Merge pull request #392 from PatrickvL/master
Preparations for removal of CreatePalette
This commit is contained in:
commit
5aa711f66f
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@ -141,9 +141,9 @@ static DWORD g_dwVertexShaderUsage = 0;
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static DWORD g_VertexShaderSlots[136];
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// cached palette pointer
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static PVOID g_pCurrentPalette = nullptr;
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static PVOID g_pCurrentPalette[TEXTURE_STAGES] = { nullptr, nullptr, nullptr, nullptr };
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// cached palette size
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static DWORD g_dwCurrentPaletteSize = -1;
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static DWORD g_dwCurrentPaletteSize[TEXTURE_STAGES] = { -1, -1, -1, -1 };
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static XTL::X_VERTEXSHADERCONSTANTMODE g_VertexShaderConstantMode = X_VSCM_192;
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@ -151,7 +151,7 @@ static XTL::X_VERTEXSHADERCONSTANTMODE g_VertexShaderConstantMode = X_VSCM_192;
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XTL::X_D3DTILE XTL::EmuD3DTileCache[0x08] = {0};
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// cached active texture
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XTL::X_D3DPixelContainer *XTL::EmuD3DActiveTexture[4] = {0,0,0,0};
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XTL::X_D3DPixelContainer *XTL::EmuD3DActiveTexture[TEXTURE_STAGES] = {0,0,0,0};
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// information passed to the create device proxy thread
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struct EmuD3D8CreateDeviceProxyData
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@ -242,91 +242,155 @@ VOID XTL::CxbxInitWindow(Xbe::Header *XbeHeader, uint32 XbeHeaderSize)
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SetFocus(g_hEmuWindow);
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}
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XTL::IDirect3DResource8 *GetHostResource(XTL::X_D3DResource *pThis)
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inline DWORD GetXboxResourceType(const XTL::X_D3DResource *pXboxResource)
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{
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if ((pThis->Data & X_D3DRESOURCE_DATA_FLAG_SPECIAL) == X_D3DRESOURCE_DATA_FLAG_SPECIAL) // Was X_D3DRESOURCE_DATA_YUV_SURFACE
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// Don't pass in unassigned Xbox resources
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assert(pXboxResource != NULL);
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return pXboxResource->Common & X_D3DCOMMON_TYPE_MASK;
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}
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XTL::IDirect3DResource8 *GetHostResource(XTL::X_D3DResource *pXboxResource)
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{
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if ((pXboxResource->Data & X_D3DRESOURCE_DATA_FLAG_SPECIAL) == X_D3DRESOURCE_DATA_FLAG_SPECIAL) // Was X_D3DRESOURCE_DATA_YUV_SURFACE
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return nullptr;
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if (pThis->Lock == X_D3DRESOURCE_LOCK_PALETTE)
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if (pXboxResource->Lock == X_D3DRESOURCE_LOCK_PALETTE)
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return nullptr;
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if (pThis->EmuResource8 == nullptr)
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if (pXboxResource->EmuResource8 == nullptr)
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{
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__asm int 3;
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//EmuWarning("EmuResource is not a valid pointer!");
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}
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return pThis->EmuResource8;
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return pXboxResource->EmuResource8;
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}
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XTL::IDirect3DSurface8 *GetHostSurface(XTL::X_D3DResource *pThis)
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XTL::IDirect3DSurface8 *GetHostSurface(XTL::X_D3DResource *pXboxResource)
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{
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if (pThis == NULL)
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if (pXboxResource == NULL)
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return nullptr;
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if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_SURFACE)
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if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_SURFACE)
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return nullptr;
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return pThis->EmuSurface8;
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return pXboxResource->EmuSurface8;
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}
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XTL::IDirect3DBaseTexture8 *GetHostBaseTexture(XTL::X_D3DResource *pThis)
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XTL::IDirect3DBaseTexture8 *GetHostBaseTexture(XTL::X_D3DResource *pXboxResource)
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{
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if (pThis == NULL)
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if (pXboxResource == NULL)
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return nullptr;
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if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_TEXTURE)
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if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_TEXTURE)
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return nullptr;
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return pThis->EmuBaseTexture8;
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return pXboxResource->EmuBaseTexture8;
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}
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XTL::IDirect3DTexture8 *GetHostTexture(XTL::X_D3DResource *pThis)
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XTL::IDirect3DTexture8 *GetHostTexture(XTL::X_D3DResource *pXboxResource)
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{
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if (pThis == NULL)
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if (pXboxResource == NULL)
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return nullptr;
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if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_TEXTURE)
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if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_TEXTURE)
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return nullptr;
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// TODO : Check for 1 face?
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return pThis->EmuTexture8;
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return pXboxResource->EmuTexture8;
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}
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XTL::IDirect3DCubeTexture8 *GetHostCubeTexture(XTL::X_D3DResource *pThis)
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XTL::IDirect3DCubeTexture8 *GetHostCubeTexture(XTL::X_D3DResource *pXboxResource)
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{
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if (pThis == NULL)
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if (pXboxResource == NULL)
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return nullptr;
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if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_TEXTURE)
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if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_TEXTURE)
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return nullptr;
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// TODO : Check for 6 faces?
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return pThis->EmuCubeTexture8;
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return pXboxResource->EmuCubeTexture8;
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}
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XTL::IDirect3DIndexBuffer8 *GetHostIndexBuffer(XTL::X_D3DResource *pThis)
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XTL::IDirect3DIndexBuffer8 *GetHostIndexBuffer(XTL::X_D3DResource *pXboxResource)
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{
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if (pThis == NULL)
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if (pXboxResource == NULL)
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return nullptr;
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if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_INDEXBUFFER)
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if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_INDEXBUFFER)
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return nullptr;
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return pThis->EmuIndexBuffer8;
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return pXboxResource->EmuIndexBuffer8;
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}
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XTL::IDirect3DVertexBuffer8 *GetHostVertexBuffer(XTL::X_D3DResource *pThis)
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XTL::IDirect3DVertexBuffer8 *GetHostVertexBuffer(XTL::X_D3DResource *pXboxResource)
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{
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if (pThis == NULL)
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if (pXboxResource == NULL)
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return nullptr;
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if ((pThis->Common & X_D3DCOMMON_TYPE_MASK) != X_D3DCOMMON_TYPE_VERTEXBUFFER)
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if (GetXboxResourceType(pXboxResource) != X_D3DCOMMON_TYPE_VERTEXBUFFER)
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return nullptr;
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return pThis->EmuVertexBuffer8;
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return pXboxResource->EmuVertexBuffer8;
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}
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void *GetDataFromXboxResource(XTL::X_D3DResource *pXboxResource)
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{
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// Don't pass in unassigned Xbox resources
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if(pXboxResource == NULL)
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return nullptr;
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xbaddr pData = pXboxResource->Data;
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if (pData == NULL)
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return nullptr;
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if ((pXboxResource->Data & X_D3DRESOURCE_DATA_FLAG_SPECIAL) == X_D3DRESOURCE_DATA_FLAG_SPECIAL)
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{
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switch (pData) {
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case X_D3DRESOURCE_DATA_BACK_BUFFER:
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return nullptr;
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case X_D3DRESOURCE_DATA_YUV_SURFACE:
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// YUV surfaces are marked as such in the Data field,
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// and their data is put in their Lock field :s
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pData = pXboxResource->Lock;
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// TODO : What about X_D3DRESOURCE_LOCK_FLAG_NOSIZE?
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break;
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case X_D3DRESOURCE_DATA_RENDER_TARGET:
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return nullptr;
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case X_D3DRESOURCE_DATA_DEPTH_STENCIL:
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return nullptr;
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case X_D3DRESOURCE_DATA_SURFACE_LEVEL:
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return nullptr;
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default:
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CxbxKrnlCleanup("Unhandled special resource type");
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}
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}
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DWORD Type = GetXboxResourceType(pXboxResource);
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switch (Type) {
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case X_D3DCOMMON_TYPE_VERTEXBUFFER:
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break;
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case X_D3DCOMMON_TYPE_INDEXBUFFER:
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break;
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case X_D3DCOMMON_TYPE_PUSHBUFFER:
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break;
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case X_D3DCOMMON_TYPE_PALETTE:
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pData |= MM_SYSTEM_PHYSICAL_MAP;
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break;
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case X_D3DCOMMON_TYPE_TEXTURE:
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break;
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case X_D3DCOMMON_TYPE_SURFACE:
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break;
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case X_D3DCOMMON_TYPE_FIXUP:
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break;
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default:
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CxbxKrnlCleanup("Unhandled resource type");
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}
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return (uint08*)pData;
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}
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int GetD3DResourceRefCount(XTL::IDirect3DResource8 *EmuResource)
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@ -1352,7 +1416,7 @@ static void EmuAdjustPower2(UINT *dwWidth, UINT *dwHeight)
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// Derived from EmuUnswizzleActiveTexture
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static void EmuUnswizzleTextureStages()
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{
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for( int i = 0; i < 4; i++ )
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for( int i = 0; i < TEXTURE_STAGES; i++ )
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{
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// for current usages, we're always on stage 0
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XTL::X_D3DPixelContainer *pPixelContainer = XTL::EmuD3DActiveTexture[i];
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@ -3721,9 +3785,9 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_SetTexture)
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}
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/*
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static IDirect3DTexture8 *pDummyTexture[4] = {0, 0, 0, 0};
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static IDirect3DTexture8 *pDummyTexture[TEXTURE_STAGES] = {nullptr, nullptr, nullptr, nullptr};
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if(pDummyTexture[Stage] == 0)
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if(pDummyTexture[Stage] == nullptr)
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{
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if(Stage == 0)
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{
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@ -3775,10 +3839,10 @@ VOID __fastcall XTL::EMUPATCH(D3DDevice_SwitchTexture)
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");\n",
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Method, Data, Format);
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DWORD StageLookup[] = { 0x00081b00, 0x00081b40, 0x00081b80, 0x00081bc0 };
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DWORD StageLookup[TEXTURE_STAGES] = { 0x00081b00, 0x00081b40, 0x00081b80, 0x00081bc0 };
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DWORD Stage = -1;
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for(int v=0;v<4;v++)
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for(int v=0;v<TEXTURE_STAGES;v++)
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{
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if(StageLookup[v] == Method)
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{
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@ -4472,9 +4536,11 @@ HRESULT WINAPI XTL::EMUPATCH(D3DResource_Register)
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HRESULT hRet = S_OK;
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const int TextureStage = 0;
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X_D3DResource *pResource = pThis;
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DWORD dwCommonType = pResource->Common & X_D3DCOMMON_TYPE_MASK;
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DWORD dwCommonType = GetXboxResourceType(pResource);
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// add the offset of the current texture to the base
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pBase = (PVOID)((DWORD)pBase + pResource->Data);
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@ -5002,7 +5068,7 @@ HRESULT WINAPI XTL::EMUPATCH(D3DResource_Register)
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BYTE *pPixelData = (BYTE*)LockedRect.pBits;
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DWORD dwDataSize = dwMipWidth*dwMipHeight;
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DWORD* pExpandedTexture = (DWORD*)malloc(dwDataSize * sizeof(DWORD));
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DWORD* pTexturePalette = (DWORD*)g_pCurrentPalette; // For D3DFMT_P8
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DWORD* pTexturePalette = (DWORD*)g_pCurrentPalette[TextureStage]; // For D3DFMT_P8
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const ComponentEncodingInfo *encoding = EmuXBFormatComponentEncodingInfo(X_Format);
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//__asm int 3;
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@ -5145,8 +5211,8 @@ HRESULT WINAPI XTL::EMUPATCH(D3DResource_Register)
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pPalette->Lock = X_D3DRESOURCE_LOCK_FLAG_NOSIZE;
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}
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g_pCurrentPalette = pBase;
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g_dwCurrentPaletteSize = dwSize;
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g_pCurrentPalette[TextureStage] = pBase;
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g_dwCurrentPaletteSize[TextureStage] = dwSize;
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pResource->Data = (DWORD)pBase;
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}
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@ -5346,7 +5412,7 @@ XTL::X_D3DRESOURCETYPE WINAPI XTL::EMUPATCH(D3DResource_GetType)
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EmuVerifyResourceIsRegistered(pThis);
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// Check for Xbox specific resources (Azurik may need this)
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DWORD dwType = pThis->Common & X_D3DCOMMON_TYPE_MASK;
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DWORD dwType = GetXboxResourceType(pThis);
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switch(dwType)
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{
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@ -6158,7 +6224,7 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_UpdateOverlay)
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if (pSurface == NULL) {
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EmuWarning("pSurface == NULL!");
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} else {
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uint08 *pYUY2SourceBuffer = (uint08*)pSurface->Lock; // TODO : DxbxGetDataFromXboxResource(pSurface);
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uint08 *pYUY2SourceBuffer = (uint08*)GetDataFromXboxResource(pSurface);
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RECT EmuSourRect;
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RECT EmuDestRect;
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@ -8415,22 +8481,19 @@ HRESULT WINAPI XTL::EMUPATCH(D3DDevice_SetPalette)
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");\n",
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Stage, pPalette);
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// g_pD3DDevice8->SetPaletteEntries(0, (PALETTEENTRY*)pPalette->Data);
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// g_pD3DDevice9->SetPaletteEntries(Stage?, (PALETTEENTRY*)pPalette->Data);
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// g_pD3DDevice9->SetCurrentTexturePalette(Stage, Stage);
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// Cache palette data and size
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if( pPalette )
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if (Stage < TEXTURE_STAGES)
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{
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if( pPalette->Data )
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{
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g_pCurrentPalette = (LPVOID) pPalette->Data;
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g_dwCurrentPaletteSize = g_MemoryManager.QueryAllocationSize((LPVOID)pPalette->Data);
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// Cache palette data and size
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g_pCurrentPalette[Stage] = GetDataFromXboxResource(pPalette);
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if (g_pCurrentPalette[Stage] != NULL)
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g_dwCurrentPaletteSize[Stage] = g_MemoryManager.QueryAllocationSize((LPVOID)g_pCurrentPalette[Stage]);
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else {
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g_dwCurrentPaletteSize[Stage] = 0;
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}
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}
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EmuWarning("Not setting palette");
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return D3D_OK;
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}
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@ -67,7 +67,7 @@ extern VOID EmuD3DCleanup();
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extern X_D3DTILE EmuD3DTileCache[0x08];
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// EmuD3DActiveTexture
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extern X_D3DPixelContainer *EmuD3DActiveTexture[4];
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extern X_D3DPixelContainer *EmuD3DActiveTexture[TEXTURE_STAGES];
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// ******************************************************************
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// * patch: Direct3D_CreateDevice
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@ -530,6 +530,7 @@ bool XTL::VertexPatcher::PatchStream(VertexPatchDesc *pPatchDesc,
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break;
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}
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case X_D3DVSDT_PBYTE4: { // 0x44: // Make it FLOAT4
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// Hit by Jet Set Radio Future
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((FLOAT *)pNewDataPos)[0] = ((FLOAT)((BYTE*)pOrigVertex)[0]) / 255.0f;
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((FLOAT *)pNewDataPos)[1] = ((FLOAT)((BYTE*)pOrigVertex)[1]) / 255.0f;
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((FLOAT *)pNewDataPos)[2] = ((FLOAT)((BYTE*)pOrigVertex)[2]) / 255.0f;
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@ -241,6 +241,8 @@ X_D3DRESOURCETYPE;
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#define X_D3DTEXTURE_PITCH_ALIGNMENT X_D3D_RENDER_MEMORY_ALIGNMENT
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#define X_D3DTEXTURE_PITCH_MIN X_D3DTEXTURE_PITCH_ALIGNMENT
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#define TEXTURE_STAGES 4 // X_D3DTS_STAGECOUNT
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typedef enum _X_D3DSET_DEPTH_CLIP_PLANES_FLAGS
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{
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X_D3DSDCP_SET_VERTEXPROGRAM_PLANES = 1,
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@ -373,7 +375,7 @@ typedef struct _PixelShader_
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DWORD dwStatus;
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X_D3DPIXELSHADERDEF PSDef;
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DWORD dwStageMap[4];
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DWORD dwStageMap[TEXTURE_STAGES];
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} PIXEL_SHADER;
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