diff --git a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp.unused-patches b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp.unused-patches index 97545caa9..1b7d3d1ee 100644 --- a/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp.unused-patches +++ b/src/core/hle/D3D8/Direct3D9/Direct3D9.cpp.unused-patches @@ -873,7 +873,7 @@ XTL::X_D3DRESOURCETYPE WINAPI XTL::EMUPATCH(D3DResource_GetType) VOID WINAPI XTL::EMUPATCH(Lock2DSurface) ( X_D3DPixelContainer *pPixelContainer, - D3DCUBEMAP_FACES FaceType, + X_D3DCUBEMAP_FACES FaceType, UINT Level, X_D3DLOCKED_RECT *pLockedRect, X_RECT *pRect, @@ -895,7 +895,7 @@ VOID WINAPI XTL::EMUPATCH(Lock2DSurface) // If this is a YUV surface, just use the Xbox implementation of this function // as we don't store a host counterpart. if (IsYuvSurfaceOrTexture(pPixelContainer)) { - typedef VOID(__stdcall *XB_Lock2DSurface_t)(X_D3DPixelContainer*, D3DCUBEMAP_FACES, UINT, X_D3DLOCKED_RECT*, X_RECT*, DWORD); + typedef VOID(__stdcall *XB_Lock2DSurface_t)(X_D3DPixelContainer*, X_D3DCUBEMAP_FACES, UINT, X_D3DLOCKED_RECT*, X_RECT*, DWORD); static XB_Lock2DSurface_t XB_Lock2DSurface = (XB_Lock2DSurface_t)GetXboxFunctionPointer("Lock2DSurface"); // No need to check for success here, as we are calling Lock2DSurface from Lock2DSurface, if this address wasn't found @@ -1332,7 +1332,7 @@ VOID WINAPI XTL::EMUPATCH(D3DVolumeTexture_LockBox) VOID WINAPI XTL::EMUPATCH(D3DCubeTexture_LockRect) ( X_D3DCubeTexture *pThis, - D3DCUBEMAP_FACES FaceType, + X_D3DCUBEMAP_FACES FaceType, UINT Level, X_D3DLOCKED_RECT *pLockedBox, CONST X_RECT *pRect, @@ -1627,7 +1627,7 @@ VOID WINAPI XTL::EMUPATCH(D3DDevice_GetPushBufferOffset) HRESULT WINAPI XTL::EMUPATCH(D3DCubeTexture_GetCubeMapSurface) ( X_D3DCubeTexture* pThis, - D3DCUBEMAP_FACES FaceType, + X_D3DCUBEMAP_FACES FaceType, UINT Level, X_D3DSurface** ppCubeMapSurface ) @@ -1663,7 +1663,7 @@ HRESULT WINAPI XTL::EMUPATCH(D3DCubeTexture_GetCubeMapSurface) XTL::X_D3DSurface* WINAPI XTL::EMUPATCH(D3DCubeTexture_GetCubeMapSurface2) ( X_D3DCubeTexture* pThis, - D3DCUBEMAP_FACES FaceType, + X_D3DCUBEMAP_FACES FaceType, UINT Level ) {