Merge pull request #392 from PatrickvL/master

Preparations for removal of CreatePalette
This commit is contained in:
Luke Usher 2017-04-23 21:36:08 +01:00 committed by GitHub
commit 5aa711f66f
4 changed files with 123 additions and 57 deletions

View File

@ -141,9 +141,9 @@ static DWORD g_dwVertexShaderUsage = 0;
static DWORD g_VertexShaderSlots[136];
// cached palette pointer
static PVOID g_pCurrentPalette = nullptr;
static PVOID g_pCurrentPalette[TEXTURE_STAGES] = { nullptr, nullptr, nullptr, nullptr };
// cached palette size
static DWORD g_dwCurrentPaletteSize = -1;
static DWORD g_dwCurrentPaletteSize[TEXTURE_STAGES] = { -1, -1, -1, -1 };
static XTL::X_VERTEXSHADERCONSTANTMODE g_VertexShaderConstantMode = X_VSCM_192;
@ -151,7 +151,7 @@ static XTL::X_VERTEXSHADERCONSTANTMODE g_VertexShaderConstantMode = X_VSCM_192;
XTL::X_D3DTILE XTL::EmuD3DTileCache[0x08] = {0};
// cached active texture
XTL::X_D3DPixelContainer *XTL::EmuD3DActiveTexture[4] = {0,0,0,0};
XTL::X_D3DPixelContainer *XTL::EmuD3DActiveTexture[TEXTURE_STAGES] = {0,0,0,0};
// information passed to the create device proxy thread
struct EmuD3D8CreateDeviceProxyData
@ -242,91 +242,155 @@ VOID XTL::CxbxInitWindow(Xbe::Header *XbeHeader, uint32 XbeHeaderSize)
SetFocus(g_hEmuWindow);
}
XTL::IDirect3DResource8 *GetHostResource(XTL::X_D3DResource *pThis)
inline DWORD GetXboxResourceType(const XTL::X_D3DResource *pXboxResource)
{
if ((pThis->Data & X_D3DRESOURCE_DATA_FLAG_SPECIAL) == X_D3DRESOURCE_DATA_FLAG_SPECIAL) // Was X_D3DRESOURCE_DATA_YUV_SURFACE
// Don't pass in unassigned Xbox resources
assert(pXboxResource != NULL);
return pXboxResource->Common & X_D3DCOMMON_TYPE_MASK;
}
XTL::IDirect3DResource8 *GetHostResource(XTL::X_D3DResource *pXboxResource)
{
if ((pXboxResource->Data & X_D3DRESOURCE_DATA_FLAG_SPECIAL) == X_D3DRESOURCE_DATA_FLAG_SPECIAL) // Was X_D3DRESOURCE_DATA_YUV_SURFACE
return nullptr;
if (pThis->Lock == X_D3DRESOURCE_LOCK_PALETTE)
if (pXboxResource->Lock == X_D3DRESOURCE_LOCK_PALETTE)
return nullptr;
if (pThis->EmuResource8 == nullptr)
if (pXboxResource->EmuResource8 == nullptr)
{
__asm int 3;
//EmuWarning("EmuResource is not a valid pointer!");
}
return pThis->EmuResource8;
return pXboxResource->EmuResource8;
}
XTL::IDirect3DSurface8 *GetHostSurface(XTL::X_D3DResource *pThis)
XTL::IDirect3DSurface8 *GetHostSurface(XTL::X_D3DResource *pXboxResource)
{
if (pThis == NULL)
if (pXboxResource == NULL)
return nullptr;
if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_SURFACE)
if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_SURFACE)
return nullptr;
return pThis->EmuSurface8;
return pXboxResource->EmuSurface8;
}
XTL::IDirect3DBaseTexture8 *GetHostBaseTexture(XTL::X_D3DResource *pThis)
XTL::IDirect3DBaseTexture8 *GetHostBaseTexture(XTL::X_D3DResource *pXboxResource)
{
if (pThis == NULL)
if (pXboxResource == NULL)
return nullptr;
if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_TEXTURE)
if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_TEXTURE)
return nullptr;
return pThis->EmuBaseTexture8;
return pXboxResource->EmuBaseTexture8;
}
XTL::IDirect3DTexture8 *GetHostTexture(XTL::X_D3DResource *pThis)
XTL::IDirect3DTexture8 *GetHostTexture(XTL::X_D3DResource *pXboxResource)
{
if (pThis == NULL)
if (pXboxResource == NULL)
return nullptr;
if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_TEXTURE)
if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_TEXTURE)
return nullptr;
// TODO : Check for 1 face?
return pThis->EmuTexture8;
return pXboxResource->EmuTexture8;
}
XTL::IDirect3DCubeTexture8 *GetHostCubeTexture(XTL::X_D3DResource *pThis)
XTL::IDirect3DCubeTexture8 *GetHostCubeTexture(XTL::X_D3DResource *pXboxResource)
{
if (pThis == NULL)
if (pXboxResource == NULL)
return nullptr;
if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_TEXTURE)
if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_TEXTURE)
return nullptr;
// TODO : Check for 6 faces?
return pThis->EmuCubeTexture8;
return pXboxResource->EmuCubeTexture8;
}
XTL::IDirect3DIndexBuffer8 *GetHostIndexBuffer(XTL::X_D3DResource *pThis)
XTL::IDirect3DIndexBuffer8 *GetHostIndexBuffer(XTL::X_D3DResource *pXboxResource)
{
if (pThis == NULL)
if (pXboxResource == NULL)
return nullptr;
if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_INDEXBUFFER)
if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_INDEXBUFFER)
return nullptr;
return pThis->EmuIndexBuffer8;
return pXboxResource->EmuIndexBuffer8;
}
XTL::IDirect3DVertexBuffer8 *GetHostVertexBuffer(XTL::X_D3DResource *pThis)
XTL::IDirect3DVertexBuffer8 *GetHostVertexBuffer(XTL::X_D3DResource *pXboxResource)
{
if (pThis == NULL)
if (pXboxResource == NULL)
return nullptr;
if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_VERTEXBUFFER)
if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_VERTEXBUFFER)
return nullptr;
return pThis->EmuVertexBuffer8;
return pXboxResource->EmuVertexBuffer8;
}
void *GetDataFromXboxResource(XTL::X_D3DResource *pXboxResource)
{
// Don't pass in unassigned Xbox resources
if(pXboxResource == NULL)
return nullptr;
xbaddr pData = pXboxResource->Data;
if (pData == NULL)
return nullptr;
if ((pXboxResource->Data & X_D3DRESOURCE_DATA_FLAG_SPECIAL) == X_D3DRESOURCE_DATA_FLAG_SPECIAL)
{
switch (pData) {
case X_D3DRESOURCE_DATA_BACK_BUFFER:
return nullptr;
case X_D3DRESOURCE_DATA_YUV_SURFACE:
// YUV surfaces are marked as such in the Data field,
// and their data is put in their Lock field :s
pData = pXboxResource->Lock;
// TODO : What about X_D3DRESOURCE_LOCK_FLAG_NOSIZE?
break;
case X_D3DRESOURCE_DATA_RENDER_TARGET:
return nullptr;
case X_D3DRESOURCE_DATA_DEPTH_STENCIL:
return nullptr;
case X_D3DRESOURCE_DATA_SURFACE_LEVEL:
return nullptr;
default:
CxbxKrnlCleanup("Unhandled special resource type");
}
}
DWORD Type = GetXboxResourceType(pXboxResource);
switch (Type) {
case X_D3DCOMMON_TYPE_VERTEXBUFFER:
break;
case X_D3DCOMMON_TYPE_INDEXBUFFER:
break;
case X_D3DCOMMON_TYPE_PUSHBUFFER:
break;
case X_D3DCOMMON_TYPE_PALETTE:
pData |= MM_SYSTEM_PHYSICAL_MAP;
break;
case X_D3DCOMMON_TYPE_TEXTURE:
break;
case X_D3DCOMMON_TYPE_SURFACE:
break;
case X_D3DCOMMON_TYPE_FIXUP:
break;
default:
CxbxKrnlCleanup("Unhandled resource type");
}
return (uint08*)pData;
}
int GetD3DResourceRefCount(XTL::IDirect3DResource8 *EmuResource)
@ -1352,7 +1416,7 @@ static void EmuAdjustPower2(UINT *dwWidth, UINT *dwHeight)
// Derived from EmuUnswizzleActiveTexture
static void EmuUnswizzleTextureStages()
{
for( int i = 0; i < 4; i++ )
for( int i = 0; i < TEXTURE_STAGES; i++ )
{
// for current usages, we're always on stage 0
XTL::X_D3DPixelContainer *pPixelContainer = XTL::EmuD3DActiveTexture[i];
@ -3721,9 +3785,9 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_SetTexture)
}
/*
static IDirect3DTexture8 *pDummyTexture[4] = {0, 0, 0, 0};
static IDirect3DTexture8 *pDummyTexture[TEXTURE_STAGES] = {nullptr, nullptr, nullptr, nullptr};
if(pDummyTexture[Stage] == 0)
if(pDummyTexture[Stage] == nullptr)
{
if(Stage == 0)
{
@ -3775,10 +3839,10 @@ VOID __fastcall XTL::EMUPATCH(D3DDevice_SwitchTexture)
");\n",
Method, Data, Format);
DWORD StageLookup[] = { 0x00081b00, 0x00081b40, 0x00081b80, 0x00081bc0 };
DWORD StageLookup[TEXTURE_STAGES] = { 0x00081b00, 0x00081b40, 0x00081b80, 0x00081bc0 };
DWORD Stage = -1;
for(int v=0;v<4;v++)
for(int v=0;v<TEXTURE_STAGES;v++)
{
if(StageLookup[v] == Method)
{
@ -4472,9 +4536,11 @@ HRESULT WINAPI XTL::EMUPATCH(D3DResource_Register)
HRESULT hRet = S_OK;
const int TextureStage = 0;
X_D3DResource *pResource = pThis;
DWORD dwCommonType = pResource->Common & X_D3DCOMMON_TYPE_MASK;
DWORD dwCommonType = GetXboxResourceType(pResource);
// add the offset of the current texture to the base
pBase = (PVOID)((DWORD)pBase + pResource->Data);
@ -5002,7 +5068,7 @@ HRESULT WINAPI XTL::EMUPATCH(D3DResource_Register)
BYTE *pPixelData = (BYTE*)LockedRect.pBits;
DWORD dwDataSize = dwMipWidth*dwMipHeight;
DWORD* pExpandedTexture = (DWORD*)malloc(dwDataSize * sizeof(DWORD));
DWORD* pTexturePalette = (DWORD*)g_pCurrentPalette; // For D3DFMT_P8
DWORD* pTexturePalette = (DWORD*)g_pCurrentPalette[TextureStage]; // For D3DFMT_P8
const ComponentEncodingInfo *encoding = EmuXBFormatComponentEncodingInfo(X_Format);
//__asm int 3;
@ -5145,8 +5211,8 @@ HRESULT WINAPI XTL::EMUPATCH(D3DResource_Register)
pPalette->Lock = X_D3DRESOURCE_LOCK_FLAG_NOSIZE;
}
g_pCurrentPalette = pBase;
g_dwCurrentPaletteSize = dwSize;
g_pCurrentPalette[TextureStage] = pBase;
g_dwCurrentPaletteSize[TextureStage] = dwSize;
pResource->Data = (DWORD)pBase;
}
@ -5346,7 +5412,7 @@ XTL::X_D3DRESOURCETYPE WINAPI XTL::EMUPATCH(D3DResource_GetType)
EmuVerifyResourceIsRegistered(pThis);
// Check for Xbox specific resources (Azurik may need this)
DWORD dwType = pThis->Common & X_D3DCOMMON_TYPE_MASK;
DWORD dwType = GetXboxResourceType(pThis);
switch(dwType)
{
@ -6158,7 +6224,7 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_UpdateOverlay)
if (pSurface == NULL) {
EmuWarning("pSurface == NULL!");
} else {
uint08 *pYUY2SourceBuffer = (uint08*)pSurface->Lock; // TODO : DxbxGetDataFromXboxResource(pSurface);
uint08 *pYUY2SourceBuffer = (uint08*)GetDataFromXboxResource(pSurface);
RECT EmuSourRect;
RECT EmuDestRect;
@ -8415,22 +8481,19 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_SetPalette)
");\n",
Stage, pPalette);
// g_pD3DDevice8->SetPaletteEntries(0, (PALETTEENTRY*)pPalette->Data);
// g_pD3DDevice9->SetPaletteEntries(Stage?, (PALETTEENTRY*)pPalette->Data);
// g_pD3DDevice9->SetCurrentTexturePalette(Stage, Stage);
// Cache palette data and size
if( pPalette )
if (Stage < TEXTURE_STAGES)
{
if( pPalette->Data )
{
g_pCurrentPalette = (LPVOID) pPalette->Data;
g_dwCurrentPaletteSize = g_MemoryManager.QueryAllocationSize((LPVOID)pPalette->Data);
// Cache palette data and size
g_pCurrentPalette[Stage] = GetDataFromXboxResource(pPalette);
if (g_pCurrentPalette[Stage] != NULL)
g_dwCurrentPaletteSize[Stage] = g_MemoryManager.QueryAllocationSize((LPVOID)g_pCurrentPalette[Stage]);
else {
g_dwCurrentPaletteSize[Stage] = 0;
}
}
EmuWarning("Not setting palette");
return D3D_OK;
}

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@ -67,7 +67,7 @@ extern VOID EmuD3DCleanup();
extern X_D3DTILE EmuD3DTileCache[0x08];
// EmuD3DActiveTexture
extern X_D3DPixelContainer *EmuD3DActiveTexture[4];
extern X_D3DPixelContainer *EmuD3DActiveTexture[TEXTURE_STAGES];
// ******************************************************************
// * patch: Direct3D_CreateDevice

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@ -530,6 +530,7 @@ bool XTL::VertexPatcher::PatchStream(VertexPatchDesc *pPatchDesc,
break;
}
case X_D3DVSDT_PBYTE4: { // 0x44: // Make it FLOAT4
// Hit by Jet Set Radio Future
((FLOAT *)pNewDataPos)[0] = ((FLOAT)((BYTE*)pOrigVertex)[0]) / 255.0f;
((FLOAT *)pNewDataPos)[1] = ((FLOAT)((BYTE*)pOrigVertex)[1]) / 255.0f;
((FLOAT *)pNewDataPos)[2] = ((FLOAT)((BYTE*)pOrigVertex)[2]) / 255.0f;

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@ -241,6 +241,8 @@ X_D3DRESOURCETYPE;
#define X_D3DTEXTURE_PITCH_ALIGNMENT X_D3D_RENDER_MEMORY_ALIGNMENT
#define X_D3DTEXTURE_PITCH_MIN X_D3DTEXTURE_PITCH_ALIGNMENT
#define TEXTURE_STAGES 4 // X_D3DTS_STAGECOUNT
typedef enum _X_D3DSET_DEPTH_CLIP_PLANES_FLAGS
{
X_D3DSDCP_SET_VERTEXPROGRAM_PLANES = 1,
@ -373,7 +375,7 @@ typedef struct _PixelShader_
DWORD dwStatus;
X_D3DPIXELSHADERDEF PSDef;
DWORD dwStageMap[4];
DWORD dwStageMap[TEXTURE_STAGES];
} PIXEL_SHADER;