Cxbx-Reloaded/Source/Win32/Cxbx/DlgControllerConfig.cpp

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// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
// * Cxbx->Win32->Cxbx->DlgControllerConfig.cpp
// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
#include "Cxbx.h"
#include "ResCxbx.h"
#include "DlgControllerConfig.h"
#include "EmuShared.h"
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#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
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#include <stdio.h>
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// ******************************************************************
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// * exported globals
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// ******************************************************************
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InputConfig g_InputConfig;
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// ******************************************************************
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// * static functions
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// ******************************************************************
static INT_PTR CALLBACK DlgControllerConfigProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
static BOOL CALLBACK EnumGameCtrlCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
static BOOL CALLBACK EnumObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
static void ConfigureInput(HWND hWndDlg, HWND hWndButton, void (InputConfig::*MapFunc)(const char *, int, int));
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// ******************************************************************
// * static variables
// ******************************************************************
static LPDIRECTINPUT8 g_pDirectInput8 = NULL;
static LPDIRECTINPUTDEVICE8 g_pInputDev[MAX_INPUT_DEVICES] = {0};
static int g_pInputCur = 0;
static bool g_bConfigDone = true;
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// ******************************************************************
// * Show Controller configuration dialog window
// ******************************************************************
void ShowControllerConfig(HWND hwnd)
{
DialogBox
(
GetModuleHandle(NULL),
MAKEINTRESOURCE(IDD_CONTROLLER_CFG),
hwnd,
DlgControllerConfigProc
);
}
// ******************************************************************
// * Controller configuration dialog procedure
// ******************************************************************
INT_PTR CALLBACK DlgControllerConfigProc(HWND hWndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_INITDIALOG:
SetClassLong(hWndDlg, GCL_HICON, (LONG)LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_CXBX)));
break;
case WM_CLOSE:
EndDialog(hWndDlg, wParam);
break;
case WM_COMMAND:
{
HWND hWndButton = GetDlgItem(hWndDlg, LOWORD(wParam));
switch(LOWORD(wParam))
{
case IDC_INPUT_CONFIG_CANCEL:
EndDialog(hWndDlg, wParam);
break;
case IDC_INPUT_CONFIG_ACCEPT:
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g_EmuShared->UpdateInputConfiguration(&g_InputConfig);
EndDialog(hWndDlg, wParam);
break;
case IDC_SET_LEFT_X:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapLThumbX);
break;
case IDC_SET_LEFT_Y:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapLThumbY);
break;
case IDC_SET_RIGHT_X:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapRThumbX);
break;
case IDC_SET_RIGHT_Y:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapRThumbY);
break;
case IDC_SET_X:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapX);
break;
case IDC_SET_Y:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapY);
break;
case IDC_SET_A:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapA);
break;
case IDC_SET_B:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapB);
break;
case IDC_SET_WHITE:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapWhite);
break;
case IDC_SET_BLACK:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapBlack);
break;
case IDC_SET_LTRIGGER:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapLTrigger);
break;
case IDC_SET_RTRIGGER:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapRTrigger);
break;
case IDC_SET_DPAD_UP:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapDPadUp);
break;
case IDC_SET_DPAD_DOWN:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapDPadDown);
break;
case IDC_SET_DPAD_LEFT:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapDPadLeft);
break;
case IDC_SET_DPAD_RIGHT:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapDPadRight);
break;
case IDC_SET_BACK:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapBack);
break;
case IDC_SET_START:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapStart);
break;
case IDC_SET_LTHUMB:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapLThumb);
break;
case IDC_SET_RTHUMB:
ConfigureInput(hWndDlg, hWndButton, InputConfig::MapRThumb);
break;
}
}
break;
}
return FALSE;
}
// ******************************************************************
// * Enumerate all game controllers
// ******************************************************************
BOOL CALLBACK EnumGameCtrlCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
{
HRESULT hRet = g_pDirectInput8->CreateDevice(lpddi->guidInstance, &g_pInputDev[g_pInputCur], NULL);
if(FAILED(hRet))
return DIENUM_CONTINUE;
g_pInputDev[g_pInputCur++]->SetDataFormat(&c_dfDIJoystick);
return DIENUM_CONTINUE;
}
// ******************************************************************
// * Enumerate all game controller objects
// ******************************************************************
BOOL CALLBACK EnumObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
{
if(lpddoi->dwType & DIDFT_AXIS)
{
DIPROPRANGE diprg;
diprg.diph.dwSize = sizeof(DIPROPRANGE);
diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER);
diprg.diph.dwHow = DIPH_BYID;
diprg.diph.dwObj = lpddoi->dwType;
diprg.lMin = -32768;
diprg.lMax = 32767;
// set axis range
HRESULT hRet = g_pInputDev[(int)pvRef]->SetProperty(DIPROP_RANGE, &diprg.diph);
if(FAILED(hRet))
return DIENUM_STOP;
}
return DIENUM_CONTINUE;
}
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// ******************************************************************
// * ConfigureInput
// ******************************************************************
void ConfigureInput(HWND hWndDlg, HWND hWndButton, void (InputConfig::*MapFunc)(const char *, int, int))
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{
if(!g_bConfigDone)
return;
g_bConfigDone = false;
char szOrgText[32];
char szNewText[255] = "Recieved no user input, try again...";
SetWindowText(GetDlgItem(hWndDlg, IDC_CONFIG_STATUS), "Waiting for your input...");
GetWindowText(hWndButton, szOrgText, 32);
// ******************************************************************
// * Create DirectInput object
// ******************************************************************
{
DirectInput8Create
(
GetModuleHandle(NULL),
DIRECTINPUT_VERSION,
IID_IDirectInput8,
(void**)&g_pDirectInput8,
NULL
);
}
// ******************************************************************
// * Enumerate Controller(s)
// ******************************************************************
if(g_pDirectInput8 != 0)
{
g_pDirectInput8->EnumDevices
(
DI8DEVCLASS_GAMECTRL,
EnumGameCtrlCallback,
NULL,
DIEDFL_ATTACHEDONLY
);
}
// ******************************************************************
// * Set cooperative level and acquire
// ******************************************************************
{
for(int v=g_pInputCur-1;v>=0;v--)
{
g_pInputDev[v]->SetCooperativeLevel(hWndDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND);
g_pInputDev[v]->Acquire();
HRESULT hRet = g_pInputDev[v]->Poll();
if(FAILED(hRet))
{
hRet = g_pInputDev[v]->Acquire();
while(hRet == DIERR_INPUTLOST)
hRet = g_pInputDev[v]->Acquire();
if(hRet != DIERR_INPUTLOST)
break;
}
}
}
// ******************************************************************
// * Enumerate Controller objects
// ******************************************************************
{
for(int v=0;v<g_pInputCur;v++)
g_pInputDev[v]->EnumObjects(EnumObjectsCallback, (LPVOID)v, DIDFT_ALL);
}
// ******************************************************************
// * Wait for input, or 5 second timeout
// ******************************************************************
{
DIJOYSTATE tInputState = {0};
DIDEVICEINSTANCE DeviceInstance;
DIDEVICEOBJECTINSTANCE ObjectInstance;
DeviceInstance.dwSize = sizeof(DIDEVICEINSTANCE);
ObjectInstance.dwSize = sizeof(DIDEVICEOBJECTINSTANCE);
for(int v=500;v>0 && !g_bConfigDone;v--)
{
// ******************************************************************
// * Update the button text every second
// ******************************************************************
if(v%100 == 0)
{
char szBuffer[255];
sprintf(szBuffer, "%d", (v+99)/100);
SetWindowText(hWndButton, szBuffer);
}
// ******************************************************************
// * Monitor for significant device state changes
// ******************************************************************
for(int v=g_pInputCur-1;v>=0 && !g_bConfigDone;v--)
{
HRESULT hRet = g_pInputDev[v]->Poll();
if(FAILED(hRet))
{
hRet = g_pInputDev[v]->Acquire();
while(hRet == DIERR_INPUTLOST)
hRet = g_pInputDev[v]->Acquire();
return;
}
DWORD dwHow = -1;
DWORD dwFlags = 0;
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g_pInputDev[v]->GetDeviceState(sizeof(DIJOYSTATE), &tInputState);
// ******************************************************************
// * Determinate where (if anywhere) there was a state change
// ******************************************************************
{
int v=0;
if(abs(tInputState.lX) > JOYSTICK_DETECT_SENSITIVITY)
{
dwHow = FIELD_OFFSET(DIJOYSTATE, lX);
dwFlags = (tInputState.lX > 0) ? INPUT_MAPPING_AXIS_POSITIVE : INPUT_MAPPING_AXIS_NEGATIVE;
}
else if(abs(tInputState.lY) > JOYSTICK_DETECT_SENSITIVITY)
{
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dwHow = FIELD_OFFSET(DIJOYSTATE, lY);
dwFlags = (tInputState.lY > 0) ? INPUT_MAPPING_AXIS_POSITIVE : INPUT_MAPPING_AXIS_NEGATIVE;
}
else if(abs(tInputState.lZ) > JOYSTICK_DETECT_SENSITIVITY)
{
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dwHow = FIELD_OFFSET(DIJOYSTATE, lZ);
dwFlags = (tInputState.lZ > 0) ? INPUT_MAPPING_AXIS_POSITIVE : INPUT_MAPPING_AXIS_NEGATIVE;
}
else if(abs(tInputState.lRx) > JOYSTICK_DETECT_SENSITIVITY)
{
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dwHow = FIELD_OFFSET(DIJOYSTATE, lRx);
dwFlags = (tInputState.lRx > 0) ? INPUT_MAPPING_AXIS_POSITIVE : INPUT_MAPPING_AXIS_NEGATIVE;
}
else if(abs(tInputState.lRy) > JOYSTICK_DETECT_SENSITIVITY)
{
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dwHow = FIELD_OFFSET(DIJOYSTATE, lRy);
dwFlags = (tInputState.lRy > 0) ? INPUT_MAPPING_AXIS_POSITIVE : INPUT_MAPPING_AXIS_NEGATIVE;
}
else if(abs(tInputState.lRz) > JOYSTICK_DETECT_SENSITIVITY)
{
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dwHow = FIELD_OFFSET(DIJOYSTATE, lRz);
dwFlags = (tInputState.lRz > 0) ? INPUT_MAPPING_AXIS_POSITIVE : INPUT_MAPPING_AXIS_NEGATIVE;
}
else for(v=0;v<2;v++)
if(abs(tInputState.rglSlider[v]) > JOYSTICK_DETECT_SENSITIVITY)
dwHow = FIELD_OFFSET(DIJOYSTATE, rglSlider[v]);
else for(v=0;v<4;v++)
if(abs(tInputState.rgdwPOV[v]) > POV_DETECT_SENSITIVITY)
dwHow = FIELD_OFFSET(DIJOYSTATE, rgdwPOV[v]);
else for(v=0;v<32;v++)
if(tInputState.rgbButtons[v] > BUTTON_DETECT_SENSITIVITY)
dwHow = FIELD_OFFSET(DIJOYSTATE, rgbButtons[v]);
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}
// ******************************************************************
// * Retrieve Object Info
// ******************************************************************
if(dwHow != -1)
{
g_pInputDev[v]->GetDeviceInfo(&DeviceInstance);
g_pInputDev[v]->GetObjectInfo(&ObjectInstance, dwHow, DIPH_BYOFFSET);
(g_InputConfig.*MapFunc)(DeviceInstance.tszInstanceName, ObjectInstance.dwType, dwFlags);
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printf("Cxbx: Detected %s on %s (dwType : %.08X)\n", ObjectInstance.tszName, DeviceInstance.tszInstanceName, ObjectInstance.dwType);
sprintf(szNewText, "%s Successfully Mapped To %s On %s!", szOrgText, ObjectInstance.tszName, DeviceInstance.tszInstanceName);
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g_bConfigDone = true;
}
}
Sleep(20);
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}
}
// ******************************************************************
// * Cleanup devices
// ******************************************************************
{
for(int v=g_pInputCur-1;v>=0;v--)
{
g_pInputDev[v]->Unacquire();
g_pInputDev[v]->Release();
g_pInputDev[v] = 0;
}
g_pInputCur = 0;
if(g_pDirectInput8 != 0)
{
g_pDirectInput8->Release();
g_pDirectInput8 = 0;
}
}
SetWindowText(hWndButton, szOrgText);
SetWindowText(GetDlgItem(hWndDlg, IDC_CONFIG_STATUS), szNewText);
g_bConfigDone = true;
}