fix new GUI input breakage for loader projects to compile
This commit is contained in:
parent
534333a18c
commit
19ca5361af
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@ -73,13 +73,11 @@ file (GLOB CXBXR_HEADER_COMMON
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"${CXBXR_ROOT_DIR}/src/common/CxbxDebugger.h"
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"${CXBXR_ROOT_DIR}/src/common/EmuEEPROM.h"
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"${CXBXR_ROOT_DIR}/src/common/Error.h"
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"${CXBXR_ROOT_DIR}/src/common/input/Button.h"
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"${CXBXR_ROOT_DIR}/src/common/input/DInputKeyboardCodes.h"
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"${CXBXR_ROOT_DIR}/src/common/input/DInputKeyboardMouse.h"
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"${CXBXR_ROOT_DIR}/src/common/input/EmuDevice.h"
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"${CXBXR_ROOT_DIR}/src/common/input/layout_xbox_controller.h"
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"${CXBXR_ROOT_DIR}/src/common/input/InputDevice.h"
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"${CXBXR_ROOT_DIR}/src/common/input/InputManager.h"
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"${CXBXR_ROOT_DIR}/src/common/input/InputWindow.h"
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"${CXBXR_ROOT_DIR}/src/common/input/SdlJoystick.h"
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"${CXBXR_ROOT_DIR}/src/common/input/XInputPad.h"
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"${CXBXR_ROOT_DIR}/src/common/IPCHybrid.hpp"
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@ -108,6 +106,9 @@ file (GLOB CXBXR_HEADER_COMMON
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# GUI v1
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file (GLOB CXBXR_HEADER_GUIv1
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"${CXBXR_ROOT_DIR}/src/common/input/Button.h"
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"${CXBXR_ROOT_DIR}/src/common/input/EmuDevice.h"
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"${CXBXR_ROOT_DIR}/src/common/input/InputWindow.h"
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"${CXBXR_ROOT_DIR}/src/gui/DbgConsole.h"
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"${CXBXR_ROOT_DIR}/src/gui/DlgAbout.h"
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"${CXBXR_ROOT_DIR}/src/gui/DlgAudioConfig.h"
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@ -203,12 +204,9 @@ file (GLOB CXBXR_SOURCE_COMMON
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"${CXBXR_ROOT_DIR}/src/common/CxbxDebugger.cpp"
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"${CXBXR_ROOT_DIR}/src/common/EmuEEPROM.cpp"
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"${CXBXR_ROOT_DIR}/src/common/Error.cpp"
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"${CXBXR_ROOT_DIR}/src/common/input/Button.cpp"
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"${CXBXR_ROOT_DIR}/src/common/input/DInputKeyboardMouse.cpp"
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"${CXBXR_ROOT_DIR}/src/common/input/EmuDevice.cpp"
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"${CXBXR_ROOT_DIR}/src/common/input/InputDevice.cpp"
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"${CXBXR_ROOT_DIR}/src/common/input/InputManager.cpp"
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"${CXBXR_ROOT_DIR}/src/common/input/InputWindow.cpp"
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"${CXBXR_ROOT_DIR}/src/common/input/SdlJoystick.cpp"
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"${CXBXR_ROOT_DIR}/src/common/input/XInputPad.cpp"
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"${CXBXR_ROOT_DIR}/src/common/Logging.cpp"
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@ -233,6 +231,9 @@ file (GLOB CXBXR_SOURCE_COMMON
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# GUI v1
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file (GLOB CXBXR_SOURCE_GUIv1
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"${CXBXR_ROOT_DIR}/src/common/input/Button.cpp"
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"${CXBXR_ROOT_DIR}/src/common/input/EmuDevice.cpp"
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"${CXBXR_ROOT_DIR}/src/common/input/InputWindow.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/DlgAbout.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/DlgAudioConfig.cpp"
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"${CXBXR_ROOT_DIR}/src/gui/DlgInputConfig.cpp"
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@ -31,7 +31,8 @@
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#include "core\kernel\support\Emu.h"
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#include "EmuShared.h"
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#include <filesystem>
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#include "common\input\EmuDevice.h"
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#include "common\input\InputManager.h"
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#include "common\input\layout_xbox_controller.h"
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// TODO: Implement Qt support when real CPU emulation is available.
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#ifndef QT_VERSION // NOTE: Non-Qt will be using current directory for data
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@ -27,6 +27,7 @@
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#include "Button.h"
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#include "InputWindow.h"
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#include "layout_xbox_controller.h" // TODO: Needs a better fix for custom input device support.
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#include "..\..\gui\ResCxbx.h"
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@ -27,64 +27,9 @@
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#include"Button.h"
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#include "InputManager.h"
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#include "layout_xbox_controller.h"
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#include "..\..\gui\ResCxbx.h"
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static int button_xbox_ctrl_id[XBOX_CTRL_NUM_BUTTONS] = {
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IDC_SET_DPAD_UP,
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IDC_SET_DPAD_DOWN,
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IDC_SET_DPAD_LEFT,
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IDC_SET_DPAD_RIGHT,
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IDC_SET_START,
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IDC_SET_BACK,
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IDC_SET_LTHUMB,
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IDC_SET_RTHUMB,
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IDC_SET_A,
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IDC_SET_B,
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IDC_SET_X,
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IDC_SET_Y,
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IDC_SET_BLACK,
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IDC_SET_WHITE,
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IDC_SET_LTRIGGER,
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IDC_SET_RTRIGGER,
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IDC_SET_LEFT_POSX,
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IDC_SET_LEFT_NEGX,
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IDC_SET_LEFT_POSY,
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IDC_SET_LEFT_NEGY,
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IDC_SET_RIGHT_POSX,
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IDC_SET_RIGHT_NEGX,
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IDC_SET_RIGHT_POSY,
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IDC_SET_RIGHT_NEGY,
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IDC_SET_MOTOR,
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};
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const char* button_xbox_ctrl_names[XBOX_CTRL_NUM_BUTTONS][3] = {
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"D Pad Up", "Pad N", "UP",
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"D Pad Down", "Pad S", "DOWN",
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"D Pad Left", "Pad W", "LEFT",
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"D Pad Right", "Pad E", "RIGHT",
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"Start", "Start", "RETURN",
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"Back", "Back", "SPACE",
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"L Thumb", "Thumb L", "B",
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"R Thumb", "Thumb R", "M",
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"A", "Button A", "S",
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"B", "Button B", "D",
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"X", "Button X", "W",
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"Y", "Button Y", "E",
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"Black", "Shoulder R", "C",
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"White", "Shoulder L", "X",
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"L Trigger", "Trigger L", "Q",
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"R Trigger", "Trigger R", "R",
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"Left Axis X+", "Left X+", "H",
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"Left Axis X-", "Left X-", "F",
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"Left Axis Y+", "Left Y+", "T",
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"Left Axis Y-", "Left Y-", "G",
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"Right Axis X+", "Right X+", "L",
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"Right Axis X-", "Right X-", "J",
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"Right Axis Y+", "Right Y+", "I",
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"Right Axis Y-", "Right Y-", "K",
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"Motor", "LeftRight", "",
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};
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EmuDevice::EmuDevice(int type, HWND hwnd)
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{
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@ -30,9 +30,6 @@
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#include "Button.h"
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#include "common\util\CxbxUtil.h"
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extern const char* button_xbox_ctrl_names[XBOX_CTRL_NUM_BUTTONS][3];
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extern int dev_num_buttons[to_underlying(XBOX_INPUT_DEVICE::DEVICE_MAX)];
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/* Represents the guest device currently being configured in the gui */
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class EmuDevice
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@ -54,6 +54,23 @@ namespace xboxkrnl
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#include "core\hle\XAPI\Xapi.h"
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#include "core\hle\XAPI\XapiCxbxr.h"
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int Gui2XboxPortArray[4] = {
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3,
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4,
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1,
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2
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};
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int dev_num_buttons[to_underlying(XBOX_INPUT_DEVICE::DEVICE_MAX)] = {
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XBOX_CTRL_NUM_BUTTONS,
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0,
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0,
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0,
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0,
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0,
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0,
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};
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extern CXBX_CONTROLLER_HOST_BRIDGE g_XboxControllerHostBridge[4]; // hle xinput
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@ -36,6 +36,8 @@
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#undef SetPort
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#endif
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extern int dev_num_buttons[to_underlying(XBOX_INPUT_DEVICE::DEVICE_MAX)];
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#pragma pack(1)
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// xpad in/out buffers stripped of the first two bytes
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@ -37,15 +37,6 @@
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constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55; // arbitrary number, using what Dolphin uses
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InputWindow* g_InputWindow = nullptr;
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int dev_num_buttons[to_underlying(XBOX_INPUT_DEVICE::DEVICE_MAX)] = {
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XBOX_CTRL_NUM_BUTTONS,
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0,
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0,
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0,
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0,
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0,
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0,
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};
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void InputWindow::Initialize(HWND hwnd, int port_num, int dev_type)
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@ -0,0 +1,88 @@
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// This is an open source non-commercial project. Dear PVS-Studio, please check it.
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// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
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// ******************************************************************
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// *
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// * This file is part of the Cxbx project.
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// *
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// * Cxbx and Cxbe are free software; you can redistribute them
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// * and/or modify them under the terms of the GNU General Public
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// * License as published by the Free Software Foundation; either
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// * version 2 of the license, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have recieved a copy of the GNU General Public License
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// * along with this program; see the file COPYING.
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// * If not, write to the Free Software Foundation, Inc.,
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// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
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// *
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// * (c) 2019 ergo720
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// *
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// * All rights reserved
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// *
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// ******************************************************************
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#pragma once
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#ifndef CXBXR_EMU_EXPORTS
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#include "gui/ResCxbx.h"
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static int button_xbox_ctrl_id[XBOX_CTRL_NUM_BUTTONS] = {
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IDC_SET_DPAD_UP,
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IDC_SET_DPAD_DOWN,
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IDC_SET_DPAD_LEFT,
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IDC_SET_DPAD_RIGHT,
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IDC_SET_START,
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IDC_SET_BACK,
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IDC_SET_LTHUMB,
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IDC_SET_RTHUMB,
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IDC_SET_A,
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IDC_SET_B,
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IDC_SET_X,
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IDC_SET_Y,
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IDC_SET_BLACK,
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IDC_SET_WHITE,
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IDC_SET_LTRIGGER,
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IDC_SET_RTRIGGER,
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IDC_SET_LEFT_POSX,
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IDC_SET_LEFT_NEGX,
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IDC_SET_LEFT_POSY,
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IDC_SET_LEFT_NEGY,
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IDC_SET_RIGHT_POSX,
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IDC_SET_RIGHT_NEGX,
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IDC_SET_RIGHT_POSY,
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IDC_SET_RIGHT_NEGY,
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IDC_SET_MOTOR,
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};
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#endif
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static const char* button_xbox_ctrl_names[XBOX_CTRL_NUM_BUTTONS][3] = {
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"D Pad Up", "Pad N", "UP",
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"D Pad Down", "Pad S", "DOWN",
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"D Pad Left", "Pad W", "LEFT",
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"D Pad Right", "Pad E", "RIGHT",
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"Start", "Start", "RETURN",
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"Back", "Back", "SPACE",
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"L Thumb", "Thumb L", "B",
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"R Thumb", "Thumb R", "M",
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"A", "Button A", "S",
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"B", "Button B", "D",
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"X", "Button X", "W",
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"Y", "Button Y", "E",
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"Black", "Shoulder R", "C",
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"White", "Shoulder L", "X",
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"L Trigger", "Trigger L", "Q",
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"R Trigger", "Trigger R", "R",
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"Left Axis X+", "Left X+", "H",
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"Left Axis X-", "Left X-", "F",
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"Left Axis Y+", "Left Y+", "T",
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"Left Axis Y-", "Left Y-", "G",
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"Right Axis X+", "Right X+", "L",
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"Right Axis X-", "Right X-", "J",
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"Right Axis Y+", "Right Y+", "I",
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"Right Axis Y-", "Right Y-", "K",
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"Motor", "LeftRight", "",
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};
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@ -39,13 +39,6 @@
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static INT_PTR CALLBACK DlgInputConfigProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
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HWND g_ChildWnd = NULL;
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int Gui2XboxPortArray[4] = {
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3,
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4,
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1,
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2
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};
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void SyncInputSettings(int port_num, int dev_type)
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{
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