kernel: fix misplaced block of chihiro code to the respective location to allow forced console type by user selection on boot

This commit is contained in:
RadWolfie 2025-04-11 13:19:07 -05:00
parent 7762e883a8
commit 5355e08b30
1 changed files with 76 additions and 77 deletions

View File

@ -514,12 +514,84 @@ static bool CxbxrKrnlXbeSystemSelector(int BootFlags,
// Load Xbe (this one will reside above WinMain's virtual_memory_placeholder)
std::filesystem::path xbeDirectory = std::filesystem::path(xbePath).parent_path();
CxbxKrnl_Xbe = new Xbe(xbePath.c_str()); // TODO : Instead of using the Xbe class, port Dxbx _ReadXbeBlock()
if (CxbxKrnl_Xbe->HasFatalError()) {
CxbxrAbort(CxbxKrnl_Xbe->GetError().c_str());
return false;
}
// Check the signature of the xbe
if (CxbxKrnl_Xbe->CheckSignature()) {
EmuLogInit(LOG_LEVEL::INFO, "Valid xbe signature. Xbe is legit");
}
else {
EmuLogInit(LOG_LEVEL::WARNING, "Invalid xbe signature. Homebrew, tampered or pirated xbe?");
}
// Check the integrity of the xbe sections
for (uint32_t sectionIndex = 0; sectionIndex < CxbxKrnl_Xbe->m_Header.dwSections; sectionIndex++) {
if (CxbxKrnl_Xbe->CheckSectionIntegrity(sectionIndex)) {
EmuLogInit(LOG_LEVEL::INFO, "SHA hash check of section %s successful", CxbxKrnl_Xbe->m_szSectionName[sectionIndex]);
}
else {
EmuLogInit(LOG_LEVEL::WARNING, "SHA hash of section %s doesn't match, section is corrupted", CxbxKrnl_Xbe->m_szSectionName[sectionIndex]);
}
}
// If CLI has given console type, then enforce it.
if (cli_config::hasKey(cli_config::system_chihiro)) {
EmuLogInit(LOG_LEVEL::INFO, "Auto detect is disabled, running as chihiro.");
emulate_system = SYSTEM_CHIHIRO;
}
else if (cli_config::hasKey(cli_config::system_devkit)) {
EmuLogInit(LOG_LEVEL::INFO, "Auto detect is disabled, running as devkit.");
emulate_system = SYSTEM_DEVKIT;
}
else if (cli_config::hasKey(cli_config::system_retail)) {
EmuLogInit(LOG_LEVEL::INFO, "Auto detect is disabled, running as retail.");
emulate_system = SYSTEM_XBOX;
}
// Otherwise, use auto detect method.
else {
// Detect XBE type :
XbeType xbeType = CxbxKrnl_Xbe->GetXbeType();
EmuLogInit(LOG_LEVEL::INFO, "Auto detect: XbeType = %s", GetXbeTypeToStr(xbeType));
// Convert XBE type into corresponding system to emulate.
switch (xbeType) {
case XbeType::xtChihiro:
emulate_system = SYSTEM_CHIHIRO;
break;
case XbeType::xtDebug:
emulate_system = SYSTEM_DEVKIT;
break;
case XbeType::xtRetail:
emulate_system = SYSTEM_XBOX;
break;
DEFAULT_UNREACHABLE;
}
// If the XBE path contains a boot.id, it must be a Chihiro title
// This is necessary as some Chihiro games use the Debug xor instead of the Chihiro ones
// which means we cannot rely on that alone.
if (std::filesystem::exists(xbeDirectory / "boot.id")) {
emulate_system = SYSTEM_CHIHIRO;
}
}
EmuLogInit(LOG_LEVEL::INFO, "Host's compatible system types: %2X", reserved_systems);
// If the system to emulate isn't supported on host, enforce failure.
if (!isSystemFlagSupport(reserved_systems, emulate_system)) {
CxbxrAbort("Unable to emulate system type due to host is not able to reserve required memory ranges.");
return false;
}
// Clear emulation system from reserved systems so all unneeded memory ranges can be freed.
reserved_systems &= ~emulate_system;
#ifdef CHIHIRO_WORK
// If the Xbe is Chihiro, and we were not launched by SEGABOOT, we need to load SEGABOOT from the Chihiro Media Board rom instead!
// If the XBE path contains a boot.id, it must be a Chihiro title
// This is necessary as some Chihiro games use the Debug xor instead of the Chihiro ones
// which means we cannot rely on that alone.
if (BootFlags == BOOT_NONE && std::filesystem::exists(xbeDirectory / "boot.id")) {
if (BootFlags == BOOT_NONE && emulate_system == SYSTEM_CHIHIRO) {
std::string chihiroMediaBoardRom = g_DataFilePath + "/EmuDisk/" + MediaBoardRomFile;
if (!std::filesystem::exists(chihiroMediaBoardRom)) {
@ -580,82 +652,9 @@ static bool CxbxrKrnlXbeSystemSelector(int BootFlags,
// Launch Segaboot
CxbxLaunchNewXbe(chihiroSegaBootNew);
CxbxrShutDown(true);
}
#endif // Chihiro wip block
CxbxKrnl_Xbe = new Xbe(xbePath.c_str()); // TODO : Instead of using the Xbe class, port Dxbx _ReadXbeBlock()
if (CxbxKrnl_Xbe->HasFatalError()) {
CxbxrAbort(CxbxKrnl_Xbe->GetError().c_str());
return false;
}
// Check the signature of the xbe
if (CxbxKrnl_Xbe->CheckSignature()) {
EmuLogInit(LOG_LEVEL::INFO, "Valid xbe signature. Xbe is legit");
}
else {
EmuLogInit(LOG_LEVEL::WARNING, "Invalid xbe signature. Homebrew, tampered or pirated xbe?");
}
// Check the integrity of the xbe sections
for (uint32_t sectionIndex = 0; sectionIndex < CxbxKrnl_Xbe->m_Header.dwSections; sectionIndex++) {
if (CxbxKrnl_Xbe->CheckSectionIntegrity(sectionIndex)) {
EmuLogInit(LOG_LEVEL::INFO, "SHA hash check of section %s successful", CxbxKrnl_Xbe->m_szSectionName[sectionIndex]);
}
else {
EmuLogInit(LOG_LEVEL::WARNING, "SHA hash of section %s doesn't match, section is corrupted", CxbxKrnl_Xbe->m_szSectionName[sectionIndex]);
}
}
// If CLI has given console type, then enforce it.
if (cli_config::hasKey(cli_config::system_chihiro)) {
EmuLogInit(LOG_LEVEL::INFO, "Auto detect is disabled, running as chihiro.");
emulate_system = SYSTEM_CHIHIRO;
}
else if (cli_config::hasKey(cli_config::system_devkit)) {
EmuLogInit(LOG_LEVEL::INFO, "Auto detect is disabled, running as devkit.");
emulate_system = SYSTEM_DEVKIT;
}
else if (cli_config::hasKey(cli_config::system_retail)) {
EmuLogInit(LOG_LEVEL::INFO, "Auto detect is disabled, running as retail.");
emulate_system = SYSTEM_XBOX;
}
// Otherwise, use auto detect method.
else {
// Detect XBE type :
XbeType xbeType = CxbxKrnl_Xbe->GetXbeType();
EmuLogInit(LOG_LEVEL::INFO, "Auto detect: XbeType = %s", GetXbeTypeToStr(xbeType));
// Convert XBE type into corresponding system to emulate.
switch (xbeType) {
case XbeType::xtChihiro:
emulate_system = SYSTEM_CHIHIRO;
break;
case XbeType::xtDebug:
emulate_system = SYSTEM_DEVKIT;
break;
case XbeType::xtRetail:
emulate_system = SYSTEM_XBOX;
break;
DEFAULT_UNREACHABLE;
}
if (std::filesystem::exists(xbeDirectory / "boot.id")) {
emulate_system = SYSTEM_CHIHIRO;
}
}
EmuLogInit(LOG_LEVEL::INFO, "Host's compatible system types: %2X", reserved_systems);
// If the system to emulate isn't supported on host, enforce failure.
if (!isSystemFlagSupport(reserved_systems, emulate_system)) {
CxbxrAbort("Unable to emulate system type due to host is not able to reserve required memory ranges.");
return false;
}
// Clear emulation system from reserved systems so all unneeded memory ranges can be freed.
reserved_systems &= ~emulate_system;
// Once we have determine which system type to run as, enforce it in future reboots.
if ((BootFlags & BOOT_QUICK_REBOOT) == 0) {
const char* system_str = GetSystemTypeToStr(emulate_system);