Disabled the cxbxr debugger
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parent
dd36dd598c
commit
69e94ffd87
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@ -14,6 +14,7 @@ cmake-build-*/
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#Test files
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src/[Vv]ersion.h
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src/common/CxbxDebugger.h
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*.xbe
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# Last known git hash
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@ -11,6 +11,14 @@ if(NOT DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${Cxbx-Reloaded_BINARY_DIR}/bin")
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endif()
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set(BUILD_CXBXR_DEBUGGER OFF CACHE BOOL "Build the Cxbx-Reloaded debugger")
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message("BUILD_CXBXR_DEBUGGER=${BUILD_CXBXR_DEBUGGER}")
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configure_file(
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"${CMAKE_SOURCE_DIR}/src/common/CxbxDebugger.h.in" "${CMAKE_SOURCE_DIR}/src/common/CxbxDebugger.h" @ONLY
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NEWLINE_STYLE LF
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)
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set(SUBHOOK_TESTS OFF)
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set(SUBHOOK_INSTALL OFF)
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add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/import/subhook" EXCLUDE_FROM_ALL)
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@ -454,20 +462,23 @@ endif()
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# Check if generator is Visual Studio then enable Cxbxr-Debugger project.
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# Since C# is currently supported with Visual Studio for now.
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio ([^9]|[9][0-9])")
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# Issues with compile (the same with develop branch) and
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# for some reason did not put the files into virtual folder?
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# Might need to put the list in the source folder for workaround fix.
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add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/src/CxbxDebugger")
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if(${BUILD_CXBXR_DEBUGGER})
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio ([^9]|[9][0-9])")
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# Issues with compile (the same with develop branch) and
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# for some reason did not put the files into virtual folder?
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# Might need to put the list in the source folder for workaround fix.
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set_target_properties(Tests_cs_x86
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PROPERTIES EXCLUDE_FROM_ALL TRUE
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)
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add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/src/CxbxDebugger")
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# Cxbx-Debugger project with third-party libraries
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set_target_properties(cxbxr-debugger cs_x86 Tests_cs_x86 capstone-shared
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PROPERTIES FOLDER Cxbx-Reloaded/debugger
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)
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set_target_properties(Tests_cs_x86
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PROPERTIES EXCLUDE_FROM_ALL TRUE
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)
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# Cxbx-Debugger project with third-party libraries
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set_target_properties(cxbxr-debugger cs_x86 Tests_cs_x86 capstone-shared
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PROPERTIES FOLDER Cxbx-Reloaded/debugger
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)
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endif()
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endif()
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install(FILES ${cxbxr_INSTALL_files}
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@ -97,9 +97,11 @@ Don't open `CMakeLists.txt` from Visual Studio, as it won't generate files in th
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1. If you don't have CMake installed, open `___ Native Tools Command Prompt for VS 20##`.
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2. `cd` to the Cxbx-Reloaded directory.
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3. Run these commands.
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1. `mkdir build & cd build`
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1. `mkdir build && cd build`
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2. `cmake .. -G "Visual Studio 17 2022" -A Win32`
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* VS2022 17.0 or later is required.
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* To build the Cxbx-Reloaded Debugger, add the variable `-DBUILD_CXBXR_DEBUGGER=ON` to the above command.
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* **NOTE**: _This debugger is deprecated, use the Visual Studio debugger instead._
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4. Open `Cxbx-Reloaded.sln` from the `build` directory.
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5. Select the Release configuration, then click Build.
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* Debug builds are **significantly slower, and only for developers**.
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@ -189,8 +189,10 @@ install(TARGETS ${PROJECT_NAME}
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RUNTIME DESTINATION bin
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)
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio ([^9]|[9][0-9])")
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add_dependencies(cxbx cxbxr-debugger)
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if(${BUILD_CXBXR_DEBUGGER})
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio ([^9]|[9][0-9])")
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add_dependencies(cxbx cxbxr-debugger)
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endif()
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endif()
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add_dependencies(cxbx cxbxr-ldr cxbxr-emu misc-batch)
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@ -143,7 +143,11 @@ namespace CxbxDebugger
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bool CanReport()
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{
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#ifdef BUILD_CXBXR_DEBUGGER
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return Internal::IsAttached();
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#else
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return false;
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#endif
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}
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void ReportDebuggerInit(const char* XbeTitle)
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@ -25,6 +25,8 @@
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#pragma once
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#cmakedefine BUILD_CXBXR_DEBUGGER
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namespace CxbxDebugger
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{
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// Skip exception codes produced by the debugger (workaround for child process debugging)
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@ -48,6 +48,7 @@
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#include "common/util/cliConfig.hpp"
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#include "common/win32/WineEnv.h"
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#include "common/xbe/XbePrinter.h" // for FormatTitleId
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#include "common/CxbxDebugger.h"
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#include "resource/ResCxbx.h"
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#include "CxbxVersion.h"
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@ -558,7 +559,7 @@ LRESULT CALLBACK WndMain::WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lP
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}
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// fall through
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}
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#ifdef BUILD_CXBXR_DEBUGGER
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case VK_F9:
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{
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// Start emulation with the debugger
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@ -574,7 +575,7 @@ LRESULT CALLBACK WndMain::WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lP
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}
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// fall through
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}
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#endif
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default:
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{
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if(m_hwndChild != NULL)
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@ -1248,14 +1249,14 @@ LRESULT CALLBACK WndMain::WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lP
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StartEmulation(hwnd);
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}
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break;
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#ifdef BUILD_CXBXR_DEBUGGER
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case ID_EMULATION_STARTDEBUGGER:
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if (m_Xbe != nullptr)
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{
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StartEmulation(hwnd, debuggerOn);
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}
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break;
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#endif
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case ID_EMULATION_STOP:
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StopEmulation();
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break;
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@ -1748,10 +1749,10 @@ void WndMain::RefreshMenus()
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// enable emulation start
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EnableMenuItem(emul_menu, ID_EMULATION_START, MF_BYCOMMAND | MF_WhenXbeLoadedNotRunning);
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#ifdef BUILD_CXBXR_DEBUGGER
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// enable emulation with debugging
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EnableMenuItem(emul_menu, ID_EMULATION_STARTDEBUGGER, MF_BYCOMMAND | MF_WhenXbeLoadedNotRunning);
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#endif
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// enable emulation stop
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EnableMenuItem(emul_menu, ID_EMULATION_STOP, MF_BYCOMMAND | MF_WhenXbeLoadedAndRunning);
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}
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@ -1,6 +1,7 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "ResCxbx.h"
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#include "CxbxDebugger.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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POPUP "E&mulation", 65535,MFT_STRING,MFS_ENABLED
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BEGIN
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MENUITEM "&Start\tF5", ID_EMULATION_START,MFT_STRING,MFS_ENABLED
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#ifdef BUILD_CXBXR_DEBUGGER
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MENUITEM "Start &Debugger...\tF9", ID_EMULATION_STARTDEBUGGER,MFT_STRING,MFS_ENABLED
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#endif
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MENUITEM "", -1, MFT_SEPARATOR
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MENUITEM "S&top\tF6", ID_EMULATION_STOP,MFT_STRING,MFS_ENABLED
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END
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