Button Input
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@ -68,12 +68,12 @@ enum XBCtrlObject
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// ******************************************************************
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// * Analog Buttons
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// ******************************************************************
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XBCTRL_OBJECT_X,
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XBCTRL_OBJECT_Y,
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XBCTRL_OBJECT_A,
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XBCTRL_OBJECT_B,
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XBCTRL_OBJECT_WHITE,
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XBCTRL_OBJECT_X,
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XBCTRL_OBJECT_Y,
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XBCTRL_OBJECT_BLACK,
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XBCTRL_OBJECT_WHITE,
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XBCTRL_OBJECT_LTRIGGER,
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XBCTRL_OBJECT_RTRIGGER,
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// ******************************************************************
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@ -35,6 +35,8 @@
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#include <stdio.h>
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#include "EmuDInput.h"
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// ******************************************************************
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// * func: XBController::XBController
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// ******************************************************************
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@ -661,7 +663,7 @@ void XBController::ListenPoll(xapi::XINPUT_STATE *Controller)
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// ******************************************************************
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// * Map Xbox Joystick Input
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// ******************************************************************
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if(v >= XBCTRL_OBJECT_LTHUMBPOSX && v <= XBCTRL_OBJECT_RTHUMBNEGY)
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if(v >= XBCTRL_OBJECT_LTHUMBPOSX && v <= XBCTRL_OBJECT_RTRIGGER)
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{
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switch(v)
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{
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@ -689,6 +691,30 @@ void XBController::ListenPoll(xapi::XINPUT_STATE *Controller)
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case XBCTRL_OBJECT_RTHUMBNEGX:
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Controller->Gamepad.sThumbRX -= wValue;
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break;
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case XBCTRL_OBJECT_A:
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Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A] = (wValue / 128);
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break;
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case XBCTRL_OBJECT_B:
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Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B] = (wValue / 128);
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break;
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case XBCTRL_OBJECT_X:
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Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X] = (wValue / 128);
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break;
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case XBCTRL_OBJECT_Y:
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Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y] = (wValue / 128);
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break;
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case XBCTRL_OBJECT_WHITE:
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Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE] = (wValue / 128);
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break;
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case XBCTRL_OBJECT_BLACK:
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Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK] = (wValue / 128);
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break;
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case XBCTRL_OBJECT_LTRIGGER:
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Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] = (wValue / 128);
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break;
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case XBCTRL_OBJECT_RTRIGGER:
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Controller->Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] = (wValue / 128);
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break;
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}
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}
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}
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