emufile: fix multi-xbe titles when running through xbox-iso-vfs
Prior to this commit, the relaunch path would become corrupted when running a game mounted with xbox-iso-vfs.
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@ -797,9 +797,10 @@ std::string CxbxConvertXboxToHostPath(const std::string_view XboxDevicePath)
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// If the rootDirectoryHandle is not null, we have a relative path
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// We need to prepend the path of the root directory to get a full DOS path
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if (rootDirectoryHandle != nullptr) {
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char directoryPathBuffer[MAX_PATH];
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GetFinalPathNameByHandle(rootDirectoryHandle, directoryPathBuffer, MAX_PATH, VOLUME_NAME_DOS);
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XbePath = directoryPathBuffer + std::string("\\") + XbePath;
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WCHAR directoryPathBuffer[MAX_PATH];
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GetFinalPathNameByHandleW(rootDirectoryHandle, directoryPathBuffer, MAX_PATH, VOLUME_NAME_DOS);
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std::string directoryPath = utf16_to_ascii(directoryPathBuffer);
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XbePath = directoryPath + std::string("\\") + XbePath;
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}
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return XbePath;
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