Implement X_D3DRS_MULTISAMPLETYPE
This commit is contained in:
parent
7767250624
commit
190ef8c3d5
|
@ -32,6 +32,8 @@
|
|||
#include "core/hle/D3D8/Direct3D9/Direct3D9.h" // For g_pD3DDevice
|
||||
#include "core/hle/D3D8/XbConvert.h"
|
||||
|
||||
void SetXboxMultiSampleType(xbox::X_D3DMULTISAMPLE_TYPE value);
|
||||
|
||||
bool XboxRenderStateConverter::Init()
|
||||
{
|
||||
if (g_SymbolAddresses.find("D3DDeferredRenderState") != g_SymbolAddresses.end()) {
|
||||
|
@ -457,6 +459,9 @@ void XboxRenderStateConverter::ApplyComplexRenderState(uint32_t State, uint32_t
|
|||
case xbox::X_D3DRS_MULTISAMPLEANTIALIAS:
|
||||
case xbox::X_D3DRS_MULTISAMPLEMASK:
|
||||
break;
|
||||
case xbox::X_D3DRS_MULTISAMPLETYPE:
|
||||
SetXboxMultiSampleType(Value);
|
||||
break;
|
||||
default:
|
||||
// Only log missing state if it has a PC counterpart
|
||||
if (RenderStateInfo.PC != 0) {
|
||||
|
|
Loading…
Reference in New Issue