Merge pull request #388 from LukeUsher/fix-hle-cache-renderstate
Temporarily disabled HLE Caching
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commit
574d1f89cd
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@ -83,7 +83,9 @@ void EmuHLEIntercept(Xbe::Header *pXbeHeader)
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sstream << szFolder_CxbxReloadedData << "\\HLECache\\" << std::hex << uiHash << ".ini";
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std::string filename = sstream.str();
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if (PathFileExists(filename.c_str())) {
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// TODO: Fix HLE Cache
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// if (PathFileExists(filename.c_str())) {
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if (false) {
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printf("Found HLE Cache File: %08X.ini\n", uiHash);
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// Verify the version of the cache file against the HLE Database
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@ -445,10 +447,11 @@ void EmuHLEIntercept(Xbe::Header *pXbeHeader)
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}
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}
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// If the HLE Cache was used, skip symbol maching/patching
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if (g_HLECacheUsed) {
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continue;
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}
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// TODO: Re-enable this after fixing render states
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// uIf the HLE Cache was used, skip symbol maching/patching
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//if (g_HLECacheUsed) {
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//continue;
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//}
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printf("HLE: * Searching HLE database for %s version 1.0.%d... ", LibraryName.c_str(), BuildVersion);
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