Added missing depth argument to ConvertD3DTextureToARGBBuffer call, and
reordered unswizzle arguments
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@ -239,7 +239,7 @@ inline D3DPRIMITIVETYPE EmuXB2PC_D3DPrimitiveType(X_D3DPRIMITIVETYPE PrimitiveTy
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return EmuPrimitiveTypeLookup[PrimitiveType];
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}
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void XTL::EmuUnswizzleBox
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extern void EmuUnswizzleBox
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(
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CONST PVOID pSrcBuff,
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CONST DWORD dwWidth,
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@ -248,7 +248,7 @@ void XTL::EmuUnswizzleBox
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CONST DWORD dwBytesPerPixel,
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CONST PVOID pDstBuff,
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CONST DWORD dwDstRowPitch,
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CONST DWORD dwDstSlicePitch,
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CONST DWORD dwDstSlicePitch
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); // NOPATCH
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// From : https://www.virtualbox.org/svn/vbox/trunk/src/VBox/Additions/x11/x11include/libdrm-2.4.13/nouveau_class.h
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