Moved a D3D signatures to 5028
Source: Shikigami no Shiro
This commit is contained in:
parent
b14896ea06
commit
2bfe0a41a7
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@ -1948,6 +1948,37 @@ OOVPA_NO_XREF(D3DDevice_UpdateOverlay, 4134, 11)
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{ 0xA5, 0x89 }, // (Offset,Value)-Pair #11
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_GetModelView
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_GetModelView, 4134, 7)
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{ 0x05, 0x57 },
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{ 0x0A, 0x85 },
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{ 0x10, 0xB0 },
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{ 0x16, 0x10 },
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{ 0x1C, 0x5E },
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{ 0x22, 0xC1 },
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{ 0x28, 0xE0 },
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_FlushVertexCache
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_FlushVertexCache, 4134, 10)
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{ 0x00, 0x56 },
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{ 0x07, 0x8B },
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{ 0x08, 0x06 },
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{ 0x0D, 0x05 },
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{ 0x13, 0xC7 },
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{ 0x15, 0x10 },
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{ 0x17, 0x04 },
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{ 0x1C, 0x00 },
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{ 0x21, 0xC0 },
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{ 0x26, 0xC3 },
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OOVPA_END;
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// ******************************************************************
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// * D3D8_4134
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// ******************************************************************
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@ -2103,6 +2134,8 @@ OOVPATable D3D8_4134[] = {
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REGISTER_OOVPA(D3D_SetPushBufferSize, 4034, DISABLED),
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REGISTER_OOVPA(D3DDevice_EnableOverlay, 4134, PATCH),
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REGISTER_OOVPA(D3DDevice_UpdateOverlay, 4134, PATCH),
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REGISTER_OOVPA(D3DDevice_GetModelView, 4134, PATCH),
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REGISTER_OOVPA(D3DDevice_FlushVertexCache, 4134, PATCH),
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};
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// ******************************************************************
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@ -99,28 +99,6 @@ OOVPA_NO_XREF(D3DDevice_BeginVisibilityTest, 4627, 11)
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{ 0x26, 0x0C }, // (Offset,Value)-Pair #11
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OOVPA_END;
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// ******************************************************************
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// * Direct3D_CreateDevice
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// ******************************************************************
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OOVPA_NO_XREF(Direct3D_CreateDevice, 5028, 8)
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// Direct3D_CreateDevice+0x0A : jnz +0x0A
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{ 0x0A, 0x75 }, // (Offset,Value)-Pair #1
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{ 0x0B, 0x0A }, // (Offset,Value)-Pair #2
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// Direct3D_CreateDevice+0x80 : repe stosd
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{ 0x80, 0xF3 }, // (Offset,Value)-Pair #3
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{ 0x81, 0xAB }, // (Offset,Value)-Pair #4
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// Direct3D_CreateDevice+0x83 : mov eax, esi
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{ 0x83, 0x8B }, // (Offset,Value)-Pair #5
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{ 0x84, 0xC6 }, // (Offset,Value)-Pair #6
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// Direct3D_CreateDevice+0x91 : retn 0x18
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{ 0x91, 0xC2 }, // (Offset,Value)-Pair #7
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{ 0x92, 0x18 }, // (Offset,Value)-Pair #8
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_EndVisibilityTest
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// ******************************************************************
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@ -32,70 +32,663 @@
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// *
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// ******************************************************************
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// ******************************************************************
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// * Direct3D_CreateDevice
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// ******************************************************************
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OOVPA_NO_XREF(Direct3D_CreateDevice, 5028, 8)
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// Direct3D_CreateDevice+0x0A : jnz +0x0A
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{ 0x0A, 0x75 }, // (Offset,Value)-Pair #1
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{ 0x0B, 0x0A }, // (Offset,Value)-Pair #2
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// Direct3D_CreateDevice+0x80 : repe stosd
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{ 0x80, 0xF3 }, // (Offset,Value)-Pair #3
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{ 0x81, 0xAB }, // (Offset,Value)-Pair #4
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// Direct3D_CreateDevice+0x83 : mov eax, esi
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{ 0x83, 0x8B }, // (Offset,Value)-Pair #5
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{ 0x84, 0xC6 }, // (Offset,Value)-Pair #6
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// Direct3D_CreateDevice+0x91 : retn 0x18
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{ 0x91, 0xC2 }, // (Offset,Value)-Pair #7
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{ 0x92, 0x18 }, // (Offset,Value)-Pair #8
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_SetRenderState_TextureFactor
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_SetRenderState_TextureFactor, 5028, 9)
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// D3DDevice_SetRenderState_TextureFactor+0x07 : mov eax, [esi+0x036C]
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{ 0x07, 0x8B }, // (Offset,Value)-Pair #1
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{ 0x08, 0x86 }, // (Offset,Value)-Pair #2
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{ 0x09, 0x6C }, // (Offset,Value)-Pair #3
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{ 0x0A, 0x03 }, // (Offset,Value)-Pair #4
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// D3DDevice_SetRenderState_TextureFactor+0x2F : nop
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{ 0x2F, 0x90 }, // (Offset,Value)-Pair #5
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// D3DDevice_SetRenderState_TextureFactor+0x41 : retn 0x04
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{ 0x41, 0xC2 }, // (Offset,Value)-Pair #6
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{ 0x42, 0x04 }, // (Offset,Value)-Pair #7
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// D3DDevice_SetRenderState_TextureFactor+0x4E : retn 0x04
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{ 0x4E, 0xC2 }, // (Offset,Value)-Pair #8
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{ 0x4F, 0x04 }, // (Offset,Value)-Pair #9
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_SetRenderState_Dxt1NoiseEnable
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_SetRenderState_Dxt1NoiseEnable, 5028, 7)
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{ 0x0F, 0xB4 },
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{ 0x10, 0x15 },
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{ 0x16, 0x0D },
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{ 0x1F, 0x3C },
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{ 0x34, 0x36 },
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{ 0x58, 0x05 },
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{ 0x75, 0x04 },
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_SetRenderState_ZEnable
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_SetRenderState_ZEnable, 5028, 8)
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{ 0x13, 0x8B },
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{ 0x22, 0xC9 },
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{ 0x34, 0x89 },
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{ 0x46, 0x0C },
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{ 0x5A, 0x74 },
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{ 0x6D, 0x8B },
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{ 0x7C, 0xCE },
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{ 0x8E, 0x00 },
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_SetRenderState_MultiSampleMask
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_SetRenderState_MultiSampleMask, 5028, 8)
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{ 0x0A, 0xA3 },
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{ 0x12, 0x56 },
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{ 0x1C, 0x8B },
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{ 0x2A, 0x85 },
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{ 0x30, 0x01 },
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{ 0x3D, 0xC7 },
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{ 0x44, 0x78 },
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{ 0x4E, 0x04 },
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_SetRenderState_SampleAlpha
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_SetRenderState_SampleAlpha, 5028, 7)
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{ 0x0B, 0xC1 },
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{ 0x15, 0x0B },
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{ 0x1C, 0x8B },
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{ 0x28, 0x85 },
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{ 0x30, 0x07 },
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{ 0x3B, 0xC7 },
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{ 0x44, 0x83 },
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_CreateTexture2
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_CreateTexture2, 5028, 8)
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{ 0x10, 0x0F },
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{ 0x14, 0x4C },
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{ 0x18, 0x33 },
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{ 0x1C, 0x05 },
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{ 0x1F, 0x24 },
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{ 0x43, 0xF8 },
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{ 0x4A, 0x01 },
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{ 0x4F, 0x64 },
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OOVPA_END;
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// ******************************************************************
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// * D3DTexture_LockRect
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// ******************************************************************
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OOVPA_NO_XREF(D3DTexture_LockRect, 5028, 7)
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{ 0x03, 0x14 },
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{ 0x08, 0x8B },
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{ 0x0D, 0x8B },
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{ 0x12, 0x8B },
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{ 0x17, 0x50 },
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{ 0x20, 0xC2 },
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{ 0x21, 0x14 },
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_BlockUntilVerticalBlank
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_BlockUntilVerticalBlank, 5028, 7)
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{ 0x05, 0x6A },
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{ 0x12, 0x00 },
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{ 0x15, 0x6A },
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{ 0x16, 0x06 },
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{ 0x17, 0x05 },
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{ 0x1C, 0x50 },
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{ 0x23, 0xC3 },
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_GetBackBuffer2
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_GetBackBuffer2, 5028, 12)
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// D3DDevice_GetBackBuffer2+0x04 : cmp eax, 0xFFFFFFFF
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{ 0x04, 0x83 }, // (Offset,Value)-Pair #1
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{ 0x05, 0xF8 }, // (Offset,Value)-Pair #2
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{ 0x06, 0xFF }, // (Offset,Value)-Pair #3
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// D3DDevice_GetBackBuffer+0x0D : jnz +0x19
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{ 0x0D, 0x75 }, // (Offset,Value)-Pair #4
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{ 0x0E, 0x19 }, // (Offset,Value)-Pair #5
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// D3DDevice_GetBackBuffer+0x15 : mov esi, [ecx+eax*4+0x15C0]
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{ 0x15, 0x8B }, // (Offset,Value)-Pair #6
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{ 0x16, 0xB4 }, // (Offset,Value)-Pair #7
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{ 0x17, 0x81 }, // (Offset,Value)-Pair #8
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{ 0x18, 0xC0 }, // (Offset,Value)-Pair #9
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{ 0x19, 0x15 }, // (Offset,Value)-Pair #10
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// D3DDevice_GetBackBuffer+0x40 : retn 0x04
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{ 0x40, 0xC2 }, // (Offset,Value)-Pair #11
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{ 0x41, 0x04 }, // (Offset,Value)-Pair #12
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_GetRenderTarget2
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_GetRenderTarget2, 5028, 6)
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{ 0x05, 0x56 },
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{ 0x06, 0x8B },
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{ 0x0A, 0x00 },
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{ 0x0E, 0x74 },
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{ 0x16, 0x8B },
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{ 0x17, 0xC6 },
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_GetDepthStencilSurface2
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_GetDepthStencilSurface2, 5028, 7)
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{ 0x05, 0x56 },
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{ 0x06, 0x8B },
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{ 0x0A, 0x00 },
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{ 0x0E, 0x75 },
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{ 0x12, 0x5E },
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{ 0x1A, 0x8B },
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{ 0x1B, 0xC6 },
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OOVPA_END;
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// ******************************************************************
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// * D3D_GetDeviceCaps
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// ******************************************************************
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OOVPA_NO_XREF(D3D_GetDeviceCaps, 5028, 7)
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{ 0x04, 0x85 },
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{ 0x0A, 0x08 },
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{ 0x10, 0x83 },
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{ 0x16, 0x08 },
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{ 0x1C, 0xC2 },
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{ 0x22, 0x0C },
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{ 0x29, 0x33 },
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_SetViewport
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_SetViewport, 5028, 9)
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// D3DDevice_SetViewport+0x0A : mov eax, [esi+0x15B4]
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{ 0x0A, 0x8B }, // (Offset,Value)-Pair #1
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{ 0x0B, 0x86 }, // (Offset,Value)-Pair #2
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{ 0x0C, 0xB4 }, // (Offset,Value)-Pair #3
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{ 0x0D, 0x15 }, // (Offset,Value)-Pair #4
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// D3DDevice_SetViewport+0x63 : shl edi, cl
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{ 0x63, 0xD3 }, // (Offset,Value)-Pair #5
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{ 0x64, 0xE7 }, // (Offset,Value)-Pair #6
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// D3DDevice_SetViewport+0xDF : and ecx, 0x0F
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{ 0xDF, 0x83 }, // (Offset,Value)-Pair #7
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{ 0xE0, 0xE1 }, // (Offset,Value)-Pair #8
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{ 0xE1, 0x0F }, // (Offset,Value)-Pair #9
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_SetLight
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_SetLight, 5028, 12)
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// D3DDevice_SetLight+0x11 : mov edi, [ebp+0x390]
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{ 0x11, 0x8B }, // (Offset,Value)-Pair #1
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{ 0x12, 0xBD }, // (Offset,Value)-Pair #2
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{ 0x13, 0x90 }, // (Offset,Value)-Pair #3
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{ 0x14, 0x03 }, // (Offset,Value)-Pair #4
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// D3DDevice_SetLight+0x30 : shl eax, 0x04
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{ 0x30, 0xC1 }, // (Offset,Value)-Pair #5
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{ 0x31, 0xE0 }, // (Offset,Value)-Pair #6
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{ 0x32, 0x04 }, // (Offset,Value)-Pair #7
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// D3DDevice_SetLight+0xBD : rep stosb
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{ 0xBD, 0xF3 }, // (Offset,Value)-Pair #8
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{ 0xBE, 0xAB }, // (Offset,Value)-Pair #9
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// D3DDevice_SetLight+0xFD : mov ecx, [ebx+0x68]
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{ 0xFD, 0x8B }, // (Offset,Value)-Pair #10
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{ 0xFE, 0x4B }, // (Offset,Value)-Pair #11
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{ 0xFF, 0x68 }, // (Offset,Value)-Pair #12
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_LightEnable
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_LightEnable, 5028, 13)
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// D3DDevice_LightEnable+0x0F : cmp ebx, [esi+0x0390]
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{ 0x0F, 0x3B }, // (Offset,Value)-Pair #1
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{ 0x10, 0x9E }, // (Offset,Value)-Pair #2
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{ 0x11, 0x90 }, // (Offset,Value)-Pair #3
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{ 0x12, 0x03 }, // (Offset,Value)-Pair #4
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// D3DDevice_LightEnable+0x6B : test eax, eax
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{ 0x6B, 0x85 }, // (Offset,Value)-Pair #5
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{ 0x6C, 0xC0 }, // (Offset,Value)-Pair #6
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// D3DDevice_LightEnable+0x9E : mov eax, [eax+0x8C]
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{ 0x9E, 0x8B }, // (Offset,Value)-Pair #7
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{ 0x9F, 0x80 }, // (Offset,Value)-Pair #8
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{ 0xA0, 0x8C }, // (Offset,Value)-Pair #9
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// D3DDevice_LightEnable+0xBC : jz +0x12
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{ 0xBC, 0x74 }, // (Offset,Value)-Pair #10
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{ 0xBD, 0x12 }, // (Offset,Value)-Pair #11
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// D3DDevice_LightEnable+0xE1 : retn 0x08
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{ 0xE1, 0xC2 }, // (Offset,Value)-Pair #12
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{ 0xE2, 0x08 }, // (Offset,Value)-Pair #13
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_SetIndices
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_SetIndices, 5028, 7)
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{ 0x0F, 0x10 },
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{ 0x20, 0xC7 },
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{ 0x31, 0xC0 },
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{ 0x42, 0x78 },
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{ 0x53, 0xBE },
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{ 0x64, 0x89 },
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{ 0x75, 0x10 },
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_SetTileNoWait
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_SetTileNoWait, 5028, 11)
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// D3DDevice_SetTileNoWait+0x06 : sub esp, 0x18
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{ 0x06, 0x83 }, // (Offset,Value)-Pair #1
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{ 0x07, 0xEC }, // (Offset,Value)-Pair #2
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{ 0x08, 0x18 }, // (Offset,Value)-Pair #3
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// D3DDevice_SetTileNoWait+0x15 : cmp [esi+4], eax
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{ 0x15, 0x39 }, // (Offset,Value)-Pair #4
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{ 0x16, 0x46 }, // (Offset,Value)-Pair #5
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{ 0x17, 0x04 }, // (Offset,Value)-Pair #6
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// D3DDevice_SetTileNoWait+0x3D : lea edi, [edx+ecx*8+0x1660]
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{ 0x3D, 0x8D }, // (Offset,Value)-Pair #7
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{ 0x3E, 0xBC }, // (Offset,Value)-Pair #8
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{ 0x3F, 0xCA }, // (Offset,Value)-Pair #9
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{ 0x40, 0x60 }, // (Offset,Value)-Pair #10
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{ 0x41, 0x16 }, // (Offset,Value)-Pair #11
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OOVPA_END;
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// ******************************************************************
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// * D3DDevice_Clear
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// ******************************************************************
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OOVPA_NO_XREF(D3DDevice_Clear, 5028, 8)
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{ 0x1D, 0x8A },
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{ 0x3C, 0x8B },
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{ 0x5B, 0x00 },
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||||
{ 0x7A, 0xFD },
|
||||
{ 0x99, 0x25 },
|
||||
{ 0xB8, 0x00 },
|
||||
{ 0xD7, 0x75 },
|
||||
{ 0xF6, 0xFF },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_DrawVertices
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_DrawVertices, 5028, 7)
|
||||
|
||||
{ 0x12, 0x8B },
|
||||
{ 0x26, 0x8B },
|
||||
{ 0x37, 0x00 },
|
||||
{ 0x4A, 0x27 },
|
||||
{ 0x5D, 0x89 },
|
||||
{ 0x70, 0x75 },
|
||||
{ 0x83, 0x40 },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_DrawIndexedVertices
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_DrawIndexedVertices, 5028, 8)
|
||||
|
||||
{ 0x1E, 0x5E },
|
||||
{ 0x3E, 0x17 },
|
||||
{ 0x5E, 0x00 },
|
||||
{ 0x7E, 0x8B },
|
||||
{ 0x9E, 0x89 },
|
||||
{ 0xBE, 0x2B },
|
||||
{ 0xDE, 0x00 },
|
||||
{ 0xFE, 0x04 },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_SetVertexData2f
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_SetVertexData2f, 5028, 8)
|
||||
|
||||
{ 0x07, 0x8B },
|
||||
{ 0x0C, 0x72 },
|
||||
{ 0x13, 0x8B },
|
||||
{ 0x1A, 0x80 },
|
||||
{ 0x21, 0x0C },
|
||||
{ 0x28, 0x89 },
|
||||
{ 0x2F, 0xC0 },
|
||||
{ 0x36, 0x00 },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_Begin
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_Begin, 5028, 7)
|
||||
|
||||
{ 0x07, 0xE8 },
|
||||
{ 0x0C, 0x8B },
|
||||
{ 0x13, 0xE8 },
|
||||
{ 0x1A, 0x24 },
|
||||
{ 0x21, 0x00 },
|
||||
{ 0x28, 0x89 },
|
||||
{ 0x2F, 0x00 },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_LoadVertexShader
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_LoadVertexShader, 5028, 7)
|
||||
|
||||
{ 0x09, 0x45 },
|
||||
{ 0x14, 0x75 },
|
||||
{ 0x21, 0x8B },
|
||||
{ 0x2D, 0x8B },
|
||||
{ 0x35, 0x04 },
|
||||
{ 0x40, 0x00 },
|
||||
{ 0x4B, 0x5E },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_SetShaderConstantMode
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_SetShaderConstantMode, 5028, 8)
|
||||
|
||||
{ 0x1D, 0xFD },
|
||||
{ 0x3C, 0x8B },
|
||||
{ 0x5B, 0x0B },
|
||||
{ 0x7A, 0x56 },
|
||||
{ 0x99, 0xC0 },
|
||||
{ 0xB8, 0x00 },
|
||||
{ 0xD7, 0x89 },
|
||||
{ 0xF6, 0x00 },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_SetVertexShader
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_SetVertexShader, 5028, 14)
|
||||
|
||||
// D3DDevice_SetVertexShader+0x06 : test bl, 1
|
||||
{ 0x06, 0xF6 }, // (Offset,Value)-Pair #1
|
||||
{ 0x07, 0xC3 }, // (Offset,Value)-Pair #2
|
||||
{ 0x08, 0x01 }, // (Offset,Value)-Pair #3
|
||||
|
||||
// D3DDevice_SetVertexShader+0x11 : mov eax, [esi+0x037C]
|
||||
{ 0x11, 0x8B }, // (Offset,Value)-Pair #4
|
||||
{ 0x12, 0x86 }, // (Offset,Value)-Pair #5
|
||||
{ 0x13, 0x7C }, // (Offset,Value)-Pair #6
|
||||
{ 0x14, 0x03 }, // (Offset,Value)-Pair #7
|
||||
|
||||
// D3DDevice_SetVertexShader+0x90 : retn 0x04
|
||||
{ 0x90, 0xC2 }, // (Offset,Value)-Pair #8
|
||||
{ 0x91, 0x04 }, // (Offset,Value)-Pair #9
|
||||
|
||||
// D3DDevice_SetVertexShader+0xB0 : mov dword ptr [eax], 0x4194C
|
||||
{ 0xB0, 0xC7 }, // (Offset,Value)-Pair #10
|
||||
{ 0xB1, 0x00 }, // (Offset,Value)-Pair #11
|
||||
{ 0xB2, 0x4C }, // (Offset,Value)-Pair #12
|
||||
{ 0xB3, 0x19 }, // (Offset,Value)-Pair #13
|
||||
{ 0xB4, 0x04 }, // (Offset,Value)-Pair #14
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_Swap
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_Swap, 5028, 7)
|
||||
|
||||
{ 0x1B, 0xE8 },
|
||||
{ 0x38, 0xC3 },
|
||||
{ 0x55, 0xC0 },
|
||||
{ 0x72, 0x3F },
|
||||
{ 0x8F, 0x8E },
|
||||
{ 0xAC, 0xC6 },
|
||||
{ 0xC9, 0xC0 },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3D::SetFence
|
||||
// ******************************************************************
|
||||
OOVPA_XREF(D3D_SetFence, 5028, 7,
|
||||
|
||||
XREF_D3D_SETFENCE,
|
||||
XRefZero)
|
||||
|
||||
{ 0x0E, 0x05 },
|
||||
{ 0x18, 0xC9 },
|
||||
{ 0x3E, 0x3F },
|
||||
{ 0x5E, 0x28 },
|
||||
{ 0x86, 0x5D },
|
||||
{ 0x98, 0xE8 },
|
||||
{ 0xA2, 0x04 },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3D::BlockOnTime
|
||||
// ******************************************************************
|
||||
OOVPA_XREF(D3D_BlockOnTime, 5028, 6,
|
||||
|
||||
XREF_D3D_BLOCKONTIME,
|
||||
XRefZero)
|
||||
|
||||
{ 0x09, 0x30 },
|
||||
{ 0x27, 0x07 },
|
||||
{ 0x55, 0x7E },
|
||||
{ 0x7B, 0x58 },
|
||||
{ 0xE3, 0x80 },
|
||||
{ 0xF5, 0x2C },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3D_KickOffAndWaitForIdle
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3D_KickOffAndWaitForIdle, 5028, 9)
|
||||
|
||||
// D3D_KickOffAndWaitForIdle+0x00 : mov eax, [addr]
|
||||
{ 0x00, 0xA1 }, // (Offset,Value)-Pair #1
|
||||
|
||||
// D3D_KickOffAndWaitForIdle+0x05 : mov ecx, [eax+0x2C]
|
||||
{ 0x05, 0x8B }, // (Offset,Value)-Pair #2
|
||||
{ 0x06, 0x48 }, // (Offset,Value)-Pair #3
|
||||
{ 0x07, 0x2C }, // (Offset,Value)-Pair #4
|
||||
|
||||
// D3D_KickOffAndWaitForIdle+0x08 : push 2
|
||||
{ 0x08, 0x6A }, // (Offset,Value)-Pair #5
|
||||
{ 0x09, 0x02 }, // (Offset,Value)-Pair #6
|
||||
|
||||
// D3D_KickOffAndWaitForIdle+0x0A : push ecx
|
||||
{ 0x0A, 0x51 }, // (Offset,Value)-Pair #7
|
||||
|
||||
// D3D_KickOffAndWaitForIdle+0x0B : call [addr]
|
||||
{ 0x0B, 0xE8 }, // (Offset,Value)-Pair #8
|
||||
|
||||
// D3D_KickOffAndWaitForIdle+0x10 : retn
|
||||
{ 0x10, 0xC3 }, // (Offset,Value)-Pair #9
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * Get2DSurfaceDesc
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(Get2DSurfaceDesc, 5028, 10)
|
||||
|
||||
// Get2DSurfaceDesc+0x2B : movzx edx, byte ptr [edi+0x0D]
|
||||
{ 0x2B, 0x0F }, // (Offset,Value)-Pair #1
|
||||
{ 0x2C, 0xB6 }, // (Offset,Value)-Pair #2
|
||||
{ 0x2D, 0x57 }, // (Offset,Value)-Pair #3
|
||||
{ 0x2E, 0x0D }, // (Offset,Value)-Pair #4
|
||||
|
||||
// Get2DSurfaceDesc+0x52 : mov edx, [eax+0x15C0]
|
||||
{ 0x52, 0x8B }, // (Offset,Value)-Pair #5
|
||||
{ 0x53, 0x90 }, // (Offset,Value)-Pair #6
|
||||
{ 0x54, 0xC0 }, // (Offset,Value)-Pair #7
|
||||
{ 0x55, 0x15 }, // (Offset,Value)-Pair #8
|
||||
|
||||
// Get2DSurfaceDesc+0xAE : retn 0x0C
|
||||
{ 0xAE, 0xC2 }, // (Offset,Value)-Pair #9
|
||||
{ 0xAF, 0x0C }, // (Offset,Value)-Pair #10
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_SetVertexShaderConstantNotInline
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_SetVertexShaderConstantNotInline, 5028, 9)
|
||||
|
||||
{ 0x0B, 0x10 },
|
||||
{ 0x10, 0x75 },
|
||||
{ 0x11, 0x15 },
|
||||
{ 0x12, 0x56 },
|
||||
{ 0x13, 0x57 },
|
||||
{ 0x14, 0x8B },
|
||||
{ 0x1A, 0xC7 },
|
||||
{ 0x31, 0xC2 },
|
||||
{ 0x32, 0x04 },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_AddRef
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_AddRef, 5028, 10)
|
||||
|
||||
// D3DDevice_AddRef+0x00 : mov eax, [addr]
|
||||
{ 0x00, 0xA1 }, // (Offset,Value)-Pair #1
|
||||
|
||||
// D3DDevice_AddRef+0x05 : mov ecx, [eax+0x04FC]
|
||||
{ 0x05, 0x8B }, // (Offset,Value)-Pair #2
|
||||
{ 0x06, 0x88 }, // (Offset,Value)-Pair #3
|
||||
{ 0x07, 0xFC }, // (Offset,Value)-Pair #4
|
||||
{ 0x08, 0x04 }, // (Offset,Value)-Pair #5
|
||||
|
||||
// D3DDevice_AddRef+0x0B : inc ecx
|
||||
{ 0x0B, 0x41 }, // (Offset,Value)-Pair #6
|
||||
|
||||
// D3DDevice_AddRef+0x0C : mov [eax+0x04FC], ecx
|
||||
{ 0x0C, 0x89 }, // (Offset,Value)-Pair #7
|
||||
{ 0x0D, 0x88 }, // (Offset,Value)-Pair #8
|
||||
{ 0x0E, 0xFC }, // (Offset,Value)-Pair #9
|
||||
{ 0x0F, 0x04 }, // (Offset,Value)-Pair #10
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_InsertCallback
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_InsertCallback, 5028, 7)
|
||||
|
||||
{ 0x0C, 0x72 },
|
||||
{ 0x1A, 0x10 },
|
||||
{ 0x28, 0x85 },
|
||||
{ 0x36, 0xC7 },
|
||||
{ 0x44, 0x0C },
|
||||
{ 0x52, 0x00 },
|
||||
{ 0x60, 0x00 },
|
||||
OOVPA_END;
|
||||
|
||||
// ******************************************************************
|
||||
// * D3D8_5028
|
||||
// ******************************************************************
|
||||
OOVPATable D3D8_5028[] = {
|
||||
|
||||
REGISTER_OOVPA(Direct3D_CreateDevice, 4627, PATCH),
|
||||
REGISTER_OOVPA(Direct3D_CreateDevice, 4627, ALIAS, D3D_CreateDeviceX),
|
||||
REGISTER_OOVPA(Direct3D_CreateDevice, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3D_CheckDeviceFormat, 4361, DISABLED),
|
||||
REGISTER_OOVPA(D3DDevice_BeginVisibilityTest, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetCreationParameters, 4034, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_EndVisibilityTest, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetVisibilityTestResult, 3925, PATCH),
|
||||
REGISTER_OOVPA(D3D_KickOffAndWaitForIdle, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3D_KickOffAndWaitForIdle2, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3D_KickOffAndWaitForIdle, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_BeginPush, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_EndPush, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_CopyRects, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetGammaRamp, 4034, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetBackBuffer2, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetBackBuffer2, 4627, ALIAS, D3DDevice_GetBackBuffer2B),
|
||||
REGISTER_OOVPA(D3DDevice_SetViewport, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetBackBuffer2, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetViewport, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3D_CommonSetRenderTarget, 4627, XREF),
|
||||
REGISTER_OOVPA(D3D_CommonSetRenderTargetB, 4627, XREF),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderTarget, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_AddRef, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_AddRef, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetGammaRamp, 4928, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetShaderConstantMode, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetRenderTarget2, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetRenderTarget2, 4627, ALIAS, D3DDevice_GetRenderTarget2B),
|
||||
REGISTER_OOVPA(D3DDevice_GetDepthStencilSurface2, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetDepthStencilSurface2, 4627, ALIAS, D3DDevice_GetDepthStencilSurface2B),
|
||||
REGISTER_OOVPA(D3DDevice_SetShaderConstantMode, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetRenderTarget2, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetDepthStencilSurface2, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetTile, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetTileNoWait, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetTileNoWait, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_CreateIndexBuffer2, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_CreateVertexShader, 3925, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetPixelShaderConstant, 4134, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexShaderConstant1, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexShaderConstant4, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexShaderConstantNotInline, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexShaderConstantNotInline, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_DeletePixelShader, 4134, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_CreatePixelShader, 3925, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetPixelShader, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_CreateTexture2, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_CreateTexture2, 4627, ALIAS, D3DDevice_CreateTexture2B),
|
||||
REGISTER_OOVPA(D3DDevice_CreateTexture2, 4627, ALIAS, D3DDevice_CreateTexture2C),
|
||||
REGISTER_OOVPA(D3DDevice_SetIndices, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetIndices, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetTexture, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetTexture, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_CreateTexture2, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetIndices, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetTexture, 4928, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetDisplayMode, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_RunPushBuffer, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_Begin, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexData2f, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexData4f, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_Begin, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexData2f, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_End, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_Clear, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_Clear, 4627, ALIAS, D3DDevice_ClearB),
|
||||
REGISTER_OOVPA(D3DDevice_Swap, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_Clear, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_Swap, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_EnableOverlay, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_CreateVertexBuffer2, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_UpdateOverlay, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetOverlayUpdateStatus, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_BlockUntilVerticalBlank, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_BlockUntilVerticalBlank, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVerticalBlankCallback, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetViewport, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetTextureState_TexCoordIndex, 4627, PATCH),
|
||||
|
@ -103,26 +696,22 @@ OOVPATable D3D8_5028[] = {
|
|||
REGISTER_OOVPA(D3DDevice_SetTextureState_BorderColor, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetTextureState_ColorKeyColor, 4134, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_VertexBlend, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_CullMode, 4034, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_CullMode, 4034, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_NormalizeNormals, 4432, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_NormalizeNormals, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_TextureFactor, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_TextureFactor, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_ZBias, 3925, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_EdgeAntiAlias, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_EdgeAntiAlias, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_FillMode, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_BackFillMode, 4134, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_FogColor, 4134, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_Dxt1NoiseEnable, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_Dxt1NoiseEnable, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_Simple, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_ZEnable, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_ZEnable, 4627, ALIAS, D3DDevice_SetRenderState_ZEnableB),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_ZEnable, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_StencilEnable, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_StencilEnable, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_LineWidth, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_OcclusionCullEnable, 4134, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_MultiSampleAntiAlias, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_MultiSampleAntiAlias, 4627, ALIAS, D3DDevice_SetRenderState_MultiSampleAntiAliasB),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_ShadowFunc, 4134, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SwitchTexture, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_YuvEnable, 4134, PATCH),
|
||||
|
@ -130,34 +719,25 @@ REGISTER_OOVPA(D3DDevice_SetRenderState_CullMode, 4034, PATCH),
|
|||
REGISTER_OOVPA(D3DDevice_GetTransform, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetStreamSource2, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetStreamSource, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexShader, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexShader, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_DrawVertices, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_DrawVerticesUP, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_DrawVerticesUP, 4627, ALIAS, D3DDevice_DrawVerticesUPB),
|
||||
REGISTER_OOVPA(D3DDevice_SetLight, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_DrawIndexedVertices, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexShader, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_DrawVertices, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetLight, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_DrawIndexedVertices, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetMaterial, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_LightEnable, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_LightEnable, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DVertexBuffer_Lock2, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DVertexBuffer_Lock2, 4627, ALIAS, D3DVertexBuffer_Lock2B),
|
||||
REGISTER_OOVPA(D3DResource_Register, 3925, PATCH),
|
||||
REGISTER_OOVPA(D3DResource_AddRef, 3925, PATCH),
|
||||
REGISTER_OOVPA(D3DResource_Release, 3925, PATCH),
|
||||
REGISTER_OOVPA(D3DResource_Release, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DResource_IsBusy, 4361, PATCH),
|
||||
// REGISTER_OOVPA(D3DResource_GetType, 4627, DISABLED), // I forget why I had this in here...
|
||||
REGISTER_OOVPA(Get2DSurfaceDesc, 4627, PATCH),
|
||||
REGISTER_OOVPA(Get2DSurfaceDescB, 4627, XREF),
|
||||
REGISTER_OOVPA(Get2DSurfaceDesc, 4627, ALIAS, Get2DSurfaceDescC),
|
||||
REGISTER_OOVPA(Get2DSurfaceDescD, 4627, PATCH),
|
||||
REGISTER_OOVPA(Get2DSurfaceDesc, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DSurface_GetDesc, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DSurface_LockRect, 3925, PATCH),
|
||||
REGISTER_OOVPA(D3DSurface_LockRect, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DBaseTexture_GetLevelCount, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DTexture_GetSurfaceLevel2, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DTexture_GetSurfaceLevel2, 4627, ALIAS, D3DTexture_GetSurfaceLevel2B),
|
||||
REGISTER_OOVPA(D3DTexture_LockRect, 3925, PATCH),
|
||||
REGISTER_OOVPA(D3DTexture_LockRect, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DVolumeTexture_LockBox, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetViewportOffsetAndScale, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_DeleteVertexShader, 3925, PATCH),
|
||||
|
@ -168,7 +748,7 @@ REGISTER_OOVPA(D3DDevice_SetRenderState_CullMode, 4034, PATCH),
|
|||
REGISTER_OOVPA(D3DDevice_SetVertexShaderInputDirect, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetVertexShaderInput, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_RunVertexStateShader, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_LoadVertexShader, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_LoadVertexShader, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_LoadVertexShaderProgram, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SelectVertexShader, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetVertexShaderSize, 3925, PATCH),
|
||||
|
@ -190,14 +770,14 @@ REGISTER_OOVPA(D3DDevice_SetRenderState_CullMode, 4034, PATCH),
|
|||
REGISTER_OOVPA(D3DDevice_GetDisplayFieldStatus, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetScreenSpaceOffset, 4134, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_CreateStateBlock, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_InsertCallback, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_InsertCallback, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_DrawRectPatch, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetProjectionViewportMatrix, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_BackFillMode, 4531, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetDeviceCaps, 3925, DISABLED),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_MultiSampleMask, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_MultiSampleMask, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_LogicOp, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3D_SetFence, 4134, XREF),
|
||||
REGISTER_OOVPA(D3D_SetFence, 5028, XREF),
|
||||
REGISTER_OOVPA(D3DDevice_InsertFence, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_KickOff, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetPixelShaderConstant, 4928, PATCH),
|
||||
|
@ -224,7 +804,7 @@ REGISTER_OOVPA(D3DDevice_SetRenderState_CullMode, 4034, PATCH),
|
|||
REGISTER_OOVPA(D3DDevice_DeleteStateBlock, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexData4ub, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexData4f, 4134, PATCH),
|
||||
REGISTER_OOVPA(D3D_BlockOnTime, 4627, XREF),
|
||||
REGISTER_OOVPA(D3D_BlockOnTime, 5028, XREF),
|
||||
REGISTER_OOVPA(D3DDevice_BlockOnFence, 4627, PATCH),
|
||||
REGISTER_OOVPA(Lock3DSurface, 4627, PATCH),
|
||||
REGISTER_OOVPA(Lock2DSurface, 3925, PATCH),
|
||||
|
@ -245,8 +825,13 @@ REGISTER_OOVPA(D3DDevice_SetRenderState_CullMode, 4034, PATCH),
|
|||
REGISTER_OOVPA(D3DDevice_KickOff, 4627, ALIAS, D3DDevice_KickPushBuffer),
|
||||
REGISTER_OOVPA(D3DDevice_GetBackMaterial, 4627, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetBackMaterial, 4627, PATCH),
|
||||
// REGISTER_OOVPA(D3DCubeTexture_LockRect, 3925, PATCH), // TODO: This needs to be verified on 4361, not just 4242!
|
||||
REGISTER_OOVPA(D3D_SetPushBufferSize, 4034, DISABLED),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_SampleAlpha, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetRenderState_PSTextureModes, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3D_GetDeviceCaps, 5028, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_SetVertexDataColor, 4361, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_GetModelView, 4134, PATCH),
|
||||
REGISTER_OOVPA(D3DDevice_FlushVertexCache, 4134, PATCH),
|
||||
};
|
||||
|
||||
// ******************************************************************
|
||||
|
|
|
@ -35,24 +35,7 @@
|
|||
// ******************************************************************
|
||||
// * Direct3D_CreateDevice
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(Direct3D_CreateDevice, 5233, 8)
|
||||
|
||||
// Direct3D_CreateDevice+0x0A : jnz +0x0A
|
||||
{ 0x0A, 0x75 }, // (Offset,Value)-Pair #1
|
||||
{ 0x0B, 0x0A }, // (Offset,Value)-Pair #2
|
||||
|
||||
// Direct3D_CreateDevice+0x80 : repe stosd
|
||||
{ 0x80, 0xF3 }, // (Offset,Value)-Pair #3
|
||||
{ 0x81, 0xAB }, // (Offset,Value)-Pair #4
|
||||
|
||||
// Direct3D_CreateDevice+0x83 : mov eax, esi
|
||||
{ 0x83, 0x8B }, // (Offset,Value)-Pair #5
|
||||
{ 0x84, 0xC6 }, // (Offset,Value)-Pair #6
|
||||
|
||||
// Direct3D_CreateDevice+0x91 : retn 0x18
|
||||
{ 0x91, 0xC2 }, // (Offset,Value)-Pair #7
|
||||
{ 0x92, 0x18 }, // (Offset,Value)-Pair #8
|
||||
OOVPA_END;
|
||||
#define Direct3D_CreateDevice_5233 Direct3D_CreateDevice_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_GetDisplayFieldStatus
|
||||
|
@ -236,40 +219,12 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3DDevice_SetRenderState_TextureFactor
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_SetRenderState_TextureFactor, 5233, 9)
|
||||
|
||||
// D3DDevice_SetRenderState_TextureFactor+0x07 : mov eax, [esi+0x036C]
|
||||
{ 0x07, 0x8B }, // (Offset,Value)-Pair #1
|
||||
{ 0x08, 0x86 }, // (Offset,Value)-Pair #2
|
||||
{ 0x09, 0x6C }, // (Offset,Value)-Pair #3
|
||||
{ 0x0A, 0x03 }, // (Offset,Value)-Pair #4
|
||||
|
||||
// D3DDevice_SetRenderState_TextureFactor+0x2F : nop
|
||||
{ 0x2F, 0x90 }, // (Offset,Value)-Pair #5
|
||||
|
||||
// D3DDevice_SetRenderState_TextureFactor+0x41 : retn 0x04
|
||||
{ 0x41, 0xC2 }, // (Offset,Value)-Pair #6
|
||||
{ 0x42, 0x04 }, // (Offset,Value)-Pair #7
|
||||
|
||||
// D3DDevice_SetRenderState_TextureFactor+0x4E : retn 0x04
|
||||
{ 0x4E, 0xC2 }, // (Offset,Value)-Pair #8
|
||||
{ 0x4F, 0x04 }, // (Offset,Value)-Pair #9
|
||||
OOVPA_END;
|
||||
#define D3DDevice_SetRenderState_TextureFactor_5233 D3DDevice_SetRenderState_TextureFactor_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_SetRenderState_ZEnable
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_SetRenderState_ZEnable, 5233, 8)
|
||||
|
||||
{ 0x13, 0x8B },
|
||||
{ 0x22, 0xC9 },
|
||||
{ 0x34, 0x89 },
|
||||
{ 0x46, 0x0C },
|
||||
{ 0x5A, 0x74 },
|
||||
{ 0x6D, 0x8B },
|
||||
{ 0x7C, 0xCE },
|
||||
{ 0x8E, 0x00 },
|
||||
OOVPA_END;
|
||||
#define D3DDevice_SetRenderState_ZEnable_5233 D3DDevice_SetRenderState_ZEnable_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_SetIndices
|
||||
|
@ -375,16 +330,7 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3DTexture_LockRect
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DTexture_LockRect, 5233, 7)
|
||||
|
||||
{ 0x03, 0x14 },
|
||||
{ 0x08, 0x8B },
|
||||
{ 0x0D, 0x8B },
|
||||
{ 0x12, 0x8B },
|
||||
{ 0x17, 0x50 },
|
||||
{ 0x20, 0xC2 },
|
||||
{ 0x21, 0x14 },
|
||||
OOVPA_END;
|
||||
#define D3DTexture_LockRect_5233 D3DTexture_LockRect_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * Get2DSurfaceDesc
|
||||
|
@ -411,28 +357,7 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3DDevice_GetBackBuffer2
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_GetBackBuffer2, 5233, 12)
|
||||
|
||||
// D3DDevice_GetBackBuffer2+0x04 : cmp eax, 0xFFFFFFFF
|
||||
{ 0x04, 0x83 }, // (Offset,Value)-Pair #1
|
||||
{ 0x05, 0xF8 }, // (Offset,Value)-Pair #2
|
||||
{ 0x06, 0xFF }, // (Offset,Value)-Pair #3
|
||||
|
||||
// D3DDevice_GetBackBuffer+0x0D : jnz +0x19
|
||||
{ 0x0D, 0x75 }, // (Offset,Value)-Pair #4
|
||||
{ 0x0E, 0x19 }, // (Offset,Value)-Pair #5
|
||||
|
||||
// D3DDevice_GetBackBuffer+0x15 : mov esi, [ecx+eax*4+0x15C0]
|
||||
{ 0x15, 0x8B }, // (Offset,Value)-Pair #6
|
||||
{ 0x16, 0xB4 }, // (Offset,Value)-Pair #7
|
||||
{ 0x17, 0x81 }, // (Offset,Value)-Pair #8
|
||||
{ 0x18, 0xC0 }, // (Offset,Value)-Pair #9
|
||||
{ 0x19, 0x15 }, // (Offset,Value)-Pair #10
|
||||
|
||||
// D3DDevice_GetBackBuffer+0x40 : retn 0x04
|
||||
{ 0x40, 0xC2 }, // (Offset,Value)-Pair #11
|
||||
{ 0x41, 0x04 }, // (Offset,Value)-Pair #12
|
||||
OOVPA_END;
|
||||
#define D3DDevice_GetBackBuffer2_5233 D3DDevice_GetBackBuffer2_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_UpdateOverlay
|
||||
|
@ -539,30 +464,12 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3DDevice_GetDepthStencilSurface2
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_GetDepthStencilSurface2, 5233, 7)
|
||||
|
||||
{ 0x05, 0x56 },
|
||||
{ 0x06, 0x8B },
|
||||
{ 0x0A, 0x00 },
|
||||
{ 0x0E, 0x75 },
|
||||
{ 0x12, 0x5E },
|
||||
{ 0x1A, 0x8B },
|
||||
{ 0x1B, 0xC6 },
|
||||
OOVPA_END;
|
||||
#define D3DDevice_GetDepthStencilSurface2_5233 D3DDevice_GetDepthStencilSurface2_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3D_GetDeviceCaps
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3D_GetDeviceCaps, 5233, 7)
|
||||
|
||||
{ 0x04, 0x85 },
|
||||
{ 0x0A, 0x08 },
|
||||
{ 0x10, 0x83 },
|
||||
{ 0x16, 0x08 },
|
||||
{ 0x1C, 0xC2 },
|
||||
{ 0x22, 0x0C },
|
||||
{ 0x29, 0x33 },
|
||||
OOVPA_END;
|
||||
#define D3D_GetDeviceCaps_5233 D3D_GetDeviceCaps_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_DrawVertices
|
||||
|
@ -581,57 +488,12 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3DDevice_SetLight
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_SetLight, 5233, 12)
|
||||
|
||||
// D3DDevice_SetLight+0x11 : mov edi, [ebp+0x390]
|
||||
{ 0x11, 0x8B }, // (Offset,Value)-Pair #1
|
||||
{ 0x12, 0xBD }, // (Offset,Value)-Pair #2
|
||||
{ 0x13, 0x90 }, // (Offset,Value)-Pair #3
|
||||
{ 0x14, 0x03 }, // (Offset,Value)-Pair #4
|
||||
|
||||
// D3DDevice_SetLight+0x30 : shl eax, 0x04
|
||||
{ 0x30, 0xC1 }, // (Offset,Value)-Pair #5
|
||||
{ 0x31, 0xE0 }, // (Offset,Value)-Pair #6
|
||||
{ 0x32, 0x04 }, // (Offset,Value)-Pair #7
|
||||
|
||||
// D3DDevice_SetLight+0xBD : rep stosb
|
||||
{ 0xBD, 0xF3 }, // (Offset,Value)-Pair #8
|
||||
{ 0xBE, 0xAB }, // (Offset,Value)-Pair #9
|
||||
|
||||
// D3DDevice_SetLight+0xFD : mov ecx, [ebx+0x68]
|
||||
{ 0xFD, 0x8B }, // (Offset,Value)-Pair #10
|
||||
{ 0xFE, 0x4B }, // (Offset,Value)-Pair #11
|
||||
{ 0xFF, 0x68 }, // (Offset,Value)-Pair #12
|
||||
OOVPA_END;
|
||||
#define D3DDevice_SetLight_5233 D3DDevice_SetLight_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_LightEnable
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_LightEnable, 5233, 13)
|
||||
|
||||
// D3DDevice_LightEnable+0x0F : cmp ebx, [esi+0x0390]
|
||||
{ 0x0F, 0x3B }, // (Offset,Value)-Pair #1
|
||||
{ 0x10, 0x9E }, // (Offset,Value)-Pair #2
|
||||
{ 0x11, 0x90 }, // (Offset,Value)-Pair #3
|
||||
{ 0x12, 0x03 }, // (Offset,Value)-Pair #4
|
||||
|
||||
// D3DDevice_LightEnable+0x6B : test eax, eax
|
||||
{ 0x6B, 0x85 }, // (Offset,Value)-Pair #5
|
||||
{ 0x6C, 0xC0 }, // (Offset,Value)-Pair #6
|
||||
|
||||
// D3DDevice_LightEnable+0x9E : mov eax, [eax+0x8C]
|
||||
{ 0x9E, 0x8B }, // (Offset,Value)-Pair #7
|
||||
{ 0x9F, 0x80 }, // (Offset,Value)-Pair #8
|
||||
{ 0xA0, 0x8C }, // (Offset,Value)-Pair #9
|
||||
|
||||
// D3DDevice_LightEnable+0xBC : jz +0x12
|
||||
{ 0xBC, 0x74 }, // (Offset,Value)-Pair #10
|
||||
{ 0xBD, 0x12 }, // (Offset,Value)-Pair #11
|
||||
|
||||
// D3DDevice_LightEnable+0xE1 : retn 0x08
|
||||
{ 0xE1, 0xC2 }, // (Offset,Value)-Pair #12
|
||||
{ 0xE2, 0x08 }, // (Offset,Value)-Pair #13
|
||||
OOVPA_END;
|
||||
#define D3DDevice_LightEnable_5233 D3DDevice_LightEnable_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DVertexBuffer_GetDesc
|
||||
|
@ -678,49 +540,12 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3DDevice_SetTileNoWait
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_SetTileNoWait, 5233, 11)
|
||||
|
||||
// D3DDevice_SetTileNoWait+0x06 : sub esp, 0x18
|
||||
{ 0x06, 0x83 }, // (Offset,Value)-Pair #1
|
||||
{ 0x07, 0xEC }, // (Offset,Value)-Pair #2
|
||||
{ 0x08, 0x18 }, // (Offset,Value)-Pair #3
|
||||
|
||||
// D3DDevice_SetTileNoWait+0x15 : cmp [esi+4], eax
|
||||
{ 0x15, 0x39 }, // (Offset,Value)-Pair #4
|
||||
{ 0x16, 0x46 }, // (Offset,Value)-Pair #5
|
||||
{ 0x17, 0x04 }, // (Offset,Value)-Pair #6
|
||||
|
||||
// D3DDevice_SetTileNoWait+0x3D : lea edi, [edx+ecx*8+0x1660]
|
||||
{ 0x3D, 0x8D }, // (Offset,Value)-Pair #7
|
||||
{ 0x3E, 0xBC }, // (Offset,Value)-Pair #8
|
||||
{ 0x3F, 0xCA }, // (Offset,Value)-Pair #9
|
||||
{ 0x40, 0x60 }, // (Offset,Value)-Pair #10
|
||||
{ 0x41, 0x16 }, // (Offset,Value)-Pair #11
|
||||
OOVPA_END;
|
||||
#define D3DDevice_SetTileNoWait_5233 D3DDevice_SetTileNoWait_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_AddRef
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_AddRef, 5233, 10)
|
||||
|
||||
// D3DDevice_AddRef+0x00 : mov eax, [addr]
|
||||
{ 0x00, 0xA1 }, // (Offset,Value)-Pair #1
|
||||
|
||||
// D3DDevice_AddRef+0x05 : mov ecx, [eax+0x04FC]
|
||||
{ 0x05, 0x8B }, // (Offset,Value)-Pair #2
|
||||
{ 0x06, 0x88 }, // (Offset,Value)-Pair #3
|
||||
{ 0x07, 0xFC }, // (Offset,Value)-Pair #4
|
||||
{ 0x08, 0x04 }, // (Offset,Value)-Pair #5
|
||||
|
||||
// D3DDevice_AddRef+0x0B : inc ecx
|
||||
{ 0x0B, 0x41 }, // (Offset,Value)-Pair #6
|
||||
|
||||
// D3DDevice_AddRef+0x0C : mov [eax+0x04FC], ecx
|
||||
{ 0x0C, 0x89 }, // (Offset,Value)-Pair #7
|
||||
{ 0x0D, 0x88 }, // (Offset,Value)-Pair #8
|
||||
{ 0x0E, 0xFC }, // (Offset,Value)-Pair #9
|
||||
{ 0x0F, 0x04 }, // (Offset,Value)-Pair #10
|
||||
OOVPA_END;
|
||||
#define D3DDevice_AddRef_5233 D3DDevice_AddRef_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * IDirectD3DDevice8_Release
|
||||
|
@ -885,19 +710,7 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3D::SetFence
|
||||
// ******************************************************************
|
||||
OOVPA_XREF(D3D_SetFence, 5233, 7,
|
||||
|
||||
XREF_D3D_SETFENCE,
|
||||
XRefZero)
|
||||
|
||||
{ 0x0E, 0x05 },
|
||||
{ 0x18, 0xC9 },
|
||||
{ 0x3E, 0x3F },
|
||||
{ 0x5E, 0x28 },
|
||||
{ 0x86, 0x5D },
|
||||
{ 0x98, 0xE8 },
|
||||
{ 0xA2, 0x04 },
|
||||
OOVPA_END;
|
||||
#define D3D_SetFence_5233 D3D_SetFence_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_InsertFence
|
||||
|
|
|
@ -632,16 +632,7 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3DDevice_BlockUntilVerticalBlank
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_BlockUntilVerticalBlank, 5344, 7)
|
||||
|
||||
{ 0x05, 0x6A },
|
||||
{ 0x12, 0x00 },
|
||||
{ 0x15, 0x6A },
|
||||
{ 0x16, 0x06 },
|
||||
{ 0x17, 0x05 },
|
||||
{ 0x1C, 0x50 },
|
||||
{ 0x23, 0xC3 },
|
||||
OOVPA_END;
|
||||
#define D3DDevice_BlockUntilVerticalBlank_5344 D3DDevice_BlockUntilVerticalBlank_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_PersistDisplay
|
||||
|
@ -660,18 +651,7 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3DDevice_SetVertexShaderConstantNotInline
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_SetVertexShaderConstantNotInline, 5344, 9)
|
||||
|
||||
{ 0x0B, 0x10 },
|
||||
{ 0x10, 0x75 },
|
||||
{ 0x11, 0x15 },
|
||||
{ 0x12, 0x56 },
|
||||
{ 0x13, 0x57 },
|
||||
{ 0x14, 0x8B },
|
||||
{ 0x1A, 0xC7 },
|
||||
{ 0x31, 0xC2 },
|
||||
{ 0x32, 0x04 },
|
||||
OOVPA_END;
|
||||
#define D3DDevice_SetVertexShaderConstantNotInline_5344 D3DDevice_SetVertexShaderConstantNotInline_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_DeleteVertexShader
|
||||
|
|
|
@ -846,16 +846,7 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3DDevice_GetModelView
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_GetModelView, 5558, 7)
|
||||
|
||||
{ 0x05, 0x57 },
|
||||
{ 0x0A, 0x85 },
|
||||
{ 0x10, 0xB0 },
|
||||
{ 0x16, 0x10 },
|
||||
{ 0x1C, 0x5E },
|
||||
{ 0x22, 0xC1 },
|
||||
{ 0x28, 0xE0 },
|
||||
OOVPA_END;
|
||||
#define D3DDevice_GetModelView_5558 D3DDevice_GetModelView_4134
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_SetBackMaterial
|
||||
|
@ -1113,16 +1104,7 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3DDevice_InsertCallback
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_InsertCallback, 5558, 7)
|
||||
|
||||
{ 0x0C, 0x72 },
|
||||
{ 0x1A, 0x10 },
|
||||
{ 0x28, 0x85 },
|
||||
{ 0x36, 0xC7 },
|
||||
{ 0x44, 0x0C },
|
||||
{ 0x52, 0x00 },
|
||||
{ 0x60, 0x00 },
|
||||
OOVPA_END;
|
||||
#define D3DDevice_InsertCallback_5558 D3DDevice_InsertCallback_5028
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_SetRenderState_LineWidth
|
||||
|
@ -1157,19 +1139,7 @@ OOVPA_END;
|
|||
// ******************************************************************
|
||||
// * D3DDevice_FlushVertexCache
|
||||
// ******************************************************************
|
||||
OOVPA_NO_XREF(D3DDevice_FlushVertexCache, 5558, 10)
|
||||
|
||||
{ 0x00, 0x56 },
|
||||
{ 0x07, 0x8B },
|
||||
{ 0x08, 0x06 },
|
||||
{ 0x0D, 0x05 },
|
||||
{ 0x13, 0xC7 },
|
||||
{ 0x15, 0x10 },
|
||||
{ 0x17, 0x04 },
|
||||
{ 0x1C, 0x00 },
|
||||
{ 0x21, 0xC0 },
|
||||
{ 0x26, 0xC3 },
|
||||
OOVPA_END;
|
||||
#define D3DDevice_FlushVertexCache_5558 D3DDevice_FlushVertexCache_4134
|
||||
|
||||
// ******************************************************************
|
||||
// * D3DDevice_SetRenderState_LogicOp
|
||||
|
|
Loading…
Reference in New Issue