diff --git a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp index f47a388d3..1c04280c7 100644 --- a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp +++ b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp @@ -2171,7 +2171,9 @@ static DWORD WINAPI EmuUpdateTickCount(LPVOID) EmuLog(LOG_LEVEL::DEBUG, "Timing thread is running."); // We check for LLE flag as NV2A handles it's own VBLANK if LLE is enabled! - if (bLLE_GPU) return 0; + if (bLLE_GPU) { + return 0; + } auto nextVBlankTime = GetNextVBlankTime();