Merge pull request #2237 from jackchentwkh/3D_mip_map_fix
fixing 3D mip-map conversion with volume texture, fix Halo
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commit
23c1dcf1c9
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@ -6123,9 +6123,9 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
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if (!skipDueToNoPalette) {
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if (!ConvertD3DTextureToARGBBuffer(
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X_Format,
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pSrc, pxMipWidth, pxMipHeight, dwMipRowPitch, dwSrcSlicePitch,
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pSrc, pxMipWidth, pxMipHeight, dwMipRowPitch, dwMipSize,//use dwMipSize instead of dwSrcSlicePitch here, because the mipSize changed in 3D mip map.
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pDst, dwDstRowPitch, dwDstSlicePitch,
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dwDepth,
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pxMipDepth,//used pxMipDepth here because in 3D mip map the 3rd dimension also shrinked to 1/2 at each mip level.
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iTextureStage)) {
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CxbxKrnlCleanup("Unhandled conversion!");
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}
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@ -6196,11 +6196,11 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
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}
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if (face == D3DCUBEMAP_FACE_POSITIVE_X) {
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dwCubeFaceSize += dwDepth * dwMipSize;
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dwCubeFaceSize += pxMipDepth * dwMipSize;
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}
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// Calculate the next mipmap level dimensions
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dwMipOffset += dwMipSize;
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dwMipOffset += pxMipDepth * dwMipSize;//for 3D volumeTexture, the dwDepth >1 in mip_level 0, pxMipDepth must be multiplied.
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if (pxMipWidth > 1) {
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pxMipWidth /= 2;
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@ -6218,7 +6218,7 @@ void CreateHostResource(xbox::X_D3DResource *pResource, DWORD D3DUsage, int iTex
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}
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if (pxMipDepth > 1) {
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pxMipDepth /= 2;
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pxMipDepth /= 2;//this is for 3D volumeTexture mip-map, it shrinked down to 1/2 in 3 dimensions. this variable should be used.
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}
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} // for mipmap levels
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