Implement DirectSoundStream Suppport
Ignore the IDirectSound3DListener coding mess. It will be fix later on... (I hope)
This commit is contained in:
parent
b6b0cf0036
commit
313d8d8591
File diff suppressed because it is too large
Load Diff
|
@ -219,7 +219,7 @@ struct X_CDirectSoundBuffer
|
|||
union // Offset: 0x20
|
||||
{
|
||||
PVOID pMpcxBuffer;
|
||||
IDirectSoundBuffer *EmuDirectSoundBuffer8;
|
||||
IDirectSoundBuffer *EmuDirectSoundBuffer;
|
||||
};
|
||||
|
||||
BYTE UnknownB[0x0C]; // Offset: 0x24
|
||||
|
@ -231,7 +231,8 @@ struct X_CDirectSoundBuffer
|
|||
DWORD EmuLockBytes2; // Offset: 0x3C
|
||||
DWORD EmuPlayFlags; // Offset: 0x40
|
||||
DWORD EmuFlags; // Offset: 0x44
|
||||
IDirectSound3DBuffer *EmuDirectSound3DBuffer8;
|
||||
IDirectSound3DBuffer *EmuDirectSound3DBuffer;
|
||||
IDirectSound3DListener *EmuDirectSound3DListener;
|
||||
};
|
||||
|
||||
#define DSB_FLAG_ADPCM 0x00000001
|
||||
|
@ -340,8 +341,9 @@ class X_CDirectSoundStream
|
|||
|
||||
public:
|
||||
// cached data
|
||||
XTL::IDirectSoundBuffer *EmuDirectSoundBuffer8;
|
||||
XTL::IDirectSound3DBuffer *EmuDirectSound3DBuffer8;
|
||||
XTL::IDirectSoundBuffer *EmuDirectSoundBuffer;
|
||||
XTL::IDirectSound3DBuffer *EmuDirectSound3DBuffer;
|
||||
XTL::IDirectSound3DListener *EmuDirectSound3DListener;
|
||||
PVOID EmuBuffer;
|
||||
DSBUFFERDESC *EmuBufferDesc;
|
||||
PVOID EmuLockPtr1;
|
||||
|
@ -943,8 +945,8 @@ HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetHeadroom)
|
|||
// ******************************************************************
|
||||
HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetAllParameters)
|
||||
(
|
||||
PVOID pThis,
|
||||
PVOID pUnknown,
|
||||
X_CDirectSoundStream *pThis,
|
||||
LPCDS3DBUFFER pUnknown,
|
||||
DWORD dwApply
|
||||
);
|
||||
|
||||
|
@ -953,7 +955,7 @@ HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetAllParameters)
|
|||
// ******************************************************************
|
||||
HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetConeAngles)
|
||||
(
|
||||
PVOID pThis,
|
||||
X_CDirectSoundStream *pThis,
|
||||
DWORD dwInsideConeAngle,
|
||||
DWORD dwOutsideConeAngle,
|
||||
DWORD dwApply
|
||||
|
@ -964,7 +966,7 @@ HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetConeAngles)
|
|||
// ******************************************************************
|
||||
HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetConeOutsideVolume)
|
||||
(
|
||||
PVOID pThis,
|
||||
X_CDirectSoundStream *pThis,
|
||||
LONG lConeOutsideVolume,
|
||||
DWORD dwApply
|
||||
);
|
||||
|
@ -974,7 +976,7 @@ HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetConeOutsideVolume)
|
|||
// ******************************************************************
|
||||
HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetMaxDistance)
|
||||
(
|
||||
PVOID pThis,
|
||||
X_CDirectSoundStream *pThis,
|
||||
D3DVALUE fMaxDistance,
|
||||
DWORD dwApply
|
||||
);
|
||||
|
@ -984,7 +986,7 @@ HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetMaxDistance)
|
|||
// ******************************************************************
|
||||
HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetMinDistance)
|
||||
(
|
||||
PVOID pThis,
|
||||
X_CDirectSoundStream *pThis,
|
||||
D3DVALUE fMinDistance,
|
||||
DWORD dwApply
|
||||
);
|
||||
|
@ -994,7 +996,7 @@ HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetMinDistance)
|
|||
// ******************************************************************
|
||||
HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetVelocity)
|
||||
(
|
||||
PVOID pThis,
|
||||
X_CDirectSoundStream *pThis,
|
||||
D3DVALUE x,
|
||||
D3DVALUE y,
|
||||
D3DVALUE z,
|
||||
|
@ -1006,7 +1008,7 @@ HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetVelocity)
|
|||
// ******************************************************************
|
||||
HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetConeOrientation)
|
||||
(
|
||||
PVOID pThis,
|
||||
X_CDirectSoundStream *pThis,
|
||||
D3DVALUE x,
|
||||
D3DVALUE y,
|
||||
D3DVALUE z,
|
||||
|
@ -1018,7 +1020,7 @@ HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetConeOrientation)
|
|||
// ******************************************************************
|
||||
HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetPosition)
|
||||
(
|
||||
PVOID pThis,
|
||||
X_CDirectSoundStream *pThis,
|
||||
D3DVALUE x,
|
||||
D3DVALUE y,
|
||||
D3DVALUE z,
|
||||
|
@ -1030,7 +1032,7 @@ HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetPosition)
|
|||
// ******************************************************************
|
||||
HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetFrequency)
|
||||
(
|
||||
PVOID pThis,
|
||||
X_CDirectSoundStream *pThis,
|
||||
DWORD dwFrequency
|
||||
);
|
||||
|
||||
|
|
Loading…
Reference in New Issue