Tidy up final LTCG patches

This commit is contained in:
Silent 2020-12-20 20:36:39 +01:00
parent f0531c5d09
commit 626e84763e
No known key found for this signature in database
GPG Key ID: AE53149BB0C45AF1
2 changed files with 76 additions and 86 deletions

View File

@ -7462,10 +7462,10 @@ xbox::void_xt CxbxImpl_SetPixelShader(xbox::dword_xt Handle)
// Overload for logging
static void D3DDevice_SetPixelShader_0
(
xbox::dword_xt Handle
xbox::dword_xt Handle
)
{
LOG_FUNC_ONE_ARG(Handle);
LOG_FUNC_ONE_ARG(Handle);
}
// LTCG specific D3DDevice_SetPixelShader function...
@ -7475,31 +7475,26 @@ static void D3DDevice_SetPixelShader_0
// Test-case: Midtown Madness 3
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPixelShader_0)()
{
dword_xt Handle;
// prologue
__asm {
push ebp
mov ebp, esp
sub esp, __LOCAL_SIZE
mov Handle, eax
}
dword_xt Handle;
__asm {
LTCG_PROLOGUE
mov Handle, eax
}
// Log
D3DDevice_SetPixelShader_0(Handle);
// Log
D3DDevice_SetPixelShader_0(Handle);
__asm {
mov eax, Handle
call XB_TRMP(D3DDevice_SetPixelShader_0)
}
__asm {
mov eax, Handle
call XB_TRMP(D3DDevice_SetPixelShader_0)
}
CxbxImpl_SetPixelShader(Handle);
CxbxImpl_SetPixelShader(Handle);
// epilogue
__asm {
mov esp, ebp
pop ebp
ret
}
__asm {
LTCG_EPILOGUE
ret
}
}
// ******************************************************************
@ -7524,20 +7519,25 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPixelShader)
// This uses a custom calling convention where parameter is passed in ECX, EAX and Stack
// Test Case: Conker
// ******************************************************************
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVertices_4)
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVertices_4)
(
X_D3DPRIMITIVETYPE PrimitiveType
X_D3DPRIMITIVETYPE PrimitiveType
)
{
UINT VertexCount;
UINT StartVertex;
_asm {
mov VertexCount, eax
mov StartVertex, ecx
uint_xt VertexCount;
uint_xt StartVertex;
__asm {
LTCG_PROLOGUE
mov VertexCount, eax
mov StartVertex, ecx
}
EMUPATCH(D3DDevice_DrawVertices)(PrimitiveType, StartVertex, VertexCount);
__asm {
LTCG_EPILOGUE
ret 4
}
}
// ******************************************************************
@ -7546,8 +7546,8 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVertices_4)
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVertices)
(
X_D3DPRIMITIVETYPE PrimitiveType,
uint_xt StartVertex,
uint_xt VertexCount
uint_xt StartVertex,
uint_xt VertexCount
)
{
LOG_FUNC_BEGIN
@ -7665,9 +7665,9 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVertices)
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP)
(
X_D3DPRIMITIVETYPE PrimitiveType,
uint_xt VertexCount,
uint_xt VertexCount,
CONST PVOID pVertexStreamZeroData,
uint_xt VertexStreamZeroStride
uint_xt VertexStreamZeroStride
)
{
LOG_FUNC_BEGIN
@ -7701,19 +7701,25 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP)
// LTCG specific D3DDevice_DrawVerticesUP function...
// This uses a custom calling convention where pVertexStreamZeroData is passed in EBX
// Test-case: NASCAR Heat 20002
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP_12)
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP_12)
(
X_D3DPRIMITIVETYPE PrimitiveType,
uint_xt VertexCount,
uint_xt VertexStreamZeroStride
uint_xt VertexCount,
uint_xt VertexStreamZeroStride
)
{
PVOID pVertexStreamZeroData;
__asm mov pVertexStreamZeroData, ebx
PVOID pVertexStreamZeroData;
__asm {
LTCG_PROLOGUE
mov pVertexStreamZeroData, ebx
}
LOG_FORWARD("D3DDevice_DrawVerticesUP");
EMUPATCH(D3DDevice_DrawVerticesUP)(PrimitiveType, VertexCount, pVertexStreamZeroData, VertexStreamZeroStride);
EMUPATCH(D3DDevice_DrawVerticesUP)(PrimitiveType, VertexCount, pVertexStreamZeroData, VertexStreamZeroStride);
__asm {
LTCG_EPILOGUE
ret 0Ch
}
}
// ******************************************************************
@ -7722,7 +7728,7 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawVerticesUP_12)
xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DrawIndexedVertices)
(
X_D3DPRIMITIVETYPE PrimitiveType,
uint_xt VertexCount,
uint_xt VertexCount,
CONST PWORD pIndexData
)
{
@ -8065,12 +8071,8 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetRenderTarget_
{
X_D3DSurface *pRenderTarget;
X_D3DSurface *pNewZStencil;
// prologue
__asm {
push ebp
mov ebp, esp
sub esp, __LOCAL_SIZE
LTCG_PROLOGUE
mov pRenderTarget, ecx
mov pNewZStencil, eax
}
@ -8078,10 +8080,8 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetRenderTarget_
// Actual function body
D3DDevice_SetRenderTarget_0(pRenderTarget, pNewZStencil);
// epilogue
__asm {
mov esp, ebp
pop ebp
LTCG_EPILOGUE
ret
}
}
@ -8149,12 +8149,9 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPalette_4)
X_D3DPalette *pPalette
)
{
dword_xt Stage;
dword_xt Stage;
__asm {
push ebp
mov ebp, esp
sub esp, __LOCAL_SIZE
LTCG_PROLOGUE
mov Stage, eax
}
@ -8171,8 +8168,7 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPalette_4)
CxbxImpl_SetPalette(Stage, pPalette);
__asm {
mov esp, ebp
pop ebp
LTCG_EPILOGUE
ret 4
}
}
@ -8200,17 +8196,22 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPalette)
// LTCG specific D3DDevice_SetFlickerFilter function...
// This uses a custom calling convention where parameter is passed in ESI
// Test-case: Metal Wolf Chaos
xbox::void_xt __stdcall xbox::EMUPATCH(D3DDevice_SetFlickerFilter_0)
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetFlickerFilter_0)
(
)
{
dword_xt Filter;
dword_xt Filter;
__asm {
mov Filter, esi
LTCG_PROLOGUE
mov Filter, esi
}
return EMUPATCH(D3DDevice_SetFlickerFilter)(Filter);
EMUPATCH(D3DDevice_SetFlickerFilter)(Filter);
__asm {
LTCG_EPILOGUE
ret
}
}
// ******************************************************************
@ -8256,11 +8257,8 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DeleteVertexShad
)
{
dword_xt Handle;
__asm {
push ebp
mov ebp, esp
sub esp, __LOCAL_SIZE
LTCG_PROLOGUE
mov Handle, eax
}
@ -8274,8 +8272,8 @@ __declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_DeleteVertexShad
__asm {
mov eax, Handle
call XB_TRMP(D3DDevice_DeleteVertexShader_0)
mov esp, ebp
pop ebp
LTCG_EPILOGUE
ret
}
}
@ -8913,22 +8911,16 @@ void WINAPI xbox::EMUPATCH(D3D_BlockOnTime)( dword_xt Unknown1, int Unknown2 )
__declspec(naked) void WINAPI xbox::EMUPATCH(D3D_BlockOnTime_4)( dword_xt Unknown1 )
{
int Unknown2;
// prologue
__asm {
push ebp
mov ebp, esp
sub esp, __LOCAL_SIZE
mov Unknown2, eax // get parameter from eax
LTCG_PROLOGUE
mov Unknown2, eax
}
// LOG_FORWARD requires unwinding, so carry on without it
EMUPATCH(D3D_BlockOnTime)(Unknown1, Unknown2);
// epilogue
__asm {
mov esp, ebp
pop ebp
LTCG_EPILOGUE
ret 4
}
}
@ -8959,9 +8951,7 @@ __declspec(naked) void WINAPI xbox::EMUPATCH(D3D_DestroyResource__LTCG)()
{
X_D3DResource* pResource;
__asm {
push ebp
mov ebp, esp
sub esp, __LOCAL_SIZE
LTCG_PROLOGUE
mov pResource, edi
}
@ -8975,8 +8965,8 @@ __declspec(naked) void WINAPI xbox::EMUPATCH(D3D_DestroyResource__LTCG)()
__asm {
mov edi, pResource
call XB_TRMP(D3D_DestroyResource__LTCG)
mov esp, ebp
pop ebp
LTCG_EPILOGUE
ret
}
}

View File

@ -1555,17 +1555,17 @@ xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetPalette_4)
// ******************************************************************
// * patch: D3DDevice_SetFlickerFilter
// ******************************************************************
void WINAPI EMUPATCH(D3DDevice_SetFlickerFilter)
xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetFlickerFilter)
(
dword_xt Filter
);
xbox::void_xt __stdcall EMUPATCH(D3DDevice_SetFlickerFilter_0)();
xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetFlickerFilter_0)();
// ******************************************************************
// * patch: D3DDevice_SetSoftDisplayFilter
// ******************************************************************
void WINAPI EMUPATCH(D3DDevice_SetSoftDisplayFilter)
xbox::void_xt WINAPI EMUPATCH(D3DDevice_SetSoftDisplayFilter)
(
bool_xt Enable
);