From 3216931da64a2f6a0a7a16cddc992f0a70f067ad Mon Sep 17 00:00:00 2001 From: Anthony Date: Sun, 31 Jan 2021 22:28:31 +1300 Subject: [PATCH] fixup fog colour constant register (cherry picked from commit b99e63d944d2ceb474761ae88c8c90246071f0bc) --- src/core/hle/D3D8/Direct3D9/CxbxPixelShaderTemplate.hlsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/hle/D3D8/Direct3D9/CxbxPixelShaderTemplate.hlsl b/src/core/hle/D3D8/Direct3D9/CxbxPixelShaderTemplate.hlsl index 96346cb8e..ab1111bf9 100644 --- a/src/core/hle/D3D8/Direct3D9/CxbxPixelShaderTemplate.hlsl +++ b/src/core/hle/D3D8/Direct3D9/CxbxPixelShaderTemplate.hlsl @@ -46,7 +46,7 @@ struct PS_OUTPUT // Constant registers uniform const float4 c0_[8] : register(c0); uniform const float4 c1_[8] : register(c8); -uniform const float4 c_fog : register(c16); // Note : Maps to PSH_XBOX_CONSTANT_FOG, assigned to fog.rgb +uniform const float4 c_fog : register(c18); // Note : Maps to PSH_XBOX_CONSTANT_FOG, assigned to fog.rgb // Constant registers used only in final combiner stage (xfc 'opcode') : uniform const float4 FC0 : register(c17); // Note : Maps to PSH_XBOX_CONSTANT_FC0, must be generated as argument to xfc instead of C0