Fix typo in pixel shader logging. No expected effect on performance or compatibility.

This commit is contained in:
Echelon9 2015-03-30 22:50:38 +11:00
parent 0f36366310
commit 231e924bd1
1 changed files with 1 additions and 1 deletions

View File

@ -440,7 +440,7 @@ HRESULT XTL::CreatePixelShaderFunction(X_D3DPIXELSHADERDEF *pPSD, LPD3DXBUFFER*
wTexInput[0],wTexInput[1],wTexInput[2],wTexInput[3]); wTexInput[0],wTexInput[1],wTexInput[2],wTexInput[3]);
printf("\n// --------------------------\n"); printf("\n// --------------------------\n");
printf("// Terxture Modes\n"); printf("// Texture Modes\n");
printf("// --------------------------\n"); printf("// --------------------------\n");
printf("pPSD.PSTextureModes = PS_TEXTUREMODES(\n"); printf("pPSD.PSTextureModes = PS_TEXTUREMODES(\n");