Enable LLE USB + add SDL submodule
This commit is contained in:
parent
c24f83f9b4
commit
0fc2a7c3b2
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@ -13,3 +13,7 @@
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[submodule "import/simpleini"]
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path = import/simpleini
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url = https://github.com/brofield/simpleini
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[submodule "import\\SDL2"]
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path = import\\SDL2
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url = https://github.com/spurious/SDL-mirror
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branch = release-2.0.9
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@ -5,6 +5,7 @@ MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cxbx", "Cxbx.vcxproj", "{E7A72D3D-5810-4078-A243-348B59726365}"
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ProjectSection(ProjectDependencies) = postProject
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{EFA81330-D410-4232-9A0C-1D8B91B6FFFF} = {EFA81330-D410-4232-9A0C-1D8B91B6FFFF}
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
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{B8D9AFC2-B38F-4714-846D-8A2754F076C9} = {B8D9AFC2-B38F-4714-846D-8A2754F076C9}
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{2171C0E8-4915-49B9-AC23-A484FA08C126} = {2171C0E8-4915-49B9-AC23-A484FA08C126}
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EndProjectSection
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@ -26,6 +27,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "XbSymbolDatabase", "..\..\i
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CxbxVSBC", "CxbxVSBC.vcxproj", "{EFA81330-D410-4232-9A0C-1D8B91B6FFFF}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "..\..\import\SDL2\VisualC\SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -100,6 +103,16 @@ Global
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{EFA81330-D410-4232-9A0C-1D8B91B6FFFF}.Release|Win32.Build.0 = Release|Win32
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{EFA81330-D410-4232-9A0C-1D8B91B6FFFF}.Release|x64.ActiveCfg = Release|x64
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{EFA81330-D410-4232-9A0C-1D8B91B6FFFF}.Release|x64.Build.0 = Release|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Any CPU.ActiveCfg = Release|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -50,9 +50,9 @@
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\import\DirectX8\include;$(IncludePath)</IncludePath>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\import\DirectX8\include;..\..\import\SDL2\include;$(IncludePath)</IncludePath>
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<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\import\DirectX8\lib;$(LibraryPath)</LibraryPath>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\import\DirectX8\include;$(IncludePath)</IncludePath>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\import\DirectX8\include;..\..\import\SDL2\include;$(IncludePath)</IncludePath>
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<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\import\DirectX8\lib;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@ -95,7 +95,7 @@
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<AdditionalIncludeDirectories>Include\Win32\Cxbx;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>legacy_stdio_definitions.lib;d3d9.lib;dinput8.lib;dxguid.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;dxerr9.lib;ws2_32.lib;dsound.lib;winmm.lib;ddraw.lib;d3dx9.lib;dbghelp.lib;comctl32.lib;XINPUT9_1_0.LIB;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>legacy_stdio_definitions.lib;d3d9.lib;dinput8.lib;dxguid.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;dxerr9.lib;ws2_32.lib;dsound.lib;winmm.lib;ddraw.lib;d3dx9.lib;dbghelp.lib;comctl32.lib;XINPUT9_1_0.LIB;SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(Configuration)\;..\..\import\distorm\lib\Win32\;..\..\import\glew-2.0.0\lib\Release\Win32\;..\..\import\DirectX9\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>libcmt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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@ -165,7 +165,7 @@
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<AdditionalIncludeDirectories>Include\Win32\Cxbx;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>legacy_stdio_definitions.lib;d3d9.lib;dinput8.lib;dxguid.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;dxerr9.lib;ws2_32.lib;dsound.lib;winmm.lib;ddraw.lib;d3dx9.lib;dbghelp.lib;comctl32.lib;XINPUT9_1_0.LIB;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>legacy_stdio_definitions.lib;d3d9.lib;dinput8.lib;dxguid.lib;odbc32.lib;odbccp32.lib;Shlwapi.lib;dxerr9.lib;ws2_32.lib;dsound.lib;winmm.lib;ddraw.lib;d3dx9.lib;dbghelp.lib;comctl32.lib;XINPUT9_1_0.LIB;SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>$(Configuration)\;..\..\import\distorm\lib\Win32\;..\..\import\glew-2.0.0\lib\Release\Win32\;..\..\import\DirectX9\lib\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<IgnoreSpecificDefaultLibraries>libcmt;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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@ -0,0 +1 @@
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Subproject commit 8a812a24270dc19824a666b3c9b7fdd8f8829891
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@ -588,6 +588,7 @@ BEGIN
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POPUP "&LLE (Experimental)", 65535,MFT_STRING,MFS_ENABLED
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BEGIN
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MENUITEM "LLE &GPU", ID_EMULATION_LLE_GPU,MFT_STRING,MFS_ENABLED
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MENUITEM "LLE &USB", ID_EMULATION_LLE_USB,MFT_STRING,MFS_ENABLED
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END
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POPUP "Hacks", 65535,MFT_STRING,MFS_ENABLED
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BEGIN
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@ -33,7 +33,7 @@
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// * All rights reserved
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// *
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// ******************************************************************
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#if 0 // Reenable this when LLE USB actually works
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#if 1 // Reenable this when LLE USB actually works
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#define _XBOXKRNL_DEFEXTRN_
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#define LOG_PREFIX CXBXR_MODULE::SDL2
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@ -36,7 +36,7 @@
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#ifndef INPUTCONFIG_H_
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#define INPUTCONFIG_H_
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#if 0 // Reenable this when LLE USB actually works
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#if 1 // Reenable this when LLE USB actually works
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#include <vector>
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#include <atomic>
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#include "SDL.h"
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@ -34,7 +34,7 @@
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// *
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// ******************************************************************
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#if 0 // Reenable this when LLE USB actually works
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#if 1 // Reenable this when LLE USB actually works
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#include "SDL2_Device.h"
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#include <assert.h>
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@ -36,7 +36,7 @@
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#ifndef SDL2DEVICE_H_
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#define SDL2DEVICE_H_
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#if 0 // Reenable this when LLE USB actually works
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#if 1 // Reenable this when LLE USB actually works
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#include "InputConfig.h"
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@ -344,7 +344,7 @@ void EmuUpdateLLEStatus(uint32_t XbLibScan)
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FlagsLLE ^= LLE_APU;
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EmuOutputMessage(XB_OUTPUT_MESSAGE_INFO, "Fallback to LLE APU.");
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}
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#if 0 // Reenable this when LLE USB actually works
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#if 1 // Reenable this when LLE USB actually works
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if ((FlagsLLE & LLE_USB) == false
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&& (XbLibScan & XbSymbolLib_XAPILIB) == 0) {
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bLLE_USB = true;
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@ -1365,7 +1365,7 @@ __declspec(noreturn) void CxbxKrnlInit
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g_EmuShared->GetFlagsLLE(&CxbxLLE_Flags);
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bLLE_APU = (CxbxLLE_Flags & LLE_APU) > 0;
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bLLE_GPU = (CxbxLLE_Flags & LLE_GPU) > 0;
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//bLLE_USB = (CxbxLLE_Flags & LLE_USB) > 0; // Reenable this when LLE USB actually works
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bLLE_USB = (CxbxLLE_Flags & LLE_USB) > 0; // Reenable this when LLE USB actually works
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bLLE_JIT = (CxbxLLE_Flags & LLE_JIT) > 0;
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}
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@ -1549,7 +1549,7 @@ __declspec(noreturn) void CxbxKrnlInit
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InitializeListHead(&KiWaitInListHead);
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if (bLLE_USB) {
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#if 0 // Reenable this when LLE USB actually works
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#if 1 // Reenable this when LLE USB actually works
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int ret;
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g_InputDeviceManager = new InputDeviceManager;
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ret = g_InputDeviceManager->EnumSdl2Devices();
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@ -355,7 +355,7 @@ void XidGamepad::UsbXid_HandleControl(XboxDeviceState* dev, USBPacket* p,
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// If the buffer has the correct length the full input data is transferred."
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if (value == 0x0100) {
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if (length <= m_XidState->in_state.bLength) {
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#if 0 // Reenable this when LLE USB actually works
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#if 1 // Reenable this when LLE USB actually works
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SDL2Devices* controller = g_InputDeviceManager->FindDeviceFromXboxPort(m_Port);
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if (controller != nullptr) {
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controller->ReadButtonState(&m_XidState->in_state.wButtons, m_XidState->in_state.bAnalogButtons,
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@ -484,7 +484,7 @@ void XidGamepad::UsbXid_HandleData(XboxDeviceState* dev, USBPacket* p)
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switch (p->Pid) {
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case USB_TOKEN_IN: {
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if (p->Endpoint->Num == 2) {
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#if 0 // Reenable this when LLE USB actually works
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#if 1 // Reenable this when LLE USB actually works
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SDL2Devices* controller = g_InputDeviceManager->FindDeviceFromXboxPort(m_Port);
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if (controller != nullptr) {
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bool ret;
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@ -498,7 +498,7 @@ void XidGamepad::UsbXid_HandleData(XboxDeviceState* dev, USBPacket* p)
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#endif
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p->Status = USB_RET_NAK;
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}
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#if 0 // Reenable this when LLE USB actually works
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#if 1 // Reenable this when LLE USB actually works
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}
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else {
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p->Status = USB_RET_STALL;
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@ -316,6 +316,7 @@
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#define ID_EMULATION_LLE_APU 40039
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#define ID_EMULATION_LLE_GPU 40040
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#define ID_EMULATION_LLE_JIT 40041
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#define ID_EMULATION_LLE_USB 40042
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#define ID_SETTINGS_CONFIG_CONTROLLER 40046
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#define ID_SETTINGS_CONFIG_VIDEO 40047
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#define ID_SETTINGS_CONFIG_AUDIO 40048
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@ -1221,7 +1221,7 @@ LRESULT CALLBACK WndMain::WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lP
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RefreshMenus();
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}
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break;
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#if 0 // Reenable this when LLE USB actually works
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#if 1 // Reenable this when LLE USB actually works
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case ID_EMULATION_LLE_USB:
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{
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g_Settings->m_core.FlagsLLE = g_Settings->m_core.FlagsLLE ^ LLE_USB;
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@ -1710,8 +1710,8 @@ void WndMain::RefreshMenus()
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chk_flag = (g_Settings->m_core.FlagsLLE & LLE_GPU) ? MF_CHECKED : MF_UNCHECKED;
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CheckMenuItem(settings_menu, ID_EMULATION_LLE_GPU, chk_flag);
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//chk_flag = (g_Settings->m_core.FlagsLLE & LLE_USB) ? MF_CHECKED : MF_UNCHECKED; // Reenable this when LLE USB actually works
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//CheckMenuItem(settings_menu, ID_EMULATION_LLE_USB, chk_flag);
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chk_flag = (g_Settings->m_core.FlagsLLE & LLE_USB) ? MF_CHECKED : MF_UNCHECKED; // Reenable this when LLE USB actually works
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CheckMenuItem(settings_menu, ID_EMULATION_LLE_USB, chk_flag);
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chk_flag = (g_Settings->m_hacks.DisablePixelShaders) ? MF_CHECKED : MF_UNCHECKED;
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CheckMenuItem(settings_menu, ID_HACKS_DISABLEPIXELSHADERS, chk_flag);
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