Implement D3D_BlockOnTime_4

This commit is contained in:
Silent 2020-10-25 16:58:09 +01:00
parent 9a773ef7ac
commit 5592f81c02
No known key found for this signature in database
GPG Key ID: AE53149BB0C45AF1
3 changed files with 34 additions and 0 deletions

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@ -8608,6 +8608,33 @@ void WINAPI xbox::EMUPATCH(D3D_BlockOnTime)( dword_xt Unknown1, int Unknown2 )
LOG_UNIMPLEMENTED();
}
// LTCG specific D3D_BlockOnTime function
// This uses a custom calling convention where parameter is passed in EAX
// Test case: Burnout 3
__declspec(naked) void WINAPI xbox::EMUPATCH(D3D_BlockOnTime_4)( dword_xt Unknown1 )
{
int Unknown2;
// prologue
__asm {
push ebp
mov ebp, esp
sub esp, __LOCAL_SIZE
mov Unknown2, eax // get parameter from eax
}
// LOG_FORWARD requires unwinding, so carry on without it
EMUPATCH(D3D_BlockOnTime)(Unknown1, Unknown2);
// epilogue
__asm {
mov esp, ebp
pop ebp
ret 4
}
}
bool DestroyResource_Common(xbox::X_D3DResource* pResource)
{
if (pResource == g_pXbox_RenderTarget) {

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@ -2068,6 +2068,12 @@ void WINAPI EMUPATCH(D3D_SetCommonDebugRegisters)();
// ******************************************************************
void WINAPI EMUPATCH(D3D_BlockOnTime)( dword_xt Unknown1, int Unknown2 );
// ******************************************************************
// * patch: D3D_BlockOnTime_4
// One of the parameters (unknown which) passed in EAX
// ******************************************************************
void WINAPI EMUPATCH(D3D_BlockOnTime_4)( dword_xt Unknown1 );
// ******************************************************************
// * patch: D3D_BlockOnResource
// ******************************************************************

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@ -181,6 +181,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("D3DDevice_UpdateOverlay", xbox::EMUPATCH(D3DDevice_UpdateOverlay), PATCH_HLE_D3D),
PATCH_ENTRY("D3DResource_BlockUntilNotBusy", xbox::EMUPATCH(D3DResource_BlockUntilNotBusy), PATCH_HLE_D3D),
PATCH_ENTRY("D3D_BlockOnTime", xbox::EMUPATCH(D3D_BlockOnTime), PATCH_HLE_D3D),
PATCH_ENTRY("D3D_BlockOnTime_4", xbox::EMUPATCH(D3D_BlockOnTime_4), PATCH_HLE_D3D),
PATCH_ENTRY("D3D_DestroyResource", xbox::EMUPATCH(D3D_DestroyResource), PATCH_HLE_D3D),
PATCH_ENTRY("D3D_DestroyResource__LTCG", xbox::EMUPATCH(D3D_DestroyResource__LTCG), PATCH_HLE_D3D),
PATCH_ENTRY("D3D_LazySetPointParams", xbox::EMUPATCH(D3D_LazySetPointParams), PATCH_HLE_D3D),