Cxbx-Reloaded/Include/Win32/CxbxKrnl/EmuDInput.h

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// ******************************************************************
// *
// * .,-::::: .,:: .::::::::. .,:: .:
// * ,;;;'````' `;;;, .,;; ;;;'';;' `;;;, .,;;
// * [[[ '[[,,[[' [[[__[[\. '[[,,[['
// * $$$ Y$$$P $$""""Y$$ Y$$$P
// * `88bo,__,o, oP"``"Yo, _88o,,od8P oP"``"Yo,
// * "YUMMMMMP",m" "Mm,""YUMMMP" ,m" "Mm,
// *
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// * Cxbx->Win32->CxbxKrnl->EmuDInput.h
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// *
// * This file is part of the Cxbx project.
// *
// * Cxbx and Cxbe are free software; you can redistribute them
// * and/or modify them under the terms of the GNU General Public
// * License as published by the Free Software Foundation; either
// * version 2 of the license, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have recieved a copy of the GNU General Public License
// * along with this program; see the file COPYING.
// * If not, write to the Free Software Foundation, Inc.,
// * 59 Temple Place - Suite 330, Bostom, MA 02111-1307, USA.
// *
// * (c) 2002-2003 Aaron Robinson <caustik@caustik.com>
// *
// * All rights reserved
// *
// ******************************************************************
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#ifndef EMUDINPUT_H
#define EMUDINPUT_H
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#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
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// ******************************************************************
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// * func: EmuDInputInit
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// ******************************************************************
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extern bool EmuDInputInit();
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// ******************************************************************
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// * func: EmuDInputCleanup
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// ******************************************************************
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extern void EmuDInputCleanup();
// ******************************************************************
// * func: EmuDInputPoll
// ******************************************************************
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extern void EmuDInputPoll(PXINPUT_STATE Controller);
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// ******************************************************************
// * offsets into analog button array
// ******************************************************************
#define XINPUT_GAMEPAD_A 0
#define XINPUT_GAMEPAD_B 1
#define XINPUT_GAMEPAD_X 2
#define XINPUT_GAMEPAD_Y 3
#define XINPUT_GAMEPAD_BLACK 4
#define XINPUT_GAMEPAD_WHITE 5
#define XINPUT_GAMEPAD_LEFT_TRIGGER 6
#define XINPUT_GAMEPAD_RIGHT_TRIGGER 7
// ******************************************************************
// * masks for digital buttons
// ******************************************************************
#define XINPUT_GAMEPAD_DPAD_UP 0x00000001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x00000002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x00000004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x00000008
#define XINPUT_GAMEPAD_START 0x00000010
#define XINPUT_GAMEPAD_BACK 0x00000020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x00000040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x00000080
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#endif