Added comment related to issue #101
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@ -361,6 +361,8 @@ extern "C" CXBXKRNL_API void CxbxKrnlInit
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// VerifyHLEDataBase();
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#endif
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// TODO : The following seems to cause a crash when booting the game "Forza Motorsport",
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// according to https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/101#issuecomment-277230140
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{
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// Create a fake kernel header for XapiRestrictCodeSelectorLimit
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// Thanks advancingdragon / DirtBox
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@ -392,16 +394,16 @@ extern "C" CXBXKRNL_API void CxbxKrnlInit
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// Read which components need to be LLE'ed :
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int CxbxLLE_Flags;
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g_EmuShared->GetFlagsLLE(&CxbxLLE_Flags);
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bLLE_APU = (CxbxLLE_Flags & LLE_APU) > 0;
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bLLE_GPU = (CxbxLLE_Flags & LLE_GPU) > 0;
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bLLE_JIT = (CxbxLLE_Flags & LLE_JIT) > 0;
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bLLE_APU = (CxbxLLE_Flags & LLE_APU) > 0;
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if (bLLE_APU)
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DbgPrintf("EmuMain : LLE enabled for APU.\n");
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bLLE_GPU = (CxbxLLE_Flags & LLE_GPU) > 0;
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if (bLLE_GPU)
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DbgPrintf("EmuMain : LLE enabled for GPU.\n");
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bLLE_JIT = (CxbxLLE_Flags & LLE_JIT) > 0;
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if (bLLE_JIT)
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DbgPrintf("EmuMain : LLE enabled for JIT.\n");
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@ -724,8 +726,3 @@ extern "C" CXBXKRNL_API void CxbxKrnlPanic()
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CxbxKrnlCleanup("Kernel Panic!");
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}
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extern "C" CXBXKRNL_API void CxbxKrnlNoFunc()
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{
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DbgPrintf("EmuMain: CxbxKrnlNoFunc()\n");
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}
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