Const qualify a few parameters in XbVertexShader.cpp functions
No functional change, just preventing future me from a typo I made. Const-qualifying those parameters would have prevented it.
This commit is contained in:
parent
dab1da6caf
commit
67c31c650b
|
@ -289,7 +289,7 @@ xbox::X_D3DVertexShader* GetXboxVertexShader()
|
|||
return pXboxVertexShader;
|
||||
}
|
||||
|
||||
static bool UseXboxD3DVertexShaderTypeForVersion3948(xbox::X_D3DVertexShader* pXboxVertexShader)
|
||||
static bool UseXboxD3DVertexShaderTypeForVersion3948(const xbox::X_D3DVertexShader* pXboxVertexShader)
|
||||
{
|
||||
// Don't check XDK version for our internal FVF vertex shader
|
||||
// because g_Xbox_VertexShader_ForFVF is an internal variable
|
||||
|
@ -304,7 +304,7 @@ static bool UseXboxD3DVertexShaderTypeForVersion3948(xbox::X_D3DVertexShader* pX
|
|||
static xbox::X_VERTEXATTRIBUTEFORMAT* CxbxGetVertexShaderAttributes(xbox::X_D3DVertexShader* pXboxVertexShader)
|
||||
{
|
||||
if (UseXboxD3DVertexShaderTypeForVersion3948(pXboxVertexShader)) {
|
||||
auto pXboxVertexShader3948 = (xbox::X_D3DVertexShader3948*)pXboxVertexShader;
|
||||
auto pXboxVertexShader3948 = reinterpret_cast<xbox::X_D3DVertexShader3948*>(pXboxVertexShader);
|
||||
return &(pXboxVertexShader3948->VertexAttribute);
|
||||
}
|
||||
|
||||
|
@ -314,7 +314,7 @@ static xbox::X_VERTEXATTRIBUTEFORMAT* CxbxGetVertexShaderAttributes(xbox::X_D3DV
|
|||
static DWORD* CxbxGetVertexShaderTokens(xbox::X_D3DVertexShader* pXboxVertexShader, DWORD* pNrTokens)
|
||||
{
|
||||
if (UseXboxD3DVertexShaderTypeForVersion3948(pXboxVertexShader)) {
|
||||
auto pXboxVertexShader3948 = (xbox::X_D3DVertexShader3948*)pXboxVertexShader;
|
||||
auto pXboxVertexShader3948 = reinterpret_cast<xbox::X_D3DVertexShader3948*>(pXboxVertexShader);
|
||||
*pNrTokens = pXboxVertexShader3948->ProgramAndConstantsDwords;
|
||||
return &pXboxVertexShader3948->ProgramAndConstants[0];
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue