Button Input

This commit is contained in:
Aaron Robinson 2003-04-22 00:01:37 +00:00
parent 9c5329ff4f
commit 4b6a6c60f0
2 changed files with 30 additions and 4 deletions

View File

@ -68,12 +68,12 @@ enum XBCtrlObject
// ****************************************************************** // ******************************************************************
// * Analog Buttons // * Analog Buttons
// ****************************************************************** // ******************************************************************
XBCTRL_OBJECT_X,
XBCTRL_OBJECT_Y,
XBCTRL_OBJECT_A, XBCTRL_OBJECT_A,
XBCTRL_OBJECT_B, XBCTRL_OBJECT_B,
XBCTRL_OBJECT_WHITE, XBCTRL_OBJECT_X,
XBCTRL_OBJECT_Y,
XBCTRL_OBJECT_BLACK, XBCTRL_OBJECT_BLACK,
XBCTRL_OBJECT_WHITE,
XBCTRL_OBJECT_LTRIGGER, XBCTRL_OBJECT_LTRIGGER,
XBCTRL_OBJECT_RTRIGGER, XBCTRL_OBJECT_RTRIGGER,
// ****************************************************************** // ******************************************************************

View File

@ -35,6 +35,8 @@
#include <stdio.h> #include <stdio.h>
#include "EmuDInput.h"
// ****************************************************************** // ******************************************************************
// * func: XBController::XBController // * func: XBController::XBController
// ****************************************************************** // ******************************************************************
@ -661,7 +663,7 @@ void XBController::ListenPoll(xapi::XINPUT_STATE *Controller)
// ****************************************************************** // ******************************************************************
// * Map Xbox Joystick Input // * Map Xbox Joystick Input
// ****************************************************************** // ******************************************************************
if(v >= XBCTRL_OBJECT_LTHUMBPOSX && v <= XBCTRL_OBJECT_RTHUMBNEGY) if(v >= XBCTRL_OBJECT_LTHUMBPOSX && v <= XBCTRL_OBJECT_RTRIGGER)
{ {
switch(v) switch(v)
{ {
@ -689,6 +691,30 @@ void XBController::ListenPoll(xapi::XINPUT_STATE *Controller)
case XBCTRL_OBJECT_RTHUMBNEGX: case XBCTRL_OBJECT_RTHUMBNEGX:
Controller->Gamepad.sThumbRX -= wValue; Controller->Gamepad.sThumbRX -= wValue;
break; break;
case XBCTRL_OBJECT_A:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A] = (wValue / 128);
break;
case XBCTRL_OBJECT_B:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B] = (wValue / 128);
break;
case XBCTRL_OBJECT_X:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X] = (wValue / 128);
break;
case XBCTRL_OBJECT_Y:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y] = (wValue / 128);
break;
case XBCTRL_OBJECT_WHITE:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE] = (wValue / 128);
break;
case XBCTRL_OBJECT_BLACK:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK] = (wValue / 128);
break;
case XBCTRL_OBJECT_LTRIGGER:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] = (wValue / 128);
break;
case XBCTRL_OBJECT_RTRIGGER:
Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] = (wValue / 128);
break;
} }
} }
} }