Include face offset in source data offset

Fix just the first face being copied to all faces
Test case: PerPixelLighting, PerPixelLightingVS
This commit is contained in:
Anthony 2021-06-30 19:50:31 +12:00
parent cd768c6800
commit 2e27e0d4b5
1 changed files with 1 additions and 1 deletions

View File

@ -6102,7 +6102,7 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
dwDstSlicePitch = 0;
}
uint8_t *pSrc = (uint8_t *)VirtualAddr + dwMipOffset;
uint8_t *pSrc = (uint8_t *)VirtualAddr + dwCubeFaceOffset + dwMipOffset;
// Do we need to convert to ARGB?
if (bConvertToARGB) {