Fix typo in pixel shader logging. No expected effect on performance or compatibility.
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@ -440,7 +440,7 @@ HRESULT XTL::CreatePixelShaderFunction(X_D3DPIXELSHADERDEF *pPSD, LPD3DXBUFFER*
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wTexInput[0],wTexInput[1],wTexInput[2],wTexInput[3]);
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wTexInput[0],wTexInput[1],wTexInput[2],wTexInput[3]);
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printf("\n// --------------------------\n");
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printf("\n// --------------------------\n");
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printf("// Terxture Modes\n");
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printf("// Texture Modes\n");
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printf("// --------------------------\n");
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printf("// --------------------------\n");
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printf("pPSD.PSTextureModes = PS_TEXTUREMODES(\n");
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printf("pPSD.PSTextureModes = PS_TEXTUREMODES(\n");
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