Take vertex stream offset into the account when caching VBs
Fixes exploding vertices in TOCA Race Driver.
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@ -296,6 +296,7 @@ void CxbxVertexBufferConverter::ConvertStream
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return;
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}
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pXboxVertexData += XboxStreamInput.Offset;
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uiXboxVertexStride = XboxStreamInput.Stride;
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// Set a new (exact) vertex count
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uiVertexCount = pDrawContext->VerticesInBuffer;
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