Introduced Xbox version of HWND
This commit is contained in:
parent
7a9382a79f
commit
5225e9e609
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@ -369,66 +369,66 @@ struct EmuD3D8CreateDeviceProxyData
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g_EmuCDPD;
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// Declare trampolines
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#define XB_TRAMPOLINES(XB_MACRO) \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_CreateVertexShader, (CONST xbox::dword_xt*, CONST xbox::dword_xt*, xbox::dword_xt*, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DeleteVertexShader, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DeleteVertexShader_0, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetBackBuffer, (xbox::int_xt, D3DBACKBUFFER_TYPE, xbox::X_D3DSurface**) ); \
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XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetBackBuffer2, (xbox::int_xt) ); \
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XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetBackBuffer2_0__LTCG_eax1, () ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_GetDepthStencilSurface, (xbox::X_D3DSurface**) ); \
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XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetDepthStencilSurface2, (xbox::void_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetDisplayMode, (xbox::X_D3DDISPLAYMODE*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_GetRenderTarget, (xbox::X_D3DSurface**) ); \
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XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetRenderTarget2, (xbox::void_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_LightEnable, (xbox::dword_xt, xbox::bool_xt) ); \
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/*XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShader, (xbox::dword_xt, xbox::dword_xt) );*/\
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/*XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShaderProgram, (CONST xbox::dword_xt*, xbox::dword_xt) );*/\
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/*XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShader_4, (xbox::dword_xt) );*/\
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_PersistDisplay, (xbox::void_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Reset, (xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Reset_0__LTCG_edi1, () ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Reset_0__LTCG_ebx1, () ); \
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/*XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SelectVertexShader, (xbox::dword_xt, xbox::dword_xt) );*/\
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/*XB_MACRO(xbox::void_xt, __stdcall, D3DDevice_SelectVertexShader_0, () );*/\
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/*XB_MACRO(xbox::void_xt, __stdcall, D3DDevice_SelectVertexShader_4, (xbox::dword_xt) );*/\
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetBackMaterial, (CONST xbox::X_D3DMATERIAL8*) ); \
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/*XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetGammaRamp, (xbox::dword_xt, CONST X_D3DGAMMARAMP*) );*/\
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetIndices, (xbox::X_D3DIndexBuffer*, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetIndices_4, (xbox::uint_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_SetLight, (xbox::dword_xt, CONST xbox::X_D3DLIGHT8*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetMaterial, (CONST xbox::X_D3DMATERIAL8*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPixelShader, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPixelShader_0__LTCG_eax_handle, () ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SetRenderState_Simple, (xbox::dword_xt, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetRenderTarget, (xbox::X_D3DSurface*, xbox::X_D3DSurface*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetRenderTarget_0, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetStreamSource, (xbox::uint_xt, xbox::X_D3DVertexBuffer*, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetStreamSource_0__LTCG_eax_StreamNumber_edi_pStreamData_ebx_Stride, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetStreamSource_4, (xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetStreamSource_8, (xbox::X_D3DVertexBuffer*, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SetStreamSource_8__LTCG_edx_StreamNumber, (void*, xbox::uint_xt, xbox::X_D3DVertexBuffer*, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTexture, (xbox::dword_xt, xbox::X_D3DBaseTexture*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTexture_4__LTCG_eax_pTexture, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTexture_4__LTCG_eax_Stage, (xbox::X_D3DBaseTexture*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPalette, (xbox::dword_xt, xbox::X_D3DPalette*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPalette_4, (xbox::X_D3DPalette*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShader, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShader_0, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShaderInput, (xbox::dword_xt, xbox::uint_xt, xbox::X_STREAMINPUT*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetViewport, (CONST xbox::X_D3DVIEWPORT8*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTransform, (xbox::X_D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTransform_0__LTCG_eax1_edx2, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_MultiplyTransform, (xbox::X_D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3D_DestroyResource, (xbox::X_D3DResource*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3D_DestroyResource__LTCG, (xbox::void_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice, (xbox::uint_xt, xbox::X_D3DDEVTYPE, HWND, xbox::dword_xt, xbox::X_D3DPRESENT_PARAMETERS*, xbox::X_D3DDevice**)); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_16__LTCG_eax_BehaviorFlags_ebx_ppReturnedDeviceInterface, (xbox::uint_xt, xbox::X_D3DDEVTYPE, HWND, xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_16__LTCG_eax_BehaviorFlags_ecx_ppReturnedDeviceInterface, (xbox::uint_xt, xbox::X_D3DDEVTYPE, HWND, xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_4, (xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, Lock2DSurface, (xbox::X_D3DPixelContainer*, xbox::X_D3DCUBEMAP_FACES, xbox::uint_xt, D3DLOCKED_RECT*, RECT*, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, Lock3DSurface, (xbox::X_D3DPixelContainer*, xbox::uint_xt, D3DLOCKED_BOX*, D3DBOX*, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3D_CommonSetRenderTarget, (xbox::X_D3DSurface*, xbox::X_D3DSurface*, void*) ); \
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#define XB_TRAMPOLINES(XB_MACRO) \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_CreateVertexShader, (CONST xbox::dword_xt*, CONST xbox::dword_xt*, xbox::dword_xt*, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DeleteVertexShader, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_DeleteVertexShader_0, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetBackBuffer, (xbox::int_xt, D3DBACKBUFFER_TYPE, xbox::X_D3DSurface**) ); \
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XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetBackBuffer2, (xbox::int_xt) ); \
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XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetBackBuffer2_0__LTCG_eax1, () ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_GetDepthStencilSurface, (xbox::X_D3DSurface**) ); \
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XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetDepthStencilSurface2, (xbox::void_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_GetDisplayMode, (xbox::X_D3DDISPLAYMODE*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_GetRenderTarget, (xbox::X_D3DSurface**) ); \
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XB_MACRO(xbox::X_D3DSurface*, WINAPI, D3DDevice_GetRenderTarget2, (xbox::void_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_LightEnable, (xbox::dword_xt, xbox::bool_xt) ); \
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/*XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShader, (xbox::dword_xt, xbox::dword_xt) );*/\
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/*XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShaderProgram, (CONST xbox::dword_xt*, xbox::dword_xt) );*/\
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/*XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_LoadVertexShader_4, (xbox::dword_xt) );*/\
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_PersistDisplay, (xbox::void_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Reset, (xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Reset_0__LTCG_edi1, () ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_Reset_0__LTCG_ebx1, () ); \
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/*XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SelectVertexShader, (xbox::dword_xt, xbox::dword_xt) );*/\
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/*XB_MACRO(xbox::void_xt, __stdcall, D3DDevice_SelectVertexShader_0, () );*/\
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/*XB_MACRO(xbox::void_xt, __stdcall, D3DDevice_SelectVertexShader_4, (xbox::dword_xt) );*/\
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetBackMaterial, (CONST xbox::X_D3DMATERIAL8*) ); \
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/*XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetGammaRamp, (xbox::dword_xt, CONST X_D3DGAMMARAMP*) );*/\
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetIndices, (xbox::X_D3DIndexBuffer*, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetIndices_4, (xbox::uint_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, D3DDevice_SetLight, (xbox::dword_xt, CONST xbox::X_D3DLIGHT8*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetMaterial, (CONST xbox::X_D3DMATERIAL8*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPixelShader, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPixelShader_0__LTCG_eax_handle, () ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SetRenderState_Simple, (xbox::dword_xt, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetRenderTarget, (xbox::X_D3DSurface*, xbox::X_D3DSurface*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetRenderTarget_0, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetStreamSource, (xbox::uint_xt, xbox::X_D3DVertexBuffer*, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetStreamSource_0__LTCG_eax_StreamNumber_edi_pStreamData_ebx_Stride, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetStreamSource_4, (xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetStreamSource_8, (xbox::X_D3DVertexBuffer*, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, __fastcall, D3DDevice_SetStreamSource_8__LTCG_edx_StreamNumber, (void*, xbox::uint_xt, xbox::X_D3DVertexBuffer*, xbox::uint_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTexture, (xbox::dword_xt, xbox::X_D3DBaseTexture*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTexture_4__LTCG_eax_pTexture, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTexture_4__LTCG_eax_Stage, (xbox::X_D3DBaseTexture*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPalette, (xbox::dword_xt, xbox::X_D3DPalette*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetPalette_4, (xbox::X_D3DPalette*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShader, (xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShader_0, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetVertexShaderInput, (xbox::dword_xt, xbox::uint_xt, xbox::X_STREAMINPUT*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetViewport, (CONST xbox::X_D3DVIEWPORT8*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTransform, (xbox::X_D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_SetTransform_0__LTCG_eax1_edx2, () ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3DDevice_MultiplyTransform, (xbox::X_D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3D_DestroyResource, (xbox::X_D3DResource*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3D_DestroyResource__LTCG, (xbox::void_xt) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice, (xbox::uint_xt, xbox::X_D3DDEVTYPE, xbox::X_HWND, xbox::dword_xt, xbox::X_D3DPRESENT_PARAMETERS*, xbox::X_D3DDevice**)); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_16__LTCG_eax_BehaviorFlags_ebx_ppReturnedDeviceInterface, (xbox::uint_xt, xbox::X_D3DDEVTYPE, xbox::X_HWND, xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_16__LTCG_eax_BehaviorFlags_ecx_ppReturnedDeviceInterface, (xbox::uint_xt, xbox::X_D3DDEVTYPE, xbox::X_HWND, xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::hresult_xt, WINAPI, Direct3D_CreateDevice_4, (xbox::X_D3DPRESENT_PARAMETERS*) ); \
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XB_MACRO(xbox::void_xt, WINAPI, Lock2DSurface, (xbox::X_D3DPixelContainer*, xbox::X_D3DCUBEMAP_FACES, xbox::uint_xt, D3DLOCKED_RECT*, RECT*, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, Lock3DSurface, (xbox::X_D3DPixelContainer*, xbox::uint_xt, D3DLOCKED_BOX*, D3DBOX*, xbox::dword_xt) ); \
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XB_MACRO(xbox::void_xt, WINAPI, D3D_CommonSetRenderTarget, (xbox::X_D3DSurface*, xbox::X_D3DSurface*, void*) ); \
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XB_TRAMPOLINES(XB_trampoline_declare);
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@ -3111,7 +3111,7 @@ static void Direct3D_CreateDevice_16__LTCG_eax_BehaviorFlags_ecx_ppReturnedDevic
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(
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xbox::uint_xt Adapter,
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xbox::X_D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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xbox::X_HWND hFocusWindow,
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xbox::dword_xt BehaviorFlags,
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xbox::X_D3DPRESENT_PARAMETERS *pPresentationParameters,
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xbox::X_D3DDevice **ppReturnedDeviceInterface
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@ -3134,7 +3134,7 @@ __declspec(naked) xbox::hresult_xt WINAPI xbox::EMUPATCH(Direct3D_CreateDevice_1
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(
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uint_xt Adapter,
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X_D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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X_HWND hFocusWindow,
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X_D3DPRESENT_PARAMETERS *pPresentationParameters
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)
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{
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(
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xbox::uint_xt Adapter,
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xbox::X_D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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xbox::X_HWND hFocusWindow,
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xbox::dword_xt BehaviorFlags,
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xbox::X_D3DPRESENT_PARAMETERS *pPresentationParameters,
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xbox::X_D3DDevice **ppReturnedDeviceInterface
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@ -3201,7 +3201,7 @@ __declspec(naked) xbox::hresult_xt WINAPI xbox::EMUPATCH(Direct3D_CreateDevice_1
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(
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uint_xt Adapter,
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X_D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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X_HWND hFocusWindow,
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X_D3DPRESENT_PARAMETERS *pPresentationParameters
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)
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{
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@ -3315,7 +3315,7 @@ xbox::hresult_xt WINAPI xbox::EMUPATCH(Direct3D_CreateDevice)
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(
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uint_xt Adapter,
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X_D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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X_HWND hFocusWindow,
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dword_xt BehaviorFlags,
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X_D3DPRESENT_PARAMETERS *pPresentationParameters,
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xbox::X_D3DDevice **ppReturnedDeviceInterface
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@ -70,7 +70,7 @@ xbox::hresult_xt WINAPI EMUPATCH(Direct3D_CreateDevice)
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(
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uint_xt Adapter,
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X_D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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X_HWND hFocusWindow,
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dword_xt BehaviorFlags,
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X_D3DPRESENT_PARAMETERS *pPresentationParameters,
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X_D3DDevice **ppReturnedDeviceInterface
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@ -80,7 +80,7 @@ xbox::hresult_xt WINAPI EMUPATCH(Direct3D_CreateDevice_16__LTCG_eax_BehaviorFlag
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(
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uint_xt Adapter,
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X_D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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X_HWND hFocusWindow,
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X_D3DPRESENT_PARAMETERS *pPresentationParameters
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);
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@ -88,7 +88,7 @@ xbox::hresult_xt WINAPI EMUPATCH(Direct3D_CreateDevice_16__LTCG_eax_BehaviorFlag
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(
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uint_xt Adapter,
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X_D3DDEVTYPE DeviceType,
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HWND hFocusWindow,
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X_HWND hFocusWindow,
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X_D3DPRESENT_PARAMETERS *pPresentationParameters
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);
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|
||||
|
|
|
@ -102,6 +102,8 @@ namespace xbox {
|
|||
|
||||
// Xbox D3D types, probably just copies of the Windows Direct3D 9 counterparts :
|
||||
|
||||
typedef ::HWND X_HWND;
|
||||
|
||||
/* CubeMap Face identifiers */
|
||||
typedef enum _X_D3DCUBEMAP_FACES
|
||||
{
|
||||
|
@ -472,7 +474,7 @@ typedef struct _X_D3DPRESENT_PARAMETERS
|
|||
X_D3DMULTISAMPLE_TYPE MultiSampleType;
|
||||
|
||||
X_D3DSWAPEFFECT SwapEffect;
|
||||
HWND hDeviceWindow;
|
||||
X_HWND hDeviceWindow;
|
||||
BOOL Windowed;
|
||||
BOOL EnableAutoDepthStencil;
|
||||
X_D3DFORMAT AutoDepthStencilFormat;
|
||||
|
|
Loading…
Reference in New Issue