2012-10-07 12:58:52 +00:00
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Cxbx Todo (* denotes high priority, + denotes medium priority)
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HLE :
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* SetThreadPriority is basically ignored right now
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* NSIS installer. Option to clear UDATA/TDATA/CxbxCache
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* Modularize inline vertex buffers (Begin()/End())
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* Direct3D_SetPushBufferSize for Antz Extreme Racing (4361). Do this
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when Xiggen is stabilized! For now, safe to ignore it. Also, this
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function is located @ 0x184CC0 in halo.
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* Create library of working demos/games/emulators (various XDK versions)
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* Add Pause hotkey
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* Add FPS counter
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ETC :
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* Use SetAllParameters to reverse engineer 3911 DSound functions
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* Stella has a memory leak in the game's list screen..
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* DirectSoundUseFullHRTF -> 0x192D8C (Halo)..too small to detect?
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* Palette needs to actually be used, not just allowed to execute.
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* Check if 4361 Resource8_Release is the same as 4627 & 3925 (3911)
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* Configurable dead zone, for touchy controllers
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* Push Buffer Size is stored in a global. This may be important (hard to tell)
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* Perhaps for global variable detection, have some sort of array of
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function + offset pairs to check. That way if an Xbe happens to not
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use a particular function (wont get linked in), there are other chances
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to locate the variable. In the even that none are found, the global ptr
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should be set to NULL, and any references to it should not assume it
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will not be NULL.
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* Special temporarily X_D3DResource handles need to be kept track of and
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periodically garbage collected. Garbage collection frequency can be a
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core configuration option.
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* Register() probably needn't re-unswizzle each time. cache a copy of
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the address it was registered to (or a global table) and simply update
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the data pointer to that IDirect3DTexture8 instance.
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* Support cards that just plain dont have 32 bit color?
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* The notorious Heap Allocation crash still needs to be solved on a low
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level. It is strongly preferable to debug this instead of having to
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intercept the entire Rtl heap set of functions.
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* Stabilize TLS (it's close...)
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+ Closing a console should not terminate the entire process.
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+ Perfect the timing on KeTickCount. This can be updated along with the
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Xbox-Never-Sleeps, which would give much higher precision than the
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current seperate-thread method.
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+ Some sort of delete-after-emulation type of functionality?
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+ Use SetDataFormat instead of parsing device input by hand?
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+ Batch config all buttons (should be very easy..just click one by one)
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+ Configuration screens may not necessarily need to be modal windows.
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+ Xbe file associations via user configuration. This could include an
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option to either automatically execute the Xbe, or simply open it up
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in Cxbx's main window. For this purpose, Cxbx.dll should also be
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registered in the system so that a converted Exe can run from anywhere.
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Converted Exe files should use the Cxbx icon
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When loading a file, menus and WM_CLOSE should be disabled and an update
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progress should be sent via callback from core.
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Encapsulate RecentFiles into a nice little class
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Allow a logo bitmap to be added if one does not exist. This may require that
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the size of headers be increased. (sizeof_headers).
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