Add Notes
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@ -2782,6 +2782,7 @@ VOID WINAPI XTL::EMUPATCH(D3D_KickOffAndWaitForIdle2)(DWORD dwDummy1, DWORD dwDu
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LOG_FUNC_ARG(dwDummy2)
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LOG_FUNC_END;
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// NOTE: Use this function for LTCG library only.
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// TODO: Actually do something here?
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LOG_UNIMPLEMENTED();
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@ -128,7 +128,7 @@ OOVPA_NO_XREF(D3D_KickOffAndWaitForIdle, 4627, 9)
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OOVPA_END;
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// ******************************************************************
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// * D3D_KickOffAndWaitForIdle2
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// * D3D_KickOffAndWaitForIdle2 (D3D_KickOffAndWaitForIdle from D3D8LTCG)
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// ******************************************************************
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OOVPA_NO_XREF(D3D_KickOffAndWaitForIdle2, 4627, 11)
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@ -207,7 +207,7 @@ OOVPA_XREF(D3D_CommonSetRenderTarget, 4627, 1+12,
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OOVPA_END;
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// ******************************************************************
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// * D3D_CommonSetRenderTargetB
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// * D3D_CommonSetRenderTargetB (D3D_CommonSetRenderTarget from D3D8LTCG)
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// ******************************************************************
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#ifndef WIP_LessVertexPatching
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OOVPA_XREF(D3D_CommonSetRenderTargetB, 4627, 11,
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@ -155,6 +155,10 @@
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// * D3D_GetAdapterDisplayMode (4034)
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// * D3D_GetAdapterModeCount (4034)
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// * IDirect3DVertexBuffer8_Lock (4721, 5028, 5120, 5233)
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// * List of functions might be D3D8LTCG library: (Verifying with Sega GT 2002 title)
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// * D3D_CreateDeviceX (4627)
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// * D3D_KickOffAndWaitForIdle2 (4627)
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// * D3D_CommonSetRenderTargetB (4627)
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#ifndef D3D8_OOVPA_INL
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#define D3D8_OOVPA_INL
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