diff --git a/Source/Win32/CxbxKrnl/EmuD3D8/VertexShader.cpp b/Source/Win32/CxbxKrnl/EmuD3D8/VertexShader.cpp index cec5569ef..cf1dbc2fb 100644 --- a/Source/Win32/CxbxKrnl/EmuD3D8/VertexShader.cpp +++ b/Source/Win32/CxbxKrnl/EmuD3D8/VertexShader.cpp @@ -36,6 +36,7 @@ #define _XBOXKRNL_DEFEXTRN_ #include "Emu.h" +#include "EmuFS.h" #include "EmuAlloc.h" #include "EmuXTL.h" @@ -1975,7 +1976,9 @@ extern boolean XTL::IsValidCurrentShader(void) { DWORD Handle; + EmuSwapFS(); EmuIDirect3DDevice8_GetVertexShader(&Handle); + EmuSwapFS(); if (VshHandleIsVertexShader(Handle)) { X_D3DVertexShader *pD3DVertexShader = (X_D3DVertexShader *)(Handle & 0x7FFFFFFF);