d3d8: unpatch D3DDevice_SetFlickerFilter and D3DDevice_SetSoftDisplayFilter

This commit is contained in:
RadWolfie 2025-07-18 01:09:34 -05:00
parent 1e624e8a2b
commit 1b155413e3
4 changed files with 52 additions and 50 deletions

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@ -8520,53 +8520,6 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetPalette)
CxbxImpl_SetPalette(Stage, pPalette);
}
// LTCG specific D3DDevice_SetFlickerFilter function...
// This uses a custom calling convention where parameter is passed in ESI
// Test-case: Metal Wolf Chaos
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetFlickerFilter_0__LTCG_esi1)
(
)
{
dword_xt Filter;
__asm {
LTCG_PROLOGUE
mov Filter, esi
}
EMUPATCH(D3DDevice_SetFlickerFilter)(Filter);
__asm {
LTCG_EPILOGUE
ret
}
}
// ******************************************************************
// * patch: D3DDevice_SetFlickerFilter
// ******************************************************************
void WINAPI xbox::EMUPATCH(D3DDevice_SetFlickerFilter)
(
dword_xt Filter
)
{
LOG_FUNC_ONE_ARG(Filter);
LOG_IGNORED();
}
// ******************************************************************
// * patch: D3DDevice_SetSoftDisplayFilter
// ******************************************************************
void WINAPI xbox::EMUPATCH(D3DDevice_SetSoftDisplayFilter)
(
bool_xt Enable
)
{
LOG_FUNC_ONE_ARG(Enable);
LOG_IGNORED();
}
// Overload for logging
static void D3DDevice_DeleteVertexShader_0__LTCG_eax1
(

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@ -4280,3 +4280,50 @@ xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetVerticalBlankCallback)
g_pXbox_VerticalBlankCallback = pCallback;
}
// LTCG specific D3DDevice_SetFlickerFilter function...
// This uses a custom calling convention where parameter is passed in ESI
// Test-case: Metal Wolf Chaos
__declspec(naked) xbox::void_xt WINAPI xbox::EMUPATCH(D3DDevice_SetFlickerFilter_0__LTCG_esi1)
(
)
{
dword_xt Filter;
__asm {
LTCG_PROLOGUE
mov Filter, esi
}
EMUPATCH(D3DDevice_SetFlickerFilter)(Filter);
__asm {
LTCG_EPILOGUE
ret
}
}
// ******************************************************************
// * patch: D3DDevice_SetFlickerFilter
// ******************************************************************
void WINAPI xbox::EMUPATCH(D3DDevice_SetFlickerFilter)
(
dword_xt Filter
)
{
LOG_FUNC_ONE_ARG(Filter);
LOG_IGNORED();
}
// ******************************************************************
// * patch: D3DDevice_SetSoftDisplayFilter
// ******************************************************************
void WINAPI xbox::EMUPATCH(D3DDevice_SetSoftDisplayFilter)
(
bool_xt Enable
)
{
LOG_FUNC_ONE_ARG(Enable);
LOG_IGNORED();
}

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@ -135,8 +135,8 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("D3DDevice_SelectVertexShader_4__LTCG_eax1", xbox::EMUPATCH(D3DDevice_SelectVertexShader_4__LTCG_eax1), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetBackBufferScale", xbox::EMUPATCH(D3DDevice_SetBackBufferScale), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetDepthClipPlanes", xbox::EMUPATCH(D3DDevice_SetDepthClipPlanes), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetFlickerFilter", xbox::EMUPATCH(D3DDevice_SetFlickerFilter), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetFlickerFilter_0__LTCG_esi1", xbox::EMUPATCH(D3DDevice_SetFlickerFilter_0__LTCG_esi1), PATCH_HLE_D3D),
//PATCH_ENTRY("D3DDevice_SetFlickerFilter", xbox::EMUPATCH(D3DDevice_SetFlickerFilter), PATCH_HLE_D3D),
//PATCH_ENTRY("D3DDevice_SetFlickerFilter_0__LTCG_esi1", xbox::EMUPATCH(D3DDevice_SetFlickerFilter_0__LTCG_esi1), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetGammaRamp", xbox::EMUPATCH(D3DDevice_SetGammaRamp), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetIndices", xbox::EMUPATCH(D3DDevice_SetIndices), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetIndices_4__LTCG_ebx1", xbox::EMUPATCH(D3DDevice_SetIndices_4__LTCG_ebx1), PATCH_HLE_D3D),
@ -156,7 +156,7 @@ std::map<const std::string, const xbox_patch_t> g_PatchTable = {
PATCH_ENTRY("D3DDevice_SetScreenSpaceOffset", xbox::EMUPATCH(D3DDevice_SetScreenSpaceOffset), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetShaderConstantMode", xbox::EMUPATCH(D3DDevice_SetShaderConstantMode), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetShaderConstantMode_0__LTCG_eax1", xbox::EMUPATCH(D3DDevice_SetShaderConstantMode_0__LTCG_eax1), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetSoftDisplayFilter", xbox::EMUPATCH(D3DDevice_SetSoftDisplayFilter), PATCH_HLE_D3D),
//PATCH_ENTRY("D3DDevice_SetSoftDisplayFilter", xbox::EMUPATCH(D3DDevice_SetSoftDisplayFilter), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetStipple", xbox::EMUPATCH(D3DDevice_SetStipple), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetStreamSource", xbox::EMUPATCH(D3DDevice_SetStreamSource), PATCH_HLE_D3D),
PATCH_ENTRY("D3DDevice_SetStreamSource_0__LTCG_eax1_edi2_ebx3", xbox::EMUPATCH(D3DDevice_SetStreamSource_0__LTCG_eax1_edi2_ebx3), PATCH_HLE_D3D),

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@ -211,6 +211,7 @@ XBSYSAPI EXPORTNUM(2) xbox::void_xt NTAPI xbox::AvSendTVEncoderOption
LOG_UNIMPLEMENTED();
break;
case AV_OPTION_FLICKER_FILTER:
// Test case: Is called from AvSetDisplayMode (kernel) and D3DDevice_SetFlickerFilter (D3D8) functions.
LOG_UNIMPLEMENTED();
break;
case AV_OPTION_ZERO_MODE:
@ -220,6 +221,7 @@ XBSYSAPI EXPORTNUM(2) xbox::void_xt NTAPI xbox::AvSendTVEncoderOption
LOG_UNIMPLEMENTED();
break;
case AV_OPTION_ENABLE_LUMA_FILTER:
// Test case: Is called from AvSetDisplayMode (kernel) and D3DDevice_SetSoftDisplayFilter (D3D8) functions.
LOG_UNIMPLEMENTED();
break;
case AV_OPTION_GUESS_FIELD: