Some comments on the "mount point"
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@ -100,7 +100,11 @@ Xbe::Certificate *g_pCertificate = NULL;
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char szFilePath_CxbxReloaded_Exe[MAX_PATH] = { 0 };
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std::string g_DataFilePath;
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char szFilePath_EEPROM_bin[MAX_PATH] = { 0 };
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char szFilePath_Xbe[xbox::max_path*2] = { 0 }; // NOTE: LAUNCH_DATA_HEADER's szLaunchPath is xbox::max_path*2 = 520
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// Hybrid host/xbox path to the xbe.
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// A semicolon in the path indicates the Xbox mount point.
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// Replacing the ';' with '\' gives a regular host path.
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// NOTE: LAUNCH_DATA_HEADER's szLaunchPath is xbox::max_path*2 = 520
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char szFilePath_Xbe[xbox::max_path*2] = { 0 };
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Xbe* CxbxKrnl_Xbe = NULL;
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bool g_bIsChihiro = false;
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@ -630,6 +634,7 @@ static bool CxbxrKrnlXbeSystemSelector(int BootFlags, unsigned& reserved_systems
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// Once clean up process is done, proceed set to global variable string.
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strncpy(szFilePath_Xbe, xbePath.c_str(), xbox::max_path - 1);
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// Convert to host path by replacing special mount point character if present
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std::replace(xbePath.begin(), xbePath.end(), ';', '\\');
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// Load Xbe (this one will reside above WinMain's virtual_memory_placeholder)
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std::filesystem::path xbeDirectory = std::filesystem::path(xbePath).parent_path();
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