCacheSize;
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ss << "\n\t\tXb_Flags = " << buffer->Xb_Flags;
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ss << "\n\t\tEmuFlags = " << buffer->EmuFlags;
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ss << "\n\t\tEmuRegionToggle = " << buffer->EmuBufferToggle;
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if (buffer->EmuBufferToggle == xbox::X_DSB_TOGGLE_PLAY) {
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ss << "\n\t\t\tEmuRegionPlayStartOffset = " << buffer->EmuRegionPlayStartOffset;
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@ -117,7 +117,7 @@ void DSound_PrintStats()
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ss << "\n\t\tMax packets allow = " << i->X_MaxAttachedPackets;
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ss << "\n\t\tTotal packets = " << i->Host_BufferPacketArray.size();
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ss << "\n\t\tis processing = " << i->Host_isProcessing;
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ss << "\n\t\tXb_Flags = " << i->Xb_Flags;
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ss << "\n\t\tEmuFlags = " << i->EmuFlags;
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ss << "\n\t\tXb_Status = " << i->Xb_Status;
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}
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index++;
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