Disable new behavior when backbuffer hack is enabled: The two are incompatible
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@ -3226,12 +3226,20 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_SetViewport)
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GetHostRenderTargetDimensions(&HostRenderTarget_Width, &HostRenderTarget_Height);
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if (HostRenderTarget_Width != XboxRenderTarget_Width || HostRenderTarget_Height != XboxRenderTarget_Height) {
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LOG_TEST_CASE("RenderTarget width/height changed without calling SetRenderTarget");
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FreeHostResource(GetHostResourceKey(g_pXboxRenderTarget)); g_pD3DDevice->SetRenderTarget(0, GetHostSurface(g_pXboxRenderTarget, D3DUSAGE_RENDERTARGET));
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FreeHostResource(GetHostResourceKey(g_pXboxDepthStencil)); g_pD3DDevice->SetDepthStencilSurface(GetHostSurface(g_pXboxRenderTarget, D3DUSAGE_DEPTHSTENCIL));
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// NOTE: If the host backbuffer hack is enabled, we must skip this operation for the back buffer, otherwise everything will break
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// In that situation, there's nothing we can do without causing damage.
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if (!g_DirectHostBackBufferAccess && g_pXboxRenderTarget != g_XboxBackBufferSurface) {
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FreeHostResource(GetHostResourceKey(g_pXboxRenderTarget)); g_pD3DDevice->SetRenderTarget(0, GetHostSurface(g_pXboxRenderTarget, D3DUSAGE_RENDERTARGET));
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FreeHostResource(GetHostResourceKey(g_pXboxDepthStencil)); g_pD3DDevice->SetDepthStencilSurface(GetHostSurface(g_pXboxRenderTarget, D3DUSAGE_DEPTHSTENCIL));
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}
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}
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// Store the updated viewport data ready to pass to host SetViewPort
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HostViewPort = XboxViewPort;
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// Again, we can only do this when the host backbuffer hack is disabled, otherwise, we break
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if (!g_DirectHostBackBufferAccess && g_pXboxRenderTarget != g_XboxBackBufferSurface) {
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HostViewPort = XboxViewPort;
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}
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if (g_ScaleViewport) {
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// Get current host render target dimensions
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