Merge pull request #1100 from RadWolfie/VS-2015-Fix

Fix VS 2015 errors
This commit is contained in:
Luke Usher 2018-04-28 16:57:01 +01:00 committed by GitHub
commit 43080289ab
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 82 additions and 83 deletions

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@ -4191,7 +4191,6 @@ DWORD WINAPI XTL::EMUPATCH(D3DDevice_Swap)
// Was patch: IDirect3DResource8_Register
void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD dwSize)
{
using namespace XTL;
// DO NOT FUNC_EXPORTS!
@ -4200,20 +4199,20 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
// Determine the resource type name
const char *ResourceTypeName;
X_D3DRESOURCETYPE XboxResourceType = GetXboxD3DResourceType(pResource);
XTL::X_D3DRESOURCETYPE XboxResourceType = GetXboxD3DResourceType(pResource);
switch (XboxResourceType) {
case X_D3DRTYPE_NONE: ResourceTypeName = "None"; break;
case X_D3DRTYPE_SURFACE: ResourceTypeName = "Surface"; break;
case X_D3DRTYPE_VOLUME: ResourceTypeName = "Volume"; break;
case X_D3DRTYPE_TEXTURE: ResourceTypeName = "Texture"; break;
case X_D3DRTYPE_VOLUMETEXTURE: ResourceTypeName = "VolumeTexture"; break;
case X_D3DRTYPE_CUBETEXTURE: ResourceTypeName = "CubeTexture"; break;
case X_D3DRTYPE_VERTEXBUFFER: ResourceTypeName = "VertexBuffer"; break;
case X_D3DRTYPE_INDEXBUFFER: ResourceTypeName = "IndexBuffer"; break;
case X_D3DRTYPE_PUSHBUFFER: ResourceTypeName = "PushBuffer"; break;
case X_D3DRTYPE_PALETTE: ResourceTypeName = "Palette"; break;
case X_D3DRTYPE_FIXUP: ResourceTypeName = "Fixup"; break;
case XTL::X_D3DRTYPE_NONE: ResourceTypeName = "None"; break;
case XTL::X_D3DRTYPE_SURFACE: ResourceTypeName = "Surface"; break;
case XTL::X_D3DRTYPE_VOLUME: ResourceTypeName = "Volume"; break;
case XTL::X_D3DRTYPE_TEXTURE: ResourceTypeName = "Texture"; break;
case XTL::X_D3DRTYPE_VOLUMETEXTURE: ResourceTypeName = "VolumeTexture"; break;
case XTL::X_D3DRTYPE_CUBETEXTURE: ResourceTypeName = "CubeTexture"; break;
case XTL::X_D3DRTYPE_VERTEXBUFFER: ResourceTypeName = "VertexBuffer"; break;
case XTL::X_D3DRTYPE_INDEXBUFFER: ResourceTypeName = "IndexBuffer"; break;
case XTL::X_D3DRTYPE_PUSHBUFFER: ResourceTypeName = "PushBuffer"; break;
case XTL::X_D3DRTYPE_PALETTE: ResourceTypeName = "Palette"; break;
case XTL::X_D3DRTYPE_FIXUP: ResourceTypeName = "Fixup"; break;
default:
EmuWarning("CreateHostResource :-> Unrecognized Xbox Resource Type 0x%.08X", XboxResourceType);
return;
@ -4237,17 +4236,17 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
}
switch (XboxResourceType) {
case X_D3DRTYPE_NONE: {
case XTL::X_D3DRTYPE_NONE: {
break;
}
case X_D3DRTYPE_SURFACE:
case X_D3DRTYPE_VOLUME:
case X_D3DRTYPE_TEXTURE:
case X_D3DRTYPE_VOLUMETEXTURE:
case X_D3DRTYPE_CUBETEXTURE: {
X_D3DPixelContainer *pPixelContainer = (X_D3DPixelContainer*)pResource;
X_D3DFORMAT X_Format = GetXboxPixelContainerFormat(pPixelContainer);
case XTL::X_D3DRTYPE_SURFACE:
case XTL::X_D3DRTYPE_VOLUME:
case XTL::X_D3DRTYPE_TEXTURE:
case XTL::X_D3DRTYPE_VOLUMETEXTURE:
case XTL::X_D3DRTYPE_CUBETEXTURE: {
XTL::X_D3DPixelContainer *pPixelContainer = (XTL::X_D3DPixelContainer*)pResource;
XTL::X_D3DFORMAT X_Format = GetXboxPixelContainerFormat(pPixelContainer);
DWORD D3DUsage = 0;
if (pPixelContainer == g_pXboxDepthStencil) {
@ -4269,14 +4268,14 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
if (EmuXBFormatRequiresConversionToARGB(X_Format)) {
bConvertToARGB = true;
PCFormat = D3DFMT_A8R8G8B8;
PCFormat = XTL::D3DFMT_A8R8G8B8;
}
else {
// Otherwise, lookup resource type and accompanying 'SupportedFormat' array
bool *pbSupportedFormats = g_bSupportsFormatTexture;
switch (XboxResourceType) {
case X_D3DRTYPE_SURFACE: {
case XTL::X_D3DRTYPE_SURFACE: {
if (D3DUsage & D3DUSAGE_RENDERTARGET) {
pbSupportedFormats = g_bSupportsFormatSurfaceRenderTarget;
}
@ -4288,11 +4287,11 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
}
break;
}
case X_D3DRTYPE_VOLUME: {
case XTL::X_D3DRTYPE_VOLUME: {
pbSupportedFormats = g_bSupportsFormatTexture; // TODO : Complete
break;
}
case X_D3DRTYPE_TEXTURE: {
case XTL::X_D3DRTYPE_TEXTURE: {
if (D3DUsage & D3DUSAGE_RENDERTARGET) {
pbSupportedFormats = g_bSupportsFormatTextureRenderTarget;
}
@ -4304,11 +4303,11 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
}
break;
}
case X_D3DRTYPE_VOLUMETEXTURE: {
case XTL::X_D3DRTYPE_VOLUMETEXTURE: {
pbSupportedFormats = g_bSupportsFormatVolumeTexture; // TODO : Complete
break;
}
case X_D3DRTYPE_CUBETEXTURE: {
case XTL::X_D3DRTYPE_CUBETEXTURE: {
pbSupportedFormats = g_bSupportsFormatCubeTexture; // TODO : Complete
break;
}
@ -4322,24 +4321,24 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
else {
// Otherwise, choose a fallback for the format not supported on host
switch (X_Format) {
case X_D3DFMT_LIN_D24S8: { // Note : This case could be removed, as the default below can handle it too
case XTL::X_D3DFMT_LIN_D24S8: { // Note : This case could be removed, as the default below can handle it too
EmuWarning("D3DFMT_LIN_D24S8 %s not supported - using D3DFMT_A8R8G8B8!", ResourceTypeName);
// Note : This cannot set bConvertToARGB - we just copy it as-is
PCFormat = D3DFMT_A8R8G8B8;
PCFormat = XTL::D3DFMT_A8R8G8B8;
break;
}
case X_D3DFMT_LIN_D16: {
case XTL::X_D3DFMT_LIN_D16: {
// Test case : Turok (when entering menu)
EmuWarning("D3DFMT_LIN_D16 %s not supported - USING D3DFMT_R5G6B5!", ResourceTypeName);
// Note : This cannot set bConvertToARGB - we just copy it as-is
PCFormat = D3DFMT_R5G6B5; // TODO : Do something smarter
PCFormat = XTL::D3DFMT_R5G6B5; // TODO : Do something smarter
break;
}
case X_D3DFMT_X1R5G5B5: { // Note : This case could be removed, as the default below can handle it too
case XTL::X_D3DFMT_X1R5G5B5: { // Note : This case could be removed, as the default below can handle it too
// Test case : JSRF (after loading)
EmuWarning("D3DFMT_X1R5G5B5 %s will be converted to ARGB", ResourceTypeName);
bConvertToARGB = true;
PCFormat = D3DFMT_A8R8G8B8;
PCFormat = XTL::D3DFMT_A8R8G8B8;
break;
}
default:
@ -4347,7 +4346,7 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
if (EmuXBFormatCanBeConvertedToARGB(X_Format)) {
EmuWarning("Xbox %s Format %x will be converted to ARGB", ResourceTypeName, X_Format);
bConvertToARGB = true;
PCFormat = D3DFMT_A8R8G8B8;
PCFormat = XTL::D3DFMT_A8R8G8B8;
}
else {
// Otherwise, use a best matching format
@ -4399,12 +4398,12 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
XTL::IDirect3DVolumeTexture *pNewHostVolumeTexture = nullptr; // for X_D3DRTYPE_VOLUMETEXTURE
XTL::IDirect3DCubeTexture *pNewHostCubeTexture = nullptr; // for X_D3DRTYPE_CUBETEXTURE
D3DPOOL D3DPool = D3DPOOL_MANAGED; // TODO : Nuance D3DPOOL where/when needed
XTL::D3DPOOL D3DPool = XTL::D3DPOOL_MANAGED; // TODO : Nuance D3DPOOL where/when needed
HRESULT hRet;
// Create the surface/volume/(volume/cube/)texture
switch (XboxResourceType) {
case X_D3DRTYPE_SURFACE: {
case XTL::X_D3DRTYPE_SURFACE: {
if (D3DUsage & D3DUSAGE_DEPTHSTENCIL) {
hRet = g_pD3DDevice->CreateDepthStencilSurface(dwWidth, dwHeight, PCFormat,
g_EmuCDPD.HostPresentationParameters.MultiSampleType,
@ -4435,18 +4434,18 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
if (hRet != D3D_OK) {
if (D3DUsage & D3DUSAGE_DEPTHSTENCIL) {
EmuWarning("CreateDepthStencilSurface Failed\n\nError: %s\nDesc: %s",
DXGetErrorString(hRet), DXGetErrorDescription(hRet));
XTL::DXGetErrorString(hRet), XTL::DXGetErrorDescription(hRet));
}
else {
EmuWarning("CreateImageSurface Failed\n\nError: %s\nDesc: %s",
DXGetErrorString(hRet), DXGetErrorDescription(hRet));
XTL::DXGetErrorString(hRet), XTL::DXGetErrorDescription(hRet));
}
EmuWarning("Trying Fallback");
#ifdef CXBX_USE_D3D9
hRet = g_pD3DDevice->CreateOffscreenPlainSurface(dwWidth, dwHeight, PCFormat, D3DPool, &pNewHostSurface, nullptr);
#else
hRet = g_pD3DDevice->CreateImageSurface(dwWidth, dwHeight, D3DFMT_A8R8G8B8, &pNewHostSurface);
hRet = g_pD3DDevice->CreateImageSurface(dwWidth, dwHeight, XTL::D3DFMT_A8R8G8B8, &pNewHostSurface);
#endif
}
@ -4454,7 +4453,7 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
if (hRet != D3D_OK) {
// We cannot safely continue in this state.
CxbxKrnlCleanup("CreateImageSurface Failed!\n\nError: %s\nDesc: %s",
DXGetErrorString(hRet), DXGetErrorDescription(hRet));
XTL::DXGetErrorString(hRet), XTL::DXGetErrorDescription(hRet));
}
SetHostSurface(pResource, pNewHostSurface);
@ -4465,7 +4464,7 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
break;
}
case X_D3DRTYPE_VOLUME: {
case XTL::X_D3DRTYPE_VOLUME: {
LOG_UNIMPLEMENTED();
// Note : Host D3D can only(?) retrieve a volue like this :
// hRet = pNewHostVolumeTexture->GetVolumeLevel(level, &pNewHostVolume);
@ -4478,7 +4477,7 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
break;
}
case X_D3DRTYPE_TEXTURE: {
case XTL::X_D3DRTYPE_TEXTURE: {
/* TODO : Enabled this if D3DPool is ever anything else but D3DPOOL_MANAGED :
#ifdef CXBX_USE_D3D9
if (D3DPool == D3DPOOL_DEFAULT) {
@ -4499,9 +4498,9 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
DEBUG_D3DRESULT(hRet, "g_pD3DDevice->CreateTexture");
// If the above failed, we might be able to use an ARGB texture instead
if ((hRet != D3D_OK) && (PCFormat != D3DFMT_A8R8G8B8) && EmuXBFormatCanBeConvertedToARGB(X_Format)) {
if ((hRet != D3D_OK) && (PCFormat != XTL::D3DFMT_A8R8G8B8) && EmuXBFormatCanBeConvertedToARGB(X_Format)) {
hRet = g_pD3DDevice->CreateTexture(dwWidth, dwHeight, dwMipMapLevels,
D3DUsage, D3DFMT_A8R8G8B8, D3DPool, &pNewHostTexture
D3DUsage, XTL::D3DFMT_A8R8G8B8, D3DPool, &pNewHostTexture
#ifdef CXBX_USE_D3D9
, nullptr
#endif
@ -4511,7 +4510,7 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
if (hRet == D3D_OK) {
// Okay, now this works, make sure the texture gets converted
bConvertToARGB = true;
PCFormat = D3DFMT_A8R8G8B8;
PCFormat = XTL::D3DFMT_A8R8G8B8;
}
}
@ -4540,7 +4539,7 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
break;
}
case X_D3DRTYPE_VOLUMETEXTURE: {
case XTL::X_D3DRTYPE_VOLUMETEXTURE: {
hRet = g_pD3DDevice->CreateVolumeTexture(dwWidth, dwHeight, dwDepth,
dwMipMapLevels, D3DUsage, PCFormat, D3DPool, &pNewHostVolumeTexture
#ifdef CXBX_USE_D3D9
@ -4551,7 +4550,7 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
if (hRet != D3D_OK) {
CxbxKrnlCleanup("CreateVolumeTexture Failed!\n\nError: %s\nDesc: %s",
DXGetErrorString(hRet), DXGetErrorDescription(hRet));
XTL::DXGetErrorString(hRet), XTL::DXGetErrorDescription(hRet));
}
SetHostVolumeTexture(pResource, pNewHostVolumeTexture);
@ -4560,7 +4559,7 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
break;
}
case X_D3DRTYPE_CUBETEXTURE: {
case XTL::X_D3DRTYPE_CUBETEXTURE: {
DbgPrintf("CreateCubeTexture(%d, %d, 0, %d, D3DPOOL_MANAGED)\n", dwWidth,
dwMipMapLevels, PCFormat);
@ -4590,8 +4589,8 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
DWORD D3DLockFlags = D3DLOCK_NOSYSLOCK; // Note : D3DLOCK_DISCARD is only valid for D3DUSAGE_DYNAMIC
DWORD dwCubeFaceOffset = 0;
DWORD dwCubeFaceSize = 0;
D3DCUBEMAP_FACES last_face = (bCubemap) ? D3DCUBEMAP_FACE_NEGATIVE_Z : D3DCUBEMAP_FACE_POSITIVE_X;
for (int face = D3DCUBEMAP_FACE_POSITIVE_X; face <= last_face; face++) {
XTL::D3DCUBEMAP_FACES last_face = (bCubemap) ? XTL::D3DCUBEMAP_FACE_NEGATIVE_Z : XTL::D3DCUBEMAP_FACE_POSITIVE_X;
for (int face = XTL::D3DCUBEMAP_FACE_POSITIVE_X; face <= last_face; face++) {
// As we iterate through mipmap levels, we'll adjust the source resource offset
DWORD dwMipOffset = 0;
DWORD dwMipWidth = dwWidth;
@ -4609,24 +4608,24 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
}
// Lock the host resource
D3DLOCKED_RECT LockedRect = {};
D3DLOCKED_BOX LockedBox = {};
XTL::D3DLOCKED_RECT LockedRect = {};
XTL::D3DLOCKED_BOX LockedBox = {};
switch (XboxResourceType) {
case X_D3DRTYPE_SURFACE:
case XTL::X_D3DRTYPE_SURFACE:
hRet = pNewHostSurface->LockRect(&LockedRect, nullptr, D3DLockFlags);
break;
case X_D3DRTYPE_VOLUME:
case XTL::X_D3DRTYPE_VOLUME:
hRet = pNewHostVolume->LockBox(&LockedBox, nullptr, D3DLockFlags);
break;
case X_D3DRTYPE_TEXTURE:
case XTL::X_D3DRTYPE_TEXTURE:
hRet = pNewHostTexture->LockRect(mipmap_level, &LockedRect, nullptr, D3DLockFlags);
break;
case X_D3DRTYPE_VOLUMETEXTURE:
case XTL::X_D3DRTYPE_VOLUMETEXTURE:
hRet = pNewHostVolumeTexture->LockBox(mipmap_level, &LockedBox, nullptr, D3DLockFlags);
break;
case X_D3DRTYPE_CUBETEXTURE:
hRet = pNewHostCubeTexture->LockRect((D3DCUBEMAP_FACES)face, mipmap_level, &LockedRect, nullptr, D3DLockFlags);
case XTL::X_D3DRTYPE_CUBETEXTURE:
hRet = pNewHostCubeTexture->LockRect((XTL::D3DCUBEMAP_FACES)face, mipmap_level, &LockedRect, nullptr, D3DLockFlags);
break;
default:
assert(false);
@ -4643,8 +4642,8 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
DWORD dwDstSlicePitch;
switch (XboxResourceType) {
case X_D3DRTYPE_VOLUME:
case X_D3DRTYPE_VOLUMETEXTURE:
case XTL::X_D3DRTYPE_VOLUME:
case XTL::X_D3DRTYPE_VOLUMETEXTURE:
pDst = (uint8_t *)LockedBox.pBits;
dwDstRowPitch = LockedBox.RowPitch;
dwDstSlicePitch = LockedBox.SlicePitch;
@ -4712,20 +4711,20 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
// Unlock the host resource
switch (XboxResourceType) {
case X_D3DRTYPE_SURFACE:
case XTL::X_D3DRTYPE_SURFACE:
hRet = pNewHostSurface->UnlockRect();
break;
case X_D3DRTYPE_VOLUME:
case XTL::X_D3DRTYPE_VOLUME:
hRet = pNewHostVolume->UnlockBox();
break;
case X_D3DRTYPE_TEXTURE:
case XTL::X_D3DRTYPE_TEXTURE:
hRet = pNewHostTexture->UnlockRect(mipmap_level);
break;
case X_D3DRTYPE_VOLUMETEXTURE:
case XTL::X_D3DRTYPE_VOLUMETEXTURE:
hRet = pNewHostVolumeTexture->UnlockBox(mipmap_level);
break;
case X_D3DRTYPE_CUBETEXTURE:
hRet = pNewHostCubeTexture->UnlockRect((D3DCUBEMAP_FACES)face, mipmap_level);
case XTL::X_D3DRTYPE_CUBETEXTURE:
hRet = pNewHostCubeTexture->UnlockRect((XTL::D3DCUBEMAP_FACES)face, mipmap_level);
break;
default:
assert(false);
@ -4735,7 +4734,7 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
EmuWarning("Unlocking host %s failed!", ResourceTypeName);
}
if (face == D3DCUBEMAP_FACE_POSITIVE_X) {
if (face == XTL::D3DCUBEMAP_FACE_POSITIVE_X) {
dwCubeFaceSize += dwDepth * dwMipSize;
}
@ -4755,7 +4754,7 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
}
} // for mipmap levels
if (face == D3DCUBEMAP_FACE_POSITIVE_X) {
if (face == XTL::D3DCUBEMAP_FACE_POSITIVE_X) {
dwCubeFaceSize = ROUND_UP(dwCubeFaceSize, X_D3DTEXTURE_CUBEFACE_ALIGNMENT);
}
@ -4770,33 +4769,33 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
char szFilePath[MAX_PATH];
switch (XboxResourceType) {
case X_D3DRTYPE_SURFACE: {
case XTL::X_D3DRTYPE_SURFACE: {
static int dwDumpSurface = 0;
sprintf(szFilePath, _DEBUG_DUMP_TEXTURE_REGISTER "%.03d-Surface%.03d.dds", X_Format, dwDumpSurface++);
D3DXSaveSurfaceToFileA(szFilePath, D3DXIFF_DDS, pNewHostSurface, NULL, NULL);
D3DXSaveSurfaceToFileA(szFilePath, XTL::D3DXIFF_DDS, pNewHostSurface, NULL, NULL);
break;
}
case X_D3DRTYPE_VOLUME: {
case XTL::X_D3DRTYPE_VOLUME: {
// TODO
break;
}
case X_D3DRTYPE_TEXTURE: {
case XTL::X_D3DRTYPE_TEXTURE: {
static int dwDumpTexure = 0;
sprintf(szFilePath, _DEBUG_DUMP_TEXTURE_REGISTER "%.03d-Texture%.03d.dds", X_Format, dwDumpTexure++);
D3DXSaveTextureToFileA(szFilePath, D3DXIFF_DDS, pNewHostTexture, NULL);
D3DXSaveTextureToFileA(szFilePath, XTL::D3DXIFF_DDS, pNewHostTexture, NULL);
break;
}
case X_D3DRTYPE_VOLUMETEXTURE: {
case XTL::X_D3DRTYPE_VOLUMETEXTURE: {
// TODO
break;
}
case X_D3DRTYPE_CUBETEXTURE: {
case XTL::X_D3DRTYPE_CUBETEXTURE: {
static int dwDumpCubeTexture = 0;
for (uint face = D3DCUBEMAP_FACE_POSITIVE_X; face <= D3DCUBEMAP_FACE_NEGATIVE_Z; face++) {
IDirect3DSurface8 *pSurface;
if (D3D_OK == pNewHostCubeTexture->GetCubeMapSurface((D3DCUBEMAP_FACES)face, 0, &pSurface)) {
for (uint face = XTL::D3DCUBEMAP_FACE_POSITIVE_X; face <= XTL::D3DCUBEMAP_FACE_NEGATIVE_Z; face++) {
XTL::IDirect3DSurface8 *pSurface;
if (D3D_OK == pNewHostCubeTexture->GetCubeMapSurface((XTL::D3DCUBEMAP_FACES)face, 0, &pSurface)) {
sprintf(szFilePath, _DEBUG_DUMP_TEXTURE_REGISTER "%.03d-CubeTexure%.03d-%d.dds", X_Format, dwDumpCubeTexture, face);
D3DXSaveSurfaceToFileA(szFilePath, D3DXIFF_DDS, pSurface, NULL, NULL);
D3DXSaveSurfaceToFileA(szFilePath, XTL::D3DXIFF_DDS, pSurface, NULL, NULL);
pSurface->Release();
}
}
@ -4814,8 +4813,8 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
// case X_D3DRTYPE_INDEXBUFFER: { break; } // TODO
case X_D3DRTYPE_PUSHBUFFER: {
X_D3DPushBuffer *pPushBuffer = (X_D3DPushBuffer*)pResource;
case XTL::X_D3DRTYPE_PUSHBUFFER: {
XTL::X_D3DPushBuffer *pPushBuffer = (XTL::X_D3DPushBuffer*)pResource;
// create push buffer
DWORD dwSize = g_VMManager.QuerySize(VirtualAddr);
@ -4832,8 +4831,8 @@ void CreateHostResource(XTL::X_D3DResource *pResource, int iTextureStage, DWORD
//case X_D3DRTYPE_PALETTE: { break; }
case X_D3DRTYPE_FIXUP: {
X_D3DFixup *pFixup = (X_D3DFixup*)pResource;
case XTL::X_D3DRTYPE_FIXUP: {
XTL::X_D3DFixup *pFixup = (XTL::X_D3DFixup*)pResource;
EmuWarning("X_D3DRTYPE_FIXUP is not yet supported\n"
"0x%.08X (pFixup->Common) \n"