Ensure sufficient stack space for EmuWarning(). The previous amount could be routinely overrun with long pixel shader error messages.
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@ -119,8 +119,8 @@ extern "C" CXBXKRNL_API void NTAPI EmuWarning(const char *szWarningMessage, ...)
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if(szWarningMessage == NULL)
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return;
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char szBuffer1[255];
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char szBuffer2[255];
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char szBuffer1[1024];
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char szBuffer2[1024];
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va_list argp;
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