Tidy up final LTCG patches
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f0531c5d09
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@ -7476,11 +7476,8 @@ static void D3DDevice_SetPixelShader_0
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__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPixelShader_0)()
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{
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dword_xt Handle;
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// prologue
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__asm {
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push ebp
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mov ebp, esp
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sub esp, __LOCAL_SIZE
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LTCG_PROLOGUE
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mov Handle, eax
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}
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@ -7494,10 +7491,8 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPixelShader_0
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CxbxImpl_SetPixelShader(Handle);
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// epilogue
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__asm {
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mov esp, ebp
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pop ebp
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LTCG_EPILOGUE
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ret
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}
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}
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@ -7524,20 +7519,25 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPixelShader)
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// This uses a custom calling convention where parameter is passed in ECX, EAX and Stack
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// Test Case: Conker
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// ******************************************************************
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xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVertices_4)
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__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVertices_4)
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(
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X_D3DPRIMITIVETYPE PrimitiveType
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)
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{
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UINT VertexCount;
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UINT StartVertex;
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_asm {
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uint_xt VertexCount;
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uint_xt StartVertex;
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__asm {
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LTCG_PROLOGUE
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mov VertexCount, eax
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mov StartVertex, ecx
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}
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EMUPATCH(D3DDevice_DrawVertices)(PrimitiveType, StartVertex, VertexCount);
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__asm {
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LTCG_EPILOGUE
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ret 4
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}
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}
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// ******************************************************************
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@ -7701,7 +7701,7 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP)
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// LTCG specific D3DDevice_DrawVerticesUP function...
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// This uses a custom calling convention where pVertexStreamZeroData is passed in EBX
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// Test-case: NASCAR Heat 20002
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xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP_12)
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__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP_12)
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(
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X_D3DPRIMITIVETYPE PrimitiveType,
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uint_xt VertexCount,
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@ -7709,11 +7709,17 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP_12)
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)
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{
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PVOID pVertexStreamZeroData;
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__asm mov pVertexStreamZeroData, ebx
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LOG_FORWARD("D3DDevice_DrawVerticesUP");
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__asm {
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LTCG_PROLOGUE
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mov pVertexStreamZeroData, ebx
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}
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EMUPATCH(D3DDevice_DrawVerticesUP)(PrimitiveType, VertexCount, pVertexStreamZeroData, VertexStreamZeroStride);
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__asm {
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LTCG_EPILOGUE
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ret 0Ch
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}
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}
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// ******************************************************************
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@ -8065,12 +8071,8 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetRenderTarget_
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{
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X_D3DSurface *pRenderTarget;
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X_D3DSurface *pNewZStencil;
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// prologue
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__asm {
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push ebp
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mov ebp, esp
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sub esp, __LOCAL_SIZE
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LTCG_PROLOGUE
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mov pRenderTarget, ecx
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mov pNewZStencil, eax
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}
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@ -8078,10 +8080,8 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetRenderTarget_
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// Actual function body
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D3DDevice_SetRenderTarget_0(pRenderTarget, pNewZStencil);
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// epilogue
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__asm {
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mov esp, ebp
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pop ebp
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LTCG_EPILOGUE
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ret
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}
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}
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@ -8150,11 +8150,8 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPalette_4)
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)
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{
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dword_xt Stage;
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__asm {
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push ebp
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mov ebp, esp
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sub esp, __LOCAL_SIZE
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LTCG_PROLOGUE
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mov Stage, eax
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}
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@ -8171,8 +8168,7 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPalette_4)
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CxbxImpl_SetPalette(Stage, pPalette);
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__asm {
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mov esp, ebp
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pop ebp
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LTCG_EPILOGUE
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ret 4
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}
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}
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@ -8200,17 +8196,22 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPalette)
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// LTCG specific D3DDevice_SetFlickerFilter function...
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// This uses a custom calling convention where parameter is passed in ESI
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// Test-case: Metal Wolf Chaos
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xbox::void_xt __stdcall xbox::EMUPATCH(D3DDevice_SetFlickerFilter_0)
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__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetFlickerFilter_0)
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(
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)
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{
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dword_xt Filter;
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__asm {
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LTCG_PROLOGUE
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mov Filter, esi
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}
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return EMUPATCH(D3DDevice_SetFlickerFilter)(Filter);
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EMUPATCH(D3DDevice_SetFlickerFilter)(Filter);
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__asm {
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LTCG_EPILOGUE
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ret
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}
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}
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// ******************************************************************
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@ -8256,11 +8257,8 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DeleteVertexShad
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)
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{
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dword_xt Handle;
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__asm {
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push ebp
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mov ebp, esp
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sub esp, __LOCAL_SIZE
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LTCG_PROLOGUE
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mov Handle, eax
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}
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@ -8274,8 +8272,8 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DeleteVertexShad
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__asm {
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mov eax, Handle
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call XB_TRMP(D3DDevice_DeleteVertexShader_0)
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mov esp, ebp
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pop ebp
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LTCG_EPILOGUE
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ret
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}
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}
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@ -8913,22 +8911,16 @@ void WINAPI xbox::EMUPATCH(D3D_BlockOnTime)( dword_xt Unknown1, int Unknown2 )
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__declspec(naked) void WINAPI xbox::EMUPATCH(D3D_BlockOnTime_4)( dword_xt Unknown1 )
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{
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int Unknown2;
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// prologue
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__asm {
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push ebp
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mov ebp, esp
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sub esp, __LOCAL_SIZE
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mov Unknown2, eax // get parameter from eax
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LTCG_PROLOGUE
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mov Unknown2, eax
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}
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// LOG_FORWARD requires unwinding, so carry on without it
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EMUPATCH(D3D_BlockOnTime)(Unknown1, Unknown2);
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// epilogue
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__asm {
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mov esp, ebp
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pop ebp
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LTCG_EPILOGUE
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ret 4
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}
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}
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@ -8959,9 +8951,7 @@ __declspec(naked) void WINAPI xbox::EMUPATCH(D3D_DestroyResource__LTCG)()
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{
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X_D3DResource* pResource;
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__asm {
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push ebp
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mov ebp, esp
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sub esp, __LOCAL_SIZE
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LTCG_PROLOGUE
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mov pResource, edi
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}
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@ -8975,8 +8965,8 @@ __declspec(naked) void WINAPI xbox::EMUPATCH(D3D_DestroyResource__LTCG)()
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__asm {
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mov edi, pResource
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call XB_TRMP(D3D_DestroyResource__LTCG)
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mov esp, ebp
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pop ebp
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LTCG_EPILOGUE
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ret
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}
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}
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@ -1555,17 +1555,17 @@ xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetPalette_4)
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// ******************************************************************
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// * patch: D3DDevice_SetFlickerFilter
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// ******************************************************************
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void WINAPI EMUPATCH(D3DDevice_SetFlickerFilter)
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xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetFlickerFilter)
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(
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dword_xt Filter
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);
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xbox::void_xt __stdcall EMUPATCH(D3DDevice_SetFlickerFilter_0)();
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xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetFlickerFilter_0)();
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// ******************************************************************
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// * patch: D3DDevice_SetSoftDisplayFilter
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// ******************************************************************
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void WINAPI EMUPATCH(D3DDevice_SetSoftDisplayFilter)
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xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetSoftDisplayFilter)
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(
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bool_xt Enable
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);
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