PVS-Studio fix: Ensure that when the DbgPrintf macro is expanded that it doesn't interfere with the if() ... else structure.
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@ -4617,10 +4617,11 @@ HRESULT WINAPI XTL::EmuIDirect3DResource8_Register
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case X_D3DCOMMON_TYPE_SURFACE:
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case X_D3DCOMMON_TYPE_SURFACE:
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case X_D3DCOMMON_TYPE_TEXTURE:
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case X_D3DCOMMON_TYPE_TEXTURE:
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{
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{
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if(dwCommonType == X_D3DCOMMON_TYPE_SURFACE)
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if(dwCommonType == X_D3DCOMMON_TYPE_SURFACE) {
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DbgPrintf("EmuIDirect3DResource8_Register :-> Surface...\n");
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DbgPrintf("EmuIDirect3DResource8_Register :-> Surface...\n");
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else
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} else {
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DbgPrintf("EmuIDirect3DResource8_Register :-> Texture...\n");
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DbgPrintf("EmuIDirect3DResource8_Register :-> Texture...\n");
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}
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X_D3DPixelContainer *pPixelContainer = (X_D3DPixelContainer*)pResource;
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X_D3DPixelContainer *pPixelContainer = (X_D3DPixelContainer*)pResource;
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