Minor cleanup
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@ -90,33 +90,35 @@ void XTL::EmuUpdateDeferredStates()
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// Loop through all deferred render states
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for (uint RenderState = X_D3DRS_FOGENABLE; RenderState <= X_D3DRS_PATCHSEGMENTS; RenderState++) {
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// If this render state does not have a PC counterpart, skip it
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if (DxbxRenderStateInfo[RenderState].PC != 0) {
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uint8_t index = RenderState - X_D3DRS_FOGENABLE;
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// Some render states require special handling to convert to host, but most can be mapped 1:1
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// We use a switch/case to handle the special states
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switch (RenderState) {
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case X_D3DRS_WRAP0: {
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::DWORD dwConv = 0;
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if (DxbxRenderStateInfo[RenderState].PC == 0) {
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continue;
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}
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00000010) ? D3DWRAP_U : 0;
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00001000) ? D3DWRAP_V : 0;
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00100000) ? D3DWRAP_W : 0;
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uint8_t index = RenderState - X_D3DRS_FOGENABLE;
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// Some render states require special handling to convert to host, but most can be mapped 1:1
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// We use a switch/case to handle the special states
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switch (RenderState) {
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case X_D3DRS_WRAP0: {
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::DWORD dwConv = 0;
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g_pD3DDevice->SetRenderState(D3DRS_WRAP0, dwConv);
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} break;
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case X_D3DRS_WRAP1: {
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::DWORD dwConv = 0;
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00000010) ? D3DWRAP_U : 0;
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00001000) ? D3DWRAP_V : 0;
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00100000) ? D3DWRAP_W : 0;
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00000010) ? D3DWRAP_U : 0;
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00001000) ? D3DWRAP_V : 0;
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00100000) ? D3DWRAP_W : 0;
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g_pD3DDevice->SetRenderState(D3DRS_WRAP0, dwConv);
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} break;
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case X_D3DRS_WRAP1: {
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::DWORD dwConv = 0;
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g_pD3DDevice->SetRenderState(D3DRS_WRAP1, dwConv);
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} break;
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default:
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g_pD3DDevice->SetRenderState(DxbxRenderStateInfo[RenderState].PC, EmuD3DDeferredRenderState[index]);
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break;
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}
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00000010) ? D3DWRAP_U : 0;
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00001000) ? D3DWRAP_V : 0;
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dwConv |= (XTL::EmuD3DDeferredRenderState[index] & 0x00100000) ? D3DWRAP_W : 0;
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g_pD3DDevice->SetRenderState(D3DRS_WRAP1, dwConv);
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} break;
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default:
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g_pD3DDevice->SetRenderState(DxbxRenderStateInfo[RenderState].PC, EmuD3DDeferredRenderState[index]);
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break;
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}
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}
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}
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